Skyrim Skills and Perk Tree Guide

By   /   Nov 11, 2011


In Elder Scrolls V Skyrim, there are 18 skills and more than 250 perks. Each skill determines how well you can perform a specific task and has a branching perk tree that dictates how proficient you are in the said skill.

General rule is, the more you use the specific skill, the more it increases, which in turn helps your character level up. Each Skill starts with a standard value of 15 but certain races give bonuses to certain skills which increases the starting value of these skills.

From there, you can level up these skills to match your needs in the wild world of Skyrim. Skills in Skyrim are divided into four categories and they are – Magic, Combat, Non-Combat, and Stealth.

Below you will find the each category and list of skills that fall under a specific category. For more help on Skyrim, read our Walkthrough, Crashes Tweaks and Race Guide.

Skyrim Mage Skills – Magic

Skyrim Warrior Skills – Combat

Skyrim Thief Skills – Stealth

Before I start explaining each skill in detail, I would like to give you an overview of the perks.

Each skill in Skyrim has associated perks, which you can unlock by leveling up your character. They are more than 250 perks that you can unlock by meeting the requirements.

Each perk may have a skill requirement, a pre-requisite perk requirement or both, so will need to unlock that skill or perk first before you can unlock that specific perk.

If any skill has two pre-requisite perks, unlocking one will serve the purpose. You don’t have two unlock both perks to unlock the skill. Though, there are around 250 perks available to you in Skyrim, you can only choose 70 – one per level for a given character, so you have to make wise choices and choose perks that compliment your game style.

Elder Scrolls V Skyrim Skills and Perk Trees

Following is the detailed guide on every skill, how to use that skill and perk tree associated with every skill. It focuses on the benefits of using every skill and trade-off thus you have to make for choosing to level up the said skill.

Alteration

Alternation is one of the five schools of magic in Skyrim and it involves transformation and transmutation of matter and energy. It’s all about manipulation of physical world and its natural properties. Leveling up these skills can make it easy for to cast spells like waterbreathing, magic protection, and paralysis.

Alteration Perk Tree

Alteration Dual Casting
Casting the same effect from both your hands overcharges the effect to create a more powerful spell.

Novice Alteration
You can cast Novice level spells with 50% less Magicka.

Apprentice Alteration
You can cast Apprentice level spells with 50% less Magicka.

Adept Alteration
You can cast Adept level spells with 50% less Magicka.

Expert Alteration
You can cast Expert level spells with 50% less Magicka.

Master Alteration
You can cast Master level spells with 50% less Magicka.

Mage Armor
Protection spells like Stoneflesh are twice as strong if not wearing armor.

Magic Resistance
Block 10% of a spell’s effects.

Stability
Alteration spells have greater duration.

Atronach
Absorb 30% of the magicka of any spells that hit you.

Skill Bonus
Alteration skill gets starting bonus if you choose these races:
Altmer, Argonian, Breton, Dunmer, Redguard

Alteration Magic Spells
These are the standard alternation magic spells:

  • Detect Dead
  • Detect Life
  • Feather
  • Fire Shield
  • Frost Shield
  • Paralyze
  • Shield
  • Shock Shield
  • Spell Absorption
  • Telekinesis
  • Water Breathing
  • Water Walking

Conjuration

One of the five magic schools of Skyrim. You can summon the dead or other creatures to help you in the hour of need. You can also create soul traps and bindings with this skill.

Conjuration Perk Tree

Novice Conjuration
You can cast Novice level spells with 50% less Magicka.

Conjuration Dual Casting
Casting the same effect from both your hands overcharges the effect to create a more powerful spell.

Mystic Binding
Bound weapons do more damage.

Soul Stealer
Bound weapons will cast soul trap on targets.

Oblivion Binding
Bound weapons will banish summoned creatures and turn raised ones.

Summoner
Can summon atronachs or raise undead twice as far away.

Atromancy
Double duration for conjured Atronachs.

Elemental Potency
Conjured Atronachs are 50% more powerful.

Necromancy
Greater duration for reanimated undead.

Dark Souls
Reanimated undead have 100 points more health.

Twin Souls
You can have two atronachs or reanimated zombies.

Apprentice Conjuration
You can cast Apprentice level spells with 50% less Magicka.

Adept Conjuration
You can cast Adept level spells with 50% less Magicka.

Expert Conjuration
You can cast Expert level spells with 50% less Magicka.

Master Conjuration
You can cast Master level spells with 50% less Magicka.

Skill Bonus
You will get starting skill bonus for Conjuration when you choose these races:

  • Breton
  • Altmer

Conjuration Magic Spells
These are the conjuration magic spells you can cast in Skyrim:

  • Bound Armor
  • Bound Weapon
  • Reanimate
  • Soul Trap
  • Summon

Destruction

One of the five magic schools in Skyrim. It focuses on harnessing the energies of elements to give means of inflicting damage on enemies. Destruction spells use elements like fire, frost, or shock and damage enemy’s health, magicka, and affects stamina.

Using this skill, you can easily cast spells like Fireball, Ice Spike, and Lightning Bolt. What makes destruction important, is the ability to cast spells as constant or on self.

On self will cause the spell to originate from the player and spread out in a circle, damaging all nearby enemies. You can use spell runes which will allow to place a magical trap on the ground that will activate when an enemy walks over it.

Destruction Perk Tree

Novice Destruction
You can cast Novice level spells with 50% less Magicka.

Destruction Dual Casting
Casting the same effect from both your hands overcharges the effect to create a more powerful spell.

Apprentice Destruction
You can cast Apprentice level spells with 50% less Magicka.

Adept Destruction
You can cast Adept level spells with 50% less Magicka.

Expert Destruction
You can cast Expert level spells with 50% less Magicka.

Master Destruction
You can cast Master level spells with 50% less Magicka.

Augmented Flames
Fire Damage spells do 25% more damage.

Augmented Frost
Frost Damage spells do 25% more damage.

Augmented Shock
Shock Damage spells do 25% more damage.

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Disintegrate
Shock damage disintegrates targets if their health is low.

Deep Freeze
Frost damage paralyzes targets if their health is low.

Intense Flames
Fire damage causes targets to flee if their health is low.

Rune Master
Can place runes five times farther away.

Impact
Most destruction spells will stagger an opponent when dual cast.

Skill Bonus
You will get a starting skill bonus if you choose these races:

  • Dunmer
  • Altmer, Imperial, Redguard

Destruction Magic Spells
These are the destruction magic spells you can cast in Skyrim:

  • Damage Health
  • Damage Magicka
  • Damage Stamina
  • Fire Damage
  • Frost Damage
  • Shock Damage

Enchantment

It’s the ability to add enchantments to items in Elder Scrolls V Skyrim. You can enchant weapons, armor, and clothes. Your ability to enchant your weapons and armor would depend on how good you are at enchantment – how powerful you are at this skill.

Learn the magical effect that you want to apply and then enchant the item of your choice. You also need soul gems – they determine the strength of the enchantment that you can create.

You can enchant items at the enchanting workbenches. You can also break down enchanted items that you have found and learn new magical effects used in the item’s enchantments at these workbenches.

Enchantment Perk Tree

Enchanter
Enchantments are 20% stronger.

Fire Enchanter
Fire enchantments are 25% stronger.

Frost Enchanter
Frost enchantments are 25% stronger

Storm Enchanter
Shock enchantments are 25% stronger.

Insightful Enchanter
Enchanted armor is 25% stronger.

Corprus Enchanter
Health, magicka and stamina enchantments are stronger.

Extra Effect
An extra effect can be applied to already-enchanted weapons.

Soul Squeezer
Soul gems provide extra magicka when recharging enchanted equipment.

Soul Siphon
Death blows to creatures trap souls for weapon recharge.

Skill Bonus
You get a starting skill bonus when you choose these races:

  • Altmer, Imperial, Orc

Illusion

One of the five magic schools in Skyrim. It focuses on manipulating the mind of your target – changing its perception of the World. Using this skill, makes it easier to cast spells like Fear, Charm, and Invisibility.

Illusion Perk Tree

Illusion Dual Casting
Casting the same effect from both your hands overcharges the effect to create a more powerful spell.

Novice Illusion
You can cast Novice level spells with 50% less Magicka.

Apprentice Illusion
You can cast Apprentice level spells with 50% less Magicka.

Adept Illusion
You can cast Adept level spells with 50% less Magicka.

Expert Illusion
You can cast Expert level spells with 50% less Magicka.

Master Illusion
You can cast Master level spells with 50% less Magicka.

Animage
Illusion spells now work on higher level animals.

Kindred mage
All Illusion spells work on higher level people.

Hypnotic Gaze
Calm spells now work on higher level opponents. Cumulative with Kindred Mage and Animage.

Aspect of Terror
Fear spells work on higher level opponents. Cumulative with Kindred Mage and Animage.

Rage
Frenzy spells work on higher level opponents. Cumulative with Kindred Mage and Animage.

Quiet Casting
All spells you cast from any school of magic are silent to others.

Master of the Mind
Illusion spells work on undead, daedra and automatons.

Skill Bonus
Choose these races for starting skill bonus:

  • Altmer
  • Breton, Dunmer

Illusion Magic Spells
You can following Illusion Magic Spells in Skyrim:

  • Chameleon
  • Charm
  • Clairvoyance
  • Command Creature
  • Command Humanoid
  • Demoralize
  • Frenzy
  • Invisibility
  • Light
  • Night-Eye
  • Silence

Restoration

One of the five magic schools in Skyrim – it focuses on spells that cure physical injuries. You do that by controlling the life forces with magic, which in turn, helps you cast spells like Healing, Turn Undead, and Magic Wards easily.

Restoration Perk Tree

Restoration Dual Casting
Casting the same effect from both your hands overcharges the effect to create a more powerful spell.

Respite
Healing spells will also restore stamina.

Novice Restoration
You can cast Novice level spells with 50% less Magicka.

Apprentice Restoration
You can cast Apprentice level spells with 50% less Magicka.

Adept Restoration
You can cast Adept level spells with 50% less Magicka.

Expert Restoration
You can cast Expert level spells with 50% less Magicka.

Master Restoration
You can cast Master level spells with 50% less Magicka.

Regeneration
Healing spells cure 50% more.

Necromage
All spells are more effective against undead.

Ward Absorb
Wards recharge your magicka when hit with spells.

Recovery
Magicka regenerates 25% faster.

Avoid Death
Once a day, heals 250 points automatically if you fall below 10% health.

Skill Bonus
Choose these races for starting skill bonus:

  • Imperial
  • Altmer, Argonian, Breton

Restoration Magic Spells
You can following spells Restoration Magic Spells in Skyrim:

  • Cure Disease
  • Cure Paralysis
  • Cure Poison
  • Fortify Attribute
  • Fortify Health
  • Fortify Magicka
  • Fortify Skill
  • Fortify Stamina
  • Regenerate Health
  • Regenerate Magicka
  • Regenerate Stamina
  • Restore Health
  • Restore Magicka
  • Restore Stamina
  • Turn Undead

Continue reading for Combat Skills/Perks and Stealth Skills/Perks.

On this page, we have detailed every combat skill and its corresponding perk tree. You will find tips on how to use a specific skill and which perks you should level up.

Archery

How good of an archer you are in Skyrim ? this skill will dictate your use bows and arrows. Higher your skill level, the more damage you would do as an archer.

Good at range and vulnerable in close combat – archers have a balanced combat mechanics. Since you can do one-shot kills in Skyrim, Archers are deadly in range you can aim right.

If you want to take a powerful shot, keep your bow drawn for a longer period. You can also cancel the shot by putting the arrow away after it has been drawn. There is one downside to this skill, arrows are really hard to find in Skyrim.

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Archery Perk Tree

Overdraw
Bows do 20% more damage.

Eagle Eye
Pressing Block while aiming will zoom in your view.

Steady Hand
Zooming in with a bow slows time by 25%.

Power Shot
Arrows stagger all but the largest opponents 50% of the time

Quick Shot
Can draw a bow 30% faster.

Critical Shot
10% chance of a critical hit that does extra damage.

Hunter’s Discipline
Recover twice as many arrows from dead bodies.

Ranger
Able to move faster with a drawn bow.

Bullseye
15% chance of paralyzing the target for a few seconds.

Skill Bonus
Choose of these races to get starting skill bonus:

  • Bosmer
  • Khajiit, Redguard

Block

You can block the enemy attacks to reduce damage, using shield or even weapons. Level up perks and you will even damage your foes when blocking and can also disarm them.

To successfully block an attack, you will have to time it right. Timing is crucial here – if you aren’t careful, enemy blows will hit easy.

Block Perk Tree

Shield Wall
Blocking is 25% more effective.

Deflect Arrows
Arrows that hit the shield do no damage.

Elemental Protection
Blocking with a shield reduces incoming fire, frost, and shock damage by 50%.

Quick Reflexes
Time slows down if you are blocking during a power attack.

Power Bash
Able to do a power bash.

Deadly Bash
Bashing does more damage.

Bash Disarm
Chance to disarm when power bashing with a shield.

Shield Charge
Able to move faster with a shield raised.

Skill Bonus
Choose following races for starting skill bonus:

  • Imperial, Nord, Orc, Redguard

Heavy Armor

Wear the heavy armor and it will affect your ability to move faster and fight effectively, but not if you level up Heavy Armor skill. Train your warrior to use heavy armor and you can efficiently use Iron, Steel, Dwarven, Orcish, Ebony, and Daedric armors.

You don’t have to wear the matching set of heavy armor for maximum benefit, any combination of armor will work.

Heavy Armor Perk Tree

Juggernaut
Increase armor rating 20%.

Fists of Steel
Unarmed attacks with heavy armor gauntlets increases damage done. Damage increased by the gauntlets’ armor rating.

Cushioned
Fall damage is halved when wearing a full set of heavy armor

Conditioning
Heavy armor weighs nothing and doesn’t slow you down.

Well Fitted
25% armor bonus when wearing a full set of heavy armor

Tower of Strength
50% less stagger when wearing a full set of heavy armor

Matching Set
Additional 25% armor rating bonus when wearing a matched set of heavy armor.

Reflect Blows
10% damage reflected back to enemy when wearing a full set of heavy armor

Skill Bonus
Choose one of these races to get starting skill bonus:

  • Orc
  • Imperial

One-Handed

How good you are using one-handed weapons such as long-swords, daggers, and maces. Choose dual-wielding and you can put one-handed weapons in both hands in any combination. The higher the skill level, more damage you do with these weapons.

Skyrim takes a different path compared to Oblivion – there are no blade and blunt weapons in Skyrim, instead weapons are divided into one-handed and two-handed weapons, which allows for dual wielding of maces and swords.

One-Handed Perk Tree

Armsman
Additional damage ranging from 20-100% as you rank up this perk.

Hack and Slash
Attacks with war axes cause extra bleeding damage.

Fighting Stance
Power attacks with one-handed weapons cost 25% less stamina.

Savage Strike
Standing power attacks do 25% bonus damage with a chance to decapitate your enemies

Critical Charge
Can do a one-handed power attack while sprinting that does double critical damage.

Paralyzing Strike
Backwards power attack has a 25% chance to paralyze the target.

Bone Breaker
Attacks with maces ignore 25% of armor.

Bladesman
10-15% more change of doing critical damage.

Dual Flurry
Dual wielding attacks are 20% faster.

Dual Savagery
Dual wielding power attacks do 50% bonus damage.

Skill Bonus
Choose one of these races to get starting skill bonus:

  • Redguard
  • Imperial, Khajiit, Nord, Orc

Smithing

It’s a crafting skill for combat that gives you the ability to create and improve your weapons and armor. The more skilled you are, the more improved weapons and armor you can craft. You can only perform smithing at certain locations such as a Blacksmith.

In these locations, you will find several types of tools like Grindstones, Workbenches, Forges, and Tanning Rack. Grindstones sharpen your weapons for extra damage. The more skilled you are, the more weapon damage is improved.

Workbenches allow you to improve armor and again the same formula applies here. The more skilled you are, the more armor rating is improved. Forges let you craft new weapons and armor from raw materials and Tanning Rack process hides into leather and leather strips.

To craft new weapons, armor and other items in Skyrim, you will raw materials. You can get the ingredients such as iron from mining and hides by killing animals.

Smithing Perk Tree

Steel Smithing
Create Steel armor and weapons at forges, and improve them twice as much.

Arcane Blacksmith
Improve magical weapons and armor.

Dwarven Smithing
Create Dwarven armor and weapons at forges, and improve them twice as much.

Elven Smithing
Create Elven armor and weapons at forges, and improve them twice as much.

Orcish Smithing
Create Orcish armor and weapons at forges, and improve them twice as much.

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Advanced Armors
Create scaled and plate armor at forges, and improve them twice as much.

Glass Smithing
Create Glass armor and weapons at forges, and improve them twice as much.

Ebony Smithing
Create Ebony armor and weapons at forges, and improve them twice as much.

Daedric Smithing
Create Daedric armor and weapons at forges, and improve them twice as much.

Dragon Armor
Create Dragon armor and weapons at forges, and improve them twice as much.

Skill Bonus
Choose any of these races and you get starting skill bonus:
Nord, Orc, Redguard

Two-Handed

Want to equip larger weapons ? level up Two-Handed skill. It requires both hands because the weapons are heavy and large such as greatswords, warhammers, and battleaxes.

Two-Handed Perk Tree

Two-Handed Prowes – Barbarian
Two-handed weapons do 20% more damage.

Skullcrusher
Attacks with warhammers ignore 25% of the target’s armor rating.

Limbsplitter
Attacks with battleaxes do extra bleeding damage.

Deep Wounds
Attacks with greatswords have a 10% chance of doing critical damage.

Champion’s Stance
Power attacks cost 25% less stamina.

Devastating Blow
Standing power attacks do 25% bonus damage. It may also decapitate an enemy.

Great Critical Charge
Sprinting power attacks do double critical damage.

Sweep
Sideways power attacks hit all nearby targets.

Warmaster
Backwards power attacks have 25% chance of causing paralysis.

Skill Bonus
Choose any of these races to get starting skill bonus:

  • Nord
  • Orc

Continue reading for Stealth Skills/Perks.

On this page, we have detailed all the Stealth Skills and Perks. How you can level up certain skill, how you can use that skill, and which perks you should level up for maximum benefit.

Alchemy

Art of brewing potions and poisons in Elder Scrolls V Skyrim. As you level up the skill with perks of your choice, your ability to create effective potions and poisons will increase.

You can remove the positive effects from poisons and negative effects from potions. It will also help you gather twice as many ingredients from plants.

You can create a potion by combining two or more ingredients with shared magical effect. If the shared effect is positive, you create a potion. If the shared effect is negative, you create poison.

You can also create multiple effect potions if the combined ingredients share more than one effect in common. You can test these effects with Experimenter perk and as specified below – Each ingredient as up to four effects.

You can discover the first effect by tasting the ingredient and for more effects, experiment ingredient combinations to find successful combinations for effective potions.

To perform Alchemy, you will need an alchemy laboratory or cooking pot. The strength of the potion or poison you create will depend on your skill to create potion or poison. Create more potions and poisons, and test as many ingredients as possible to level up this skill.

Alchemy Perk Tree

Alchemist
Potions are 20% stronger

Experimenter
Two to four effects of the ingredient are revealed when you test them – you need to level up to show the maximum effects of a given ingredient.

Physician
Potions you mix that restore health, magicka or stamina are 25% more powerful.

Benefactor
Potions you mix with beneficial effects have an additional 25% greater magnitude.

Poisoner
Poisons are 25% more effective.

Concentrated Poison
Poisons last for twice as many hits.

Green Thumb
Two ingredients are gathered from plants.

Snakeblood
50% resistance to all poisons.

Purity
All negative effects removed from potions and all positive removed from poisons.

Skill Bonus
Choose these races to get starting skill bonus:

  • Bosmer, Breton, Dunmer, Khajiit

Light Armor

This skill dictates your ability to move and fight in light armor. It makes your more effective in combat when wearing Leather, Hide, Elven, and Glass armors. As was the case with heavy armor skill, you don’t need a matching set of light armor for maximum benefit from this skill.

Light Armor Perk Tree

Agile Defender
Increase armor rating for light armor by 20% but you will have rank up this perk for maximum benefit.

Custom Fit
25% armor bonus when wearing a full set of light armor.

Unhindered
Light armor weighs nothing and doesn’t slow the player down when worn.

Wind Walker
Stamina regenerates 50% faster when wearing a full set of light armor.†

Matching Set
Additional 25% armor bonus if wearing a matched set of light armor.

Deft Movement
10% chance of avoiding all damage from a melee attack while wearing a full set of light armor

Skill Bonus
Choose these races to get the starting skill bonus:

  • Argonian, Bosmer, Dunmer, Nord

Lockpicking

Improving this skill will help you a lot. You will be able to open locks without any key and that is important for several reasons – for looting chest, for stealing items, and much more, because most of the rare items are either locked in chests or behind keys locked doors.

You can either go and find the DAMN! key or just pick the lock and open the thing to get your desired item. With Lockpicking skill, you can open more locked doors and containers faster with fewer broken lockpicks.

Before you attempt to pick a lock, you need a lockpick. When you try to pick a lock, it will start a lockpicking mini-game, which requires to carefully align a pick in the lock and then try to rotate it.

You need two things to become a successful lock picker. First is precision and second is luck, and a lot of it. Your skill level will dictate how effectively you can pick a lock. Remember, opening a chest owned by an NPC will result in a crime.

Lockpicking Perk Tree

Novice Locks
Novice locks are much easier to pick.

Apprentice Locks
Apprentice locks are much easier to pick.

Quick Hands
Able to pick locks without being noticed.

Wax Key
Allows you to make a copy of a key for a lock you just picked.

Adept Locks
Adept locks are much easier to pick.

Golden Touch
Find more gold in chests.

Treasure Hunter
50% greater chance of finding special treasure.

Expert Locks
Expert locks are much easier to pick.

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Locksmith
You start lockpicking with your pick closer to the sweet spot.

Unbreakable
Lockpicks never break.

Master Locks
Master locks are much easier to pick.

Skill Bonus
Choose one of these races to get starting skill bonus:

  • Argonian
  • Bosmer, Khajiit

Pickpocketing

This skill helps you steal items from a person. Level up this skill to become an effective thief. Leveling up and good mix of perks will make sure success in your attempt to pick a pocket.

It also enhances your stealth skills – killing people silently with poisons, increases your maximum encumbrance, and your ability to steal equipped items. The trick is to make sure, the target doesn’t suspect you or it will be a failed effort.

Sneak up on a person and you will be able to view the person’s inventory. Viewing the inventory is not considered crime so make sure you don’t get caught for an item that wasn’t worth stealing to begin with.

Chance of how successful you will be in stealing an item, also depends on the item being stolen. For example, heaving and more valuable items are harder to steal and if you fail, target will see through your attempt and you will receive a bounty.

Pickpocket Perk Tree

Light Fingers
Pickpocketing bonus of 20%

Night Thief
+25% chance to pickpocket if the target is asleep (Pickpocketing sleeping people almost always works).

Poisoned
Place poisons in other people’s pockets silently to harm or kill.

Cutpurse
Pickpocketing gold is 50% easier.

Extra Pockets
Carrying capacity is increased by 100.

Keymaster
Pickpocketing keys almost always works.

Misdirection
You can pickpocket equipped weapons.

Perfect Touch
You can pickpocket equipped items.

Skill Bonus
Choose these races to get starting skill bonus:

  • Argonian, Bosmer, Khajiit

Sneak

It allows you move undetected and silently take out your enemies. If you rank up few perks in this skill, it will become even harder for enemies to detect. You can do more damage with sneak attacks and will be able to step on trap pressure plates without activating them.

When you sneak, your character crouches, which indicates that you have entered sneak mode. As level up this skill, your changes to perform a successful sneak improve.

Sneak gets easier if you are in a terrain, where it is difficult to see and hear your character. Heavy armor and large weapons make more noise while daggers are silent. So, you may want to switch to daggers when you want to enter sneak mode.

Don’t cast any spells since they create both sound and light which will compromise your sneak. Move rapidly if you want to remain undetected and it also improves your chances of successful sneak.

When you are sneaking, your sneak status is displayed in the middle of the screen using an eye-shaped icon. It will tell you how good your sneak is at the moment. If it’s a closed eye, that means you are completely hidden.

Slightly open eye means your enemy knows something is out there, so you need to be careful. If the eye is medium opened, enemy is searching for you so it’s better to hide yourself.

If the eye is open, that means your enemy has found you. Detected will appear on-screen indicating that they are coming after you. You can only perform a sneak attach when the enemy hasn’t detected you. Perform Sneak Attacks and Sneaks to level up this skill rapidly.

Sneak Perk Tree

Stealth
20% harder to detect when sneaking.

Backstab
Sneak attacks do 6x damage with one-handed weapons.

Deadly Aim
Sneak attacks with bows do 3x damage.

Assassin’s Blade
Sneak attacks with daggers do 15x damage.

Muffled Movement
Noise from armour reduced 50%.

Light Foot
No longer activate pressure plates.

Silent Roll
Sprinting while sneaking performs silent forward roll.

Silence
Walking or running does not affect detection chance.

Shadow Warrior
Crouching can make hostile enemies lose sight of you and search for a target.

Vanish
Forces your attacker to focus their attacks on another when entering combat in sneak mode.

Skill Bonus
Choose any of these races to get starting skill bonus:

  • Khajiit
  • Argonian, Bosmer, Dunmer

Speech

Level up this skill, if you want to go the diplomatic route in the game. With this skill, you can effectively talk people into doing tasks for you. Simply, you can better persuade people and barter with shopkeepers.

Level up the perks and you will get better deals when trading, buying and selling any kind of item to any merchant. Speech is also one of the skills that will help you a lot in getting information from different NPC about your tasks. You can intimidate or persuade any NPC to reveal information to you.

During your dialogues with NPCs, you will given different Speech challenges, along with percentage chance of success. You can choose to accept or reject these challenges. If you accept a speech challenge and fail, you can’t retry it.

You have several dialogue options available to you that help you extract the information you need from these NPCs and they are:

Persuade
Speech skill plays a greater role in persuading any NPC and chances of success are dependent on your speech skill.

Intimidate
Force NPCs to reveal the information you need. Intimidation depends on your overall level and your speech skill.

Bribe
You can pay NPCs for information, works.

Brawl
You can fight and good blows can do the trick. You don’t kill anyone during brawl and guards also don’t interfere so it is completely safe practice.

Speech Perk Tree

Haggling
Buying and selling price 10% better.

Allure
10% price buying from opposite sex.

Investor
Invest 500 gold in shops and increase available gold permanently in invested stores.

Master Trader
Every merchant in world gains 1000 gold for bartering.

Merchant
Buy and sell from any merchant regardless of what they normally buy and sell.

Intimidation
Intimidation attempts twice as successful.

Persuasion
Persuasion attempts more likely successful.

Bribery
Lets you make guards forget about your bounty.

Fence
You can sell stolen goods to any merchant you have invested in.

Skill Bonus
Choose any of these races to get starting skill bonus:

  • Breton, Nord

If you have any other tips on how to mix different skills with perks that compliment a specific race, don’t hold back, share your thoughts in the comment below. If you are confused about anything, ask away!