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Skyrim Skills and Perk Tree Guide
On this page, we have detailed every combat skill and its corresponding perk tree. You will find tips on how to use a specific skill and which perks you should level up.
How good of an archer you are in Skyrim ? this skill will dictate your use bows and arrows. Higher your skill level, the more damage you would do as an archer.
Good at range and vulnerable in close combat – archers have a balanced combat mechanics. Since you can do one-shot kills in Skyrim, Archers are deadly in range you can aim right.
If you want to take a powerful shot, keep your bow drawn for a longer period. You can also cancel the shot by putting the arrow away after it has been drawn. There is one downside to this skill, arrows are really hard to find in Skyrim.
Archery Perk Tree
Bows do 20% more damage.
Pressing Block while aiming will zoom in your view.
Zooming in with a bow slows time by 25%.
Arrows stagger all but the largest opponents 50% of the time
Can draw a bow 30% faster.
10% chance of a critical hit that does extra damage.
Recover twice as many arrows from dead bodies.
Able to move faster with a drawn bow.
15% chance of paralyzing the target for a few seconds.
Choose of these races to get starting skill bonus:
- Khajiit, Redguard
You can block the enemy attacks to reduce damage, using shield or even weapons. Level up perks and you will even damage your foes when blocking and can also disarm them.
To successfully block an attack, you will have to time it right. Timing is crucial here – if you aren’t careful, enemy blows will hit easy.
Block Perk Tree
Blocking is 25% more effective.
Arrows that hit the shield do no damage.
Blocking with a shield reduces incoming fire, frost, and shock damage by 50%.
Time slows down if you are blocking during a power attack.
Able to do a power bash.
Bashing does more damage.
Chance to disarm when power bashing with a shield.
Able to move faster with a shield raised.
Choose following races for starting skill bonus:
- Imperial, Nord, Orc, Redguard
Wear the heavy armor and it will affect your ability to move faster and fight effectively, but not if you level up Heavy Armor skill. Train your warrior to use heavy armor and you can efficiently use Iron, Steel, Dwarven, Orcish, Ebony, and Daedric armors.
You don’t have to wear the matching set of heavy armor for maximum benefit, any combination of armor will work.
Heavy Armor Perk Tree
Increase armor rating 20%.
Fists of Steel
Unarmed attacks with heavy armor gauntlets increases damage done. Damage increased by the gauntlets’ armor rating.
Fall damage is halved when wearing a full set of heavy armor
Heavy armor weighs nothing and doesn’t slow you down.
25% armor bonus when wearing a full set of heavy armor
Tower of Strength
50% less stagger when wearing a full set of heavy armor
Additional 25% armor rating bonus when wearing a matched set of heavy armor.
10% damage reflected back to enemy when wearing a full set of heavy armor
Choose one of these races to get starting skill bonus:
How good you are using one-handed weapons such as long-swords, daggers, and maces. Choose dual-wielding and you can put one-handed weapons in both hands in any combination. The higher the skill level, more damage you do with these weapons.
Skyrim takes a different path compared to Oblivion – there are no blade and blunt weapons in Skyrim, instead weapons are divided into one-handed and two-handed weapons, which allows for dual wielding of maces and swords.
One-Handed Perk Tree
Additional damage ranging from 20-100% as you rank up this perk.
Hack and Slash
Attacks with war axes cause extra bleeding damage.
Power attacks with one-handed weapons cost 25% less stamina.
Standing power attacks do 25% bonus damage with a chance to decapitate your enemies
Can do a one-handed power attack while sprinting that does double critical damage.
Backwards power attack has a 25% chance to paralyze the target.
Attacks with maces ignore 25% of armor.
10-15% more change of doing critical damage.
Dual wielding attacks are 20% faster.
Dual wielding power attacks do 50% bonus damage.
Choose one of these races to get starting skill bonus:
- Imperial, Khajiit, Nord, Orc
It’s a crafting skill for combat that gives you the ability to create and improve your weapons and armor. The more skilled you are, the more improved weapons and armor you can craft. You can only perform smithing at certain locations such as a Blacksmith.
In these locations, you will find several types of tools like Grindstones, Workbenches, Forges, and Tanning Rack. Grindstones sharpen your weapons for extra damage. The more skilled you are, the more weapon damage is improved.
Workbenches allow you to improve armor and again the same formula applies here. The more skilled you are, the more armor rating is improved. Forges let you craft new weapons and armor from raw materials and Tanning Rack process hides into leather and leather strips.
To craft new weapons, armor and other items in Skyrim, you will raw materials. You can get the ingredients such as iron from mining and hides by killing animals.
Smithing Perk Tree
Create Steel armor and weapons at forges, and improve them twice as much.
Improve magical weapons and armor.
Create Dwarven armor and weapons at forges, and improve them twice as much.
Create Elven armor and weapons at forges, and improve them twice as much.
Create Orcish armor and weapons at forges, and improve them twice as much.
Create scaled and plate armor at forges, and improve them twice as much.
Create Glass armor and weapons at forges, and improve them twice as much.
Create Ebony armor and weapons at forges, and improve them twice as much.
Create Daedric armor and weapons at forges, and improve them twice as much.
Create Dragon armor and weapons at forges, and improve them twice as much.
Choose any of these races and you get starting skill bonus:
Nord, Orc, Redguard
Want to equip larger weapons ? level up Two-Handed skill. It requires both hands because the weapons are heavy and large such as greatswords, warhammers, and battleaxes.
Two-Handed Perk Tree
Two-Handed Prowes – Barbarian
Two-handed weapons do 20% more damage.
Attacks with warhammers ignore 25% of the target’s armor rating.
Attacks with battleaxes do extra bleeding damage.
Attacks with greatswords have a 10% chance of doing critical damage.
Power attacks cost 25% less stamina.
Standing power attacks do 25% bonus damage. It may also decapitate an enemy.
Great Critical Charge
Sprinting power attacks do double critical damage.
Sideways power attacks hit all nearby targets.
Backwards power attacks have 25% chance of causing paralysis.
Choose any of these races to get starting skill bonus:
Continue reading for Stealth Skills/Perks.