Yoshinori Ono Apologizes for the Troubled Release of Street Fighter 5, Eyes New Sales Target

Capcom had to face heavy criticism from the fighting game community when it decided to rush the release of Street Fighter 5 last year, apparently just so that it could capitalize on the esports crowd.

The half-baked product was devoid of many basic features that should have been there from the start. This forced the developer to push numerous updates in the following months to address the relative concerns. Street Fighter 5 eventually improved its state but not before leaving behind angry and disappointed players in the aftermath.

Yoshinori Ono, executive producer of the installment and franchise in general, has apologized for the troubles before. In a recent interview with 4Gamer, he took the opportunity to do so once again.

“We’re terribly sorry for the trouble many of you faced during the early days after the game’s release,” Ono said. “Thanks to all of you who stuck with us and refused to give up on us.”

He further pointed out that Street Fighter 5 has surpassed 2 million units sold across both platforms. Capcom is now looking to jump over the 2.5 million threshold, which is finally “looking like a reality” for the developer.

Looking at the timeline, the latest installment in the fighting franchise took an entire year to surpass 1.5 million units sold. It then managed 1.9 million units sold by October.

Street Fighter 5 Arcade Edition is scheduled to release on January 16 for PlayStation 4 and PC at the cost of $39.99. It will be available in both physical and digital forms on the console, but only digitally on PC. Securing an early physical copy from select retailers will get you nine costumes for free.

has halted regime changes, curbed demonic invasions, and averted at least one cosmic omnicide; all from the confines of his gaming chair.