Side Quests in Velen are among the several additional missions available to players for acquiring extra loot, and gear in the southern region of the Northern Kingdoms of Witcher 3.
The following is an in-depth guide regarding every Witcher 3 Velen Secondary Quest, its location, and how to complete it.
The Witcher 3 Velen Secondary Quests
We have compiled all the Secondary Quests available in Velen: Crow’s Perch in our Crow’s Perch Secondary Quests Walkthrough guide.
Harassing a Troll
Location: Venture to the Forest region northwest to the Inn at the crossroad to initiate this quest.
Once the Quest is started head to the riverbank near a camp area. You’ll encounter 5 Nekkers busy cornering a rock troll. Take all of them out.
You’ll then be given an option between choosing to interrogate the troll about the Nekker Soup or ignoring it. The mission will be completed either way and you also have an opportunity to receive an elf head.
At the Mercy of Strangers
Location: The time to start this quest is on the path to the Inn at the Crossroads while playing the Nifgaardian Connection mission. The quest takes place West of Mulbrydale.
Head west from Mulbrydale and you’ll come across three Drowners and some wolves near the riverside. Slay them all and proceed towards shrieks using your Witcher’s Senses.
After you reach the man named John Verdun, you can either untie him or leave him to rot there. In any case, you’ll again find him near northwest of the Border Post.
Location: The quest takes place on the Velen side of the river, at the Scavenger Camp close to the Border Post.
The mission can be initiated by approaching Albin and interacting with him. Albin can be found by heading southeast from the Border Post.
You’ll encounter a shady merchant either before or after the interaction. Geralt will be requested to save both Albin’s men and the merchant from the Necrophages, which you must accept.
The first objective will be to fend off the ghoul attack and protect Albin and his men. Stay close to Albin to prevent him from dying.
Fend off 4 waves of attacks to complete the objective. Note that the next wave can still begin before the previous one is dealt with. You may also have to deal with bandits on the Southern border.
The mission is completed regardless of whether Albin survives or not.
Location: The quest can be started by heading towards Marauder’s Bridge and going in the Northwest direction to find the caravan hidden within the dirt paths close to the ponds.
You’ll hear an argument between a group of bandits and a couple of merchants. Take out the bandits and rescue the merchant to complete the quest.
One of the merchants will later be found at Crow’s Perch and you can purchase items from him.
Deadly Crossing (II)
Location: The quest can be started by traveling west of Mulbrydale, north of Lindenvale.
Head west of Mulbrydale, and a little north of Lindenvale to come across some guards barring your passage. You can either use diplomatic conversation, pay them 525 Crowns, or use force to have them clear the way.
In case you decide to pay them 525 Crowns, you’ll receive a weapon called Mourner.
Death by Fire
Location: The quest can be started by heading to the western path of the Codgers’ Quarry and locating the huts there.
Find the burning hut surrounded by bandits. You can choose to leave, or you can fight the bandits. If the second option is chosen, you have an additional option of either finishing off the bandits yourself or using Aard and unlocking the door to allow the elf to assist you with their bow.
Interact with the elf after finishing off the bandits, who’ll request you to find the stump with your reward. Activate your Witcher Senses to find the stump and complete the mission.
Location: Travel to the Scavenger Camp south of the Border Post to start this quest.
The borders to Radania have been sealed and require a pass for entry. Approach the shady merchant to purchase a counterfeit. Three options are available to you.
You can either pay the full price of the pass which is 100 crowns or use Axii after asking for more options. The third option here is to rescue the merchant’s brother-in-law, choosing which will require the completion of the quest Bitter Harvest.
Albin must be kept alive when completing the mission or else the merchant will refuse to do further business. The price of the pass will decrease to just 25 crowns should you successfully save Albin.
Location: Travel to the Border Posy and head west of Mulbrydale, now interact with the priest here to begin the quest.
The priest assigns you the task of burning the bodies of the dead to complete the ritual, you are handed holy oil to do so.
You can go about burning the bodies in the order that you please. Southwest of your beginning position your path will be sealed off by a Rotfiend and wild dogs, take them out and lit up the bodies in the area with Igni.
Now head north from here and take out the ghouls in the area before burning off the bodies here.
Now head to the third site to save Titus Gielas by taking out the ghouls. Titus informs you that he was left to die here by the priest who then hired the Witcher to burn off the evidence.
You can choose to believe him or not but the mission is completed once the conversation ends and you burn off the rest of the bodies.
Location: This secondary quest can be completed at the Codger’s Quarry, on the route due east of Heartherton and northeast of Wolven Glade.
You’ll come across a gang of six, looting some fallen corpses. You can either ignore these hostile men or engage them to conclude the quest. A little later, you can also save them from a bunch of attacking Ghouls.
Man’s Best Friend
Location: This Velen secondary quest in Witcher 3 can be completed by the Inn found at the Crossroads.
As travel past the Inn on the route between the Crossroads and Border Post, you’ll encounter a Farmer’s Hut. You’ll find the hut besieged by a Wild Dog, eliminate it, and knock on the door. As you go inside, you’ll notice four starving children.
You can wish to simply leave as is or choose to give them Food or Crowns, doing the latter will complete the secondary quest.
Thou Shalt Not Pass
Location: This secondary quest can be initiated by interacting with the guar found on the Western Gate or the bridge on the path to the Border Post.
The bridges across the Ponta River are closed off, however, after interacting with the guards present in the area you are told that a Permission Pass will be needed to go through.
The Pass can be obtained after completing the Fake Papers side quest, so scroll up to its relevant section for more information regarding that quest.
Location: The quest can be initiated by checking out a notice board in Oxenfurt or at the White Eagle Fort.
As you make your way across the Pontar River, a Troll is seen among a wreck of boats.
After a conversation with this Troll, you are given two options to choose from. Complete the mission by defeating him or letting it slide.
If you choose the second option, you’ll be asked to retrieve some paint that you can purchase from a merchant in Oxenfurt. Know that the Paint can only be obtained during the daytime.
Velen: The Descent
Location: This Velen secondary quest in Witcher 3 is started when you travel Northwest of Lurtch, on the path between Reardon Manor and Benek.
On the route northwest of Lurtch, you’ll encounter a cart filled with plague victims and a man named Gert Borel being swarmed by a bunch of ghouls.
Take down the ghouls and speak with the man, then use Igni to set his cart ablaze.
In a few days, Gert Borel will be seen again, this time east of Reardon Manor. He would be suffering from the Black Pox disease, burn him to end his pain and complete the mission.
Location: The quest can be found on the Notice Boards in Downwarren, Oreton, and Crow’s Perch while the mission talks place in Lindenvale. The notice board only informs you of the quest the mission is started when you get to Lindenvale.
Once there in Lindenvale, an alderman informs you of another Witcher in the region. Head to the cemetery and make use of your Witcher’s Sense to find the impostor.
Slay the Ghouls at the back of the cemetery, saving the impostor. You can now either choose to expose the impostor to the townsfolk or keep his secret. If you do expose him you can either convince the people to spare him or leave the decision to the elder.
Location: The quest can be initiated at the village of Toderas.
Similar to the previous Looters missions, you’ll encounter two groups arguing over loot.
You can either choose to take them all out or let them be, in the second case one will take the other out, in which case the remaining one cannot be engaged with and is considered friendly.
The Truth is in the Stars
Location: The Quest takes place at Benkelhan, Dragsroot Cave.
Speak with the Old Sage near the Large Windmill and give him something to eat. After inquiring about your future, the Old Sage will ask you to bring some Dragonsroot.
Head towards the southeast edge and inside the cavern. Once you’re inside, use your Witcher’s Senses to locate the Dragonsroot and return it to the Old Sage to conclude the optional quest after a dialogue.
Location: The quest can be started by interacting with a noblewoman close to the Nilfgaardian Central Army Camp.
The noblewoman in the tent will ask you to help find her son. You must then interrogate the Quartermaster of the army camp, you will now have three options to choose from.
- Bribe him 100 crowns
- Use Axi on him (this requires level 2 delusion)
- Complete Contract: Patrol Gone Mission (if already completed he will tell straight away)
Once told the boy’s location, travel to the region between Kimblot Way and Nilarius Farm. Now use your Witcher Senses to track clues including tracks and a dead horse.
Follow the track to find out that the boy is already dead. Tell the mother about her son’s fate, you then have to choose to lie or tell the truth about how he died.
Velen: Spitfire Bluffs
Location: The quest can be started in Hangman’s Alley, note that the quest is easy to miss by just passing by or by starting the A Favour for a Friend quest.
You’ll encounter a lynch peasant mob holding a Nilfgaardian deserter captive, preparing to hang him. You have the option to intervene and take out the mob or mind your own business.
Loves Cruel Snares
Location: The mission takes place in Condyle, where before starting the mission, you must first eliminate the pirates in the Boatyard abandoned site and the island to the west.
On the Northeast of Condoyle, interact with a crying girl whose fiancé has gone missing.
Using your Witcher Senses track down the footprints, leading you to a bunch of wild dogs. The body ripped apart belongs to the fiancé. Slay the dogs and return to the girl to inform her and complete the mission.
Velen: Crookback Bog
Deadly Crossing (III)
Location: The quest can be started by speaking to the groups of ne’er-do-wells, you can find them in the war-laden region of Velen, by the bridges and river crossings. This quest takes place at the Dragonslayer Grotto.
Enter the Dragonslayer Grotto region and travel to the west side. You’ll encounter a few deserters and Nekkers here, where you’ll be given the option to take them out or let them be.
A Dog’s Life
Location: This Velen secondary quest in Witcher 3 can be started by traveling to the slopy road northwest of Drudge.
As you get to this road, you’ll find a pack of wolves swarming a single pup. Save the dog by slaying the wolves and check the dog’s collar to find a key.
Follow the dog into Drudge and eliminate the bandits that attack you. Enter the house near the bandits and make use of your Witcher Senses, to locate and pry open loose floor pieces.
Open the chest inside to find a note and complete the quest.
Defender of the Faith
Location: This Velen secondary quest in Witcher 3 can be started by locating the old Women in the Shrine at Duen Hen or the area between Blackbough and the Cow’s Perch.
This simple quest requires you to fix some religious shrines (you only need to pick up the statue and straighten them up). You’ll find the statues in Duen Hen, East Blackbough, and Southeast of Byways Signpost.
After fixing the last shrine, you’ll face off the vandal. At this point, you can either leave him to his chores i.e., destroying religious shrines, or tackle him to conclude the optional mission.
Location: This Velen secondary quest in Witcher 3 can be initiated by traveling to the trail en route to Bandits’ Camp, east of Boatmaker’s Hut.
You’ll encounter 3 bandits, close to a wooden bridge. They need your Coin to cross the bridge.
Now you have two options either to engage them in combat or to tell them your identity Geralt of Rivia, the second option will make them flee.
Make you of your Witcher Senses and near the bonfire to find the hidden treasure.
A Greedy God
Location: Progression up to The Eyer of Nehaleni on the main questline is required to start this quest. The quest can be started by heading south of the Wastrel Manor in Velen.
Travel to the southern end of the Wastrel Manor to find 2 peasants across a few ruins. Interact with them to begin the quest.
Travel to the statue and interact with it. Now use your Witcher Senses to locate a bottle with vinegar scent, hidden behind a crack.
Utilize the Eye of Nehaleni to locate a hidden cellar, and follow the path to find the Allgod. You now have three options to choose from:
- Take him out
- Persuade him to take the meager offerings
- Avoid negotiating with him
Now return and tell the peasants the conclusion to finish the side quest.