Street Fighter 5 R Mika’s Buttslap Was Unacceptable, Uncomfortable, Says Capcom

Yoshinori Ono tries to explain why they removed R Mika's buttslap move from Street Fighter 5; calls it unacceptable and uncomfortable.

Capcom censored the snazzy buttslap move by R Mika from Street Fighter 5 last month and it was not well received by the fans. So Yoshinori Ono has decided to try and explain why they had to do it, only that his reasoning seems a bit too harsh on fans who love the game for such things.

Starting off by saying that they wanted more and more people to play the game which is why they had to take new things into consideration, he said “we can’t have something in the game that makes people think, ‘this is not acceptable.'”

However, Ono said that it was an internal decision because they intend to increase the player base for Street Fighter 5 before explaining how the R Mika animation would have made some people uncomfortable:

We didn’t make any change because of external influences. Those changes came up internally. We decided to remove that because we want the biggest possible number of people to play, and we don’t want to have something in the game that might make someone uncomfortable.

Capcom agrees that they “won’t be able to remove everything that could offend someone,” and lets be honest, if they had to remove everything that offended someone, we would have a completely empty game. If this policy had to be applied to all games in general we would not be getting 90 percent of the games we do these days.

However, Ono revealed that the developers of Street Fighter 5 are committed to reducing the level of such “unacceptable” and “uncomfortable” things so much that people consider it within the limits:

Our goal is, at least, to reduce that number as much as possible so that they think ‘Ok, there is this issue here, but it is within the limits’. We want that everyone can play and enjoy without worrying about anything else

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Source: Jogos (via NeoGAF)

Sarmad is our Senior Editor, and is also one of the more refined and cultured among us. He's 25, a finance major, and having the time of his life writing about videogames.