The Vasagatan, a looming shipwreck in Raft, holds the key to unlocking the next chapter in your survival journey. This magnificent yacht, now a desolate labyrinth, offers valuable blueprints and mysteries waiting to be discovered.
This guide outlines the depths of the Vasagatan. We’ll detail the steps to reach this enigmatic location, from deciphering cryptic codes to battling lurking dangers. Once inside, you’ll receive a comprehensive walkthrough, guiding you through every room, key item, and hidden secret.
How to Get to Vasagatan in Raft?
To unlock Vasagatan, you need to explore the Radio Tower. To get there, turn on the Receiver; you will then receive a four-digit code and sail your way to the Radio Tower.
While exploring the Radio Station, you will find four notes, two blueprints, and some materials in Raft. Make your way to the top toward the E1 building on the fourth floor. You will find the last note next to a blueprint on the board when you enter the area.
This note contains the four-digit code you need to reach Vasagatan. Next, you need to head back to your raft and input the code into your receiver to set sail.
How to Enter the Ship?
Vasagatan is a crashed yacht with dark hallways and one of the first enemies called Lurkers. Once you reach the location, dive into the water to pick up a mechanical part. From there, you need to start swimming towards the back of the boat and make your way through the first doorway to enter the lower part of the ship.
The yacht is quite large and will take some time to explore. To be fully prepared, I recommend bringing at least one headlight, as most of the rooms will be dark, a spear or a bow and arrow to defend yourself against the lurkers, and a comfortable amount of food and water.
First Floor of Vasagatan in Raft
Walk inside the lower deck, and you will see a switchboard on your right; hit the breaker to turn on the lights. You next need to grab the crowbar from the second table with a red lamp. You will find a note and some scrap here; you can either pick up the scrap or come back for it later. Now, you need to use the crowbar to open the locked door.
Walk into the unlocked door, and you will be led into a corridor. Now open the first door on your left, and you will encounter your first enemy, the lurker. After taking down the Lurker, continue down the hallway, and you will come across a locker that requires a bolt cutter to open.
You can return to this later; step outside the corridor and go to the bathroom, where you will find the red key. This will allow you to open a door and access a new room that contains the second note and gas tank. The same key will give you access to another room where you will find your third note, a bolt cutter, and two different crafting stations (which you need to return after exploring the entire area of Vasatagan). Before you leave, grab the second mechanical part from the open closet.
Take the bolt cutter and head back to the locked closet in the first room of the corridor to pick up your fourth note and the blue key. Use the key to open the locked door leading you to the stairs.
How to Kill a Lurker?
Lurkers are a new type of enemy that resemble large rats. They have a straightforward attack pattern, typically lunging toward the player in a straight line as their primary attack. Sometimes, if the player is close enough, the Lurker will also do a low-range swiping attack. Lurkers jump from a fixed distance away, so if you run away from the Lurker, they will chase after you until they are in attack range. Lurkers don’t hurt that much when they hit you, but since many of them are on this boat, try your best not to get hit.
The best way to avoid their attacks is to back up as they wind up their jump. It also helps to sidestep to the left or the right. Be careful of your surroundings, as the boat has some tight spaces, and you may not be able to back up as much as you need to. In this case, rely more on sidestepping to avoid being hit. Lurkers are the most vulnerable when they land, which is the best time to attack them with your spear or bow and arrow. Using a metal spear takes three hits to kill, and if you use a bow and metal arrows, it takes only two hits. I find it a bit faster and more consistent to use a spear.
Second Floor of Vasagatan
Use the staircase to get to the second floor. Head to the area on the left and open the door to enter the bar. You will find another note lying on the counter next to some bullets, a mechanical part near the sound system. Once you pick these things, head outside to the pool side, where you will find another mechanical part in the pool.
Third Floor
When you enter the third floor, you will encounter another lurker. Take it down and go past it to the corridor on the right. Enter the hallway, and you will find a mechanical part near the half-opened door, a four-digit code, and a note on the table’s far right corner.
Fourth Floor
The fourth floor will take you to the dance floor of the yacht, where you will find a keycard in one corner. Note that you will encounter two lurkers here; you either need to be fast enough to go past them or kill them.
Take the keycard and head to the third floor to access the locked door. Inside the room, you will find a green key.
Top Floor of the Vasagatan in Raft
Use the green key to open the locked door, but stay alert, as you will encounter a lurker in there. Go behind the large bookshelf, and you will find a note and lighter on the bed. Pick everything up and head back to the second floor.
When you’re back on the second floor, go past the stairs toward the unexplored area, move forward to the first opened door, and enter the corridor afterward. Use the key to unlock the third room. You will find another lurker here. Use the four-digit code to open the safe and pick up the electrical wires.
By this time, you will have the following items:
- Electrical Wires
- Bullets
- Gas Tank
- Lighter
- Mechanical Parts (x5)
Crafting the Bomb and Car Jack
Once you have all the items, head down to the lower deck to the room where you found the crafting table in the Vasagatan ship in Raft. Use the mechanical parts to craft the car jack and pick it up; it isn’t necessary, but it will help you open the jammed door on the third floor and grab another note.
Next, move to the other table and craft the bomb using the electrical wires, lighter, gas tank, and bullet.
Planting the Bomb
Go back upstairs to floor 5 so you can place the bomb near the door that has ‘Bridge’ written above it. Stay clear of the door so the explosion doesn’t hurt you. In this room, you’ll find the blueprints for the steering wheel and the engine and the final note on the Wheel. Congratulations, you now have all the blueprints and the notes from the Vasagatan, including the coordinates for the next story Island in Raft.