Project Magnum Will Not Be “Loot Box-Based Pay-To-Win”

There are no pay-to-win microtransactions or a loot box-dependent progression in the works to support Project Magnum in the long run.

There are no pay-to-win microtransactions or a loot box-dependent progression in the works to support Project Magnum in the long run.

Speaking with SegmentNext in a recent interview, Nat Games CEO Yonghyun Park stated that the post-release plans for Project Magnum remain to be finalized. While a live service model is being considered with “different possibilities,” the only thing confirmed at present is that there will be no pay-to-win service models.

We are still contemplating the live service model for Project Magnum and considering different possibilities. We hope to be able to discuss this more soon when we are deeper into our development stages. What I can say for sure is that we don’t have any plans to adopt a loot box-based pay-to-win service model, which can hurt our intended user experiences.

Project Magnum takes inspiration from a number of looter shooters such as Destiny, Anthem, Warframe, and Outriders. However, it more so blends their experiences into a single offering. Hence, players should not expect the same live service model as any one of those games.

Park explained that Project Magnum focuses on online cooperative gameplay just like Destiny and Outriders, but some elements make it different from the two games. In addition, the developer remains focused on creating amazing experiences for players in terms of content.

What I can say for now is that Project Magnum will not only offer co-op through matchmaking like Outriders, but also aim to allow users to enjoy multi-play in various circumstances.

Meeting new players and cooperating to clear operations is always an amazing experience. We are focusing on creating an experience that brings out the best of multi-play. On the other hand, Project Magnum will be providing systems to support players who prefer to enjoy the game by themselves as well.

Despite being a blend of Destiny and Outriders, as fans are calling it, Project Magnum will mostly be about player-versus-environment (PvE) and not player-versus-player (PvP), at least for the time being. Nat Games is not scratching out PvP but details of which, if any, will be shared once development reaches its final stages.

We are aware of the rising need for PvP content. But as we are more focused on creating a great PvE experience that befits the looter shooter genre at this point.

For a game like Project Magnum, the need for an impressive post-release content roadmap becomes important in order to keep players engaged for as long as possible. Fans can keep their fingers crossed that there will be no lack of new and exciting content, either at release or down the road.

Project Magnum remains without a release date, but promises to offer native 4K resolution and support for DualSense on PlayStation 5.

Saqib is a managing editor at who has halted regime changes, curbed demonic invasions, and averted at least one cosmic omnicide from the confines of his gaming chair. When not whipping his writers into ...