This guide will give you some of the best builds for Lann, a companion you can recruit in Pathfinder Wrath of the Righteous.
Pathfinder Wrath of the Righteous Lann Builds
Lann is one of the companions in Pathfinder: Wrath of the Righteous, with some of the best classes a companion can offer.
Lann begins his journey as a Zen Archer, and here are a few builds that we’ve put together to get the best out of this companion.
Sacred Huntsmaster Build
Class | Level | Ability Points | Others |
Zen Archer | 3 | Lore (Nature) +1 Lore (Religion) +1 Perception +1 | Feat: Deadly Aim Point Blank Master: Long Bow |
Sacred Hunstmaster | 1 | Wisdom +1 Lore (Nature) +2 Lore (Religion) +1 Perception +1 | Deity and Domain: War Animal Companion: Leopard Spells: Divine Favor, Shield of Faith |
Sacred Hunstmaster | 2 | Lore (Nature) +1 Lore (Religion) +2 Perception +1 | Feat: Boon Companion Spells: Expeditious Retreat |
Sacred Hunstmaster | 3 | Lore (Nature) +1 Lore (Religion) +1 Perception +1 Mobility +1 | Teamwork Feat: Outflank Spells: Remove Fear |
Sacred Hunstmaster | 4 | Lore (Nature) +1 Lore (Religion) +1 Perception +1 Mobility +1 | Feat: Snap Shot Spells: Align Weapon, Cure Moderate Wounds |
Sacred Hunstmaster | 5 | Wisdom +1 Lore (Nature) +1 Lore (Religion) +1 Perception +1 Mobility +1 | Favored Enemy: Demons of Magic Spells: Restoration Lesser |
Sacred Hunstmaster | 6 | Lore (Nature) +1 Lore (Religion) +1 Perception +1 Mobility +1 | Feat: Dazzling Display Teamwork Feat: Seize the Moment Spells: Invisibility |
Sacred Hunstmaster | 7 | Lore (Nature) +1 Lore (Religion) +1 Perception +1 Mobility +1 | Spells: Bless, Magical Vestment, Prayer, |
Sacred Hunstmaster | 8 | Lore (Nature) +1 Lore (Religion) +1 Perception +1 Mobility +1 | Feat: Improved Critical (Long Bow) Bonus Combat Feat: Shatter Defenses Spells: Resist Energy Communal |
Sacred Hunstmaster | 9 | Wisdom +1 Lore (Nature) +1 Lore (Religion) +1 Perception +1 Mobility +1 | Teamwork Feat: Coordinated Maneuvers Spells: Cure Serious Wounds |
Sacred Hunstmaster | 10 | Lore (Nature) +1 Lore (Religion) +1 Perception +1 Mobility +1 | Feat: Rapid Shot Favored Enemy: Demons of Slaughter Spells: Remove Paralysis, Burst of Glory, Divine Power |
Sacred Hunstmaster | 11 | Lore (Nature) +1 Lore (Religion) +1 Perception +1 Mobility +1 | Spells: True Strike, Cure Critical Wounds |
Sacred Hunstmaster | 12 | Lore (Nature) +1 Lore (Religion) +1 Perception +1 Mobility +1 | Feat: Improved Snap Shot Teamwork Feat: Shake it Off Spells: Death Ward |
Sacred Hunstmaster | 13 | Wisdom +1 Lore (Nature) +1 Lore (Religion) +1 Perception +1 Mobility +1 | Spells: Delay Poison Communal, Righteous Might, True Seeing |
Sacred Hunstmaster | 14 | Lore (Nature) +1 Lore (Religion) +1 Perception +1 Mobility +1 | Feat: Greater Snap Shot Spells: Find Traps, Stoneskin Communal |
Sacred Hunstmaster | 15 | Lore (Nature) +1 Lore (Religion) +1 Perception +1 Mobility +1 | Teamwork Feat: Back to Back Favored Enemy: Demon of Strength Spells: Chains of Light |
Sacred Hunstmaster | 16 | Lore (Nature) +1 Lore (Religion) +1 Perception +1 Mobility +1 | Feat: Hammer the Gap Spells: Fear, Blade Barrier, Heal |
Fighter | 1 | Wisdom +1 Lore (Religion) +1 Perception +1 | Bonus Combat Feat: Critical Focus |
Lann Judge Build
Class | Level | Ability Points | Others |
Zen Archer | 3 | Use Magic Devices +2 Perception +1 | Bonus Feat: Precise Shot Way of the Bow: Long Bow |
Judge | 1 | Use Magic Devices +1 Perception +1 Mobility +1 | Feat: Deadly Aim Deity and Domain: War Spells: Divine Favor, Shield of Faith |
Judge | 2 | Dexterity +1 Mobility +1 Trickery +1 Use Magic Device +1 Perception +1 | Spells: Protection from Alignment |
Judge | 3 | Use Magic Device +1 | Feat: Improved Initiative Spells: Cure Light Wounds |
Judge | 4 | Lure (Nature) +2 Use Magic Device +1 Persuasion +1 | Spells: Resist Energy, Cure Moderate Wounds |
Judge | 5 | Knowledge (Arcana) +4 | Feat: Rapid Shot Spells: Restoration Lesser |
Judge | 6 | Strength +1 Knowledge (World) +4 | Spells: Protection for Alignment Communal |
Judge | 7 | Stealth +4 | Feat: Snap Shot Spells: Expeditious Retreat, Heroism, Resist Energy Communal |
Judge | 8 | Trickery +4 | Bonus Combat Feat: Manyshot Spells: Dispel Magic |
Judge | 9 | Stealth +4 | Feat: Skill Focus (Use Magic Device) Spells: Cure Serious Wounds |
Judge | 10 | Dexterity +1 Lure (Nature) +4 | Spells: Sea Invisibility, Divine Power, Cure Critical Wounds |
Judge | 11 | Athletics +4 | Feat: Improved Snap Shot Spells: Bless, Greater Invisibility |
Judge | 12 | Athletics +4 | Spells: Restoration |
Judge | 13 | Lure (Religion) +4 | Feat: Clustered Shots Spells: See Invisibility Communal, Righteous Might, Break Enchantment |
Judge | 14 | Dexterity +1 Mobility +4 | Spells: Find Traps, True Seeing |
Judge | 15 | Persuasion +4 | Feat: Greater Snap Shot Spells: Spell Resistance |
Judge | 16 | Knowledge (Arcana) +4 | Spells: Death Ward, Heal, True Seeing Communal |
Judge | 17 | Trickery +4 | Feat: Hammer the Gap Spells: Remove Curse, Inspiring Recovery |
Judge | 18 | Wisdom +1 Knowledge (world) +1 | Spells: Dispel Magic Greater |