One of the most important parts of any Spider-Man video game is the web slinging, and one of the most important realism bits is that the webs don’t just shoot off into the sky. Insomniac Games has said that their Spider-Man web slinging does follow the laws of physics.
As web slinging is Spider-Man’s most important power, allowing him to not just move around the city but also to restrain or disarm criminals, it’s important that it work properly in any Spider-Man game. As web slinging is the most important part of a Spider-Man game, attention to detail is paramount. This includes swinging around the city.
Insomniac was finally able to show off some gameplay for their new Spider-Man game at this past E3, which showed Peter fighting off a number of criminals along with chasing a villain across the city. That gameplay segment gave eagle-eyed viewers the confirmation that, yes, Spider-Man web slinging in the new Insomniac game does follow physics, and Peter’s webs stick to the sides of buildings as he swings around.
Previous Spider-Man games still had web-slinging, but gave no indication that the webs were actually attaching to anything when Spider-Man swung around New York. Instead, they would often simply shoot up into the sky, and so we would have the possibility of (if you just let Spidey stop swinging) Spider-Man hanging limply from a web that went straight up into the air.
Insomniac’s Spider-Man game will be the first one in several years; the last Spider-Man game that released was back in 2014, as a licensed game for The Amazing Spiderman 2, the second (and last) of the new Spiderman movies that starred Andrew Garfield in the role of Peter Parker.
We’ll hopefully be seeing more of the Spider-Man web slinging in subsequent game previews if Insomniac releases any. Spider-Man will be coming out exclusively on the Playstation 4 in 2018.