All of the New Machines in Horizon Forbidden West

Much like the first game, Horizon Forbidden West is stock full of mechanical creatures which are plainly called machines. Most of them are simply returning from Horizon Zero Dawn, but there are also new ones in the mix that players will be fighting against. The following guide makes sure to note and discuss each new machine that was added in Horizon Forbidden West.

All New Machines in Horizon Forbidden West

There are roughly more than 40 machines in Horizon Forbidden West, all of them anxious and ready to have you for dinner. This guide will help you understand the strengths and weaknesses of all of them and hence, make you prepared for when you finally come across one in the new post-apocalyptical sequel.

Machines are mechanical creatures that are spread all across the countryside of HFW. These machines come in all different sizes ranging from small Burrower to gigantic Tremortusk.

The machines are the main enemies in HFW that the players encounter and defeat to claim trophies and rewards. Most of the machines have animal-like shape and some can change shapes and attack in different ways.

New Machines in HFW

Here is a list of all the new machines which were added in HFW.

  • BRISTLEBACK
  • BURROWER
  • CLAMBERJAW
  • CLAWSTRIDER
  • ROLLERBACK
  • SHELLSNAPPER
  • SLITHERFANG
  • SUNWING
  • TIDERIPPER
  • TREMORTUSK
  • SCROUNGER
  • LEAPLASHER
  • SPIKESNOUT
  • SKYDRIFTER
  • PLOWHORN
  • LONGLEG
  • GRIMHORN
  • DREADWING
  • FROSTCLAW
  • FIRECLAW
  • SLAUGHTERSPINE
  • SPECTER
  • SPECTER PRIME

BRISTLEBACK

Class: Acquisition
Strength: Acid
Weakness: Shock
Override: Can be unlocked after completing Repair Bay: TAU. Mountable when overridden
Description: The machine uses its tusks to dig up resources. It can unearth the scrap and can use it with elemental material and use it in ranged and melee attacks.

BURROWER

Class: Recon
Strength: None
Weakness: Fire
Override: Can be unlocked after completing Cauldron: MU
Description: The machine finds its strength in its high-pitched sound to alert the allies and terrify the enemies. It can go underground and can travel by digging tunnels and can surprise by unexpected resurface.

CLAMBERJAW

Class: Acquisition
Strength: Fire, Plasma
Weakness: Purgewater
Override: Can be unlocked after completing Cauldron: CHI
Description: The flawless fighter that can salvage the scrap using its claws and tail. It can stick to walls efficiently and attacks with fire.

ROLLERBACK

Class: Combat
Strength: Acid
Weakness: Shock
Override: Can be unlocked after completing Cauldron: IOTA
Description: An agile machine that usually attacks in packs. It can launch deadly melee attack and the elemental variant can lob powerful elemental bombs.

SHELLSNAPPER

Class: Combat
Strength: Frost, Plasma
Weakness: Fire, Acid
Override: Can be unlocked after completing Cauldron: CHI
Description: The machine is equipped with a shell to absorb attacks and convert the stored energy to devastating attacks.

SLITHERFANG

Class: Combat
Strength: Acid, Shock, Purgewater
Weakness: Fire, Frost, Plasma
Override: Can be unlocked after completing Cauldron: KAPPA
Description: The machine can pound attacks from long ranges and has access to its full arsenal once it assumes a coiled stance as its body parts snap into place.

SUNWING

Class: Acquisition
Strength: Plasma
Weakness: Purgewater
Override: Can be unlocked after completing Cauldron: GEMINI
Description: The machine often found in herds and can fly. The machine absorbs soar energy and launch deadly plasma attacks while its shield makes it hard to hit.

TIDERIPPER

Class: Acquisition
Strength: Fire, Purgewater
Weakness: Frost, Shock
Override: Can be unlocked after completing Cauldron: KAPPA
Description: A huge machine that filters sediment for resources. It doesn’t care whether it is on land or in water, it uses purgewater to launch attacks.

TREMORTUSK

Class: Combat
Strength: Fire
Weakness: Frost
Override: Can be unlocked after completing Cauldron: KAPPA
Description: A slow combat machine with thick armor and vast range of weapon attacks.

SCROUNGER

Class: Acquisition
Strength: None
Weakness: Frost, Acid
Override: Can be unlocked after competing Cauldron: MU
Description: This beast often attacks in packs. The machine is good at consuming the torn pieces of other machines, bite attack to enemies and, sending shock attacks from distance.

LEAPLASHER

Class: Transport
Strength: Shock
Weakness: Purgewater
Override: Can be unlocked after competing Cauldron: IOTA
Description: An acrobatic machine which also comes in packs and can deploy its cargo mid war to aid the allies or to weaponize its melee attacks.

SPIKESNOUT

Class: Acquisition
Strength: Shock
Weakness: Fire, Purgewater
Override: Can be unlocked after competing Cauldron: CHI
Description: The machine can liquefy resources in the soil to extract them. In tense situations the machine retreats leaving behind clouds of vapor to strengthen allies and to weaken the enemies.

SKYDRIFTER

Class: Recon
Strength: Fire
Weakness: Frost
Override: Partially unlocked after completing Cauldron: IOTA
Description: A flying machine that can fly and spot threats. It is agile, both on and air and deals explosive damage with the tail and wing tips.

PLOWHORN

Class: Acquisition
Strength: Frost, Purgewater
Weakness: Acid
Override: Can be partially unlocked by competing Repair Bay: TAU
Description: The machine plows the soil before sowing the seeds. It come up with a trail of fast-growing plants and cloud of dust that can aid in stealth.

LONGLEG

Class: Recon
Strength: Acid
Weakness: Shock
Override: Can be unlocked after competing Cauldron: IOTA
Description: An agile machine that can scan huge grass to locate enemies. The powerful legs enable it to jump to heights and its sound-based attacks stun the preys.

GRIMHORN

Class: Combat
Strength: Fire, Shock
Weakness: Purgewater, Acid
Override: Can be unlocked partially after completing Repair Bay: TAU
Description: It is an evolved Plowhorn for wars. It has a variety of fire attacks.

DREADWING

Class: Combat
Strength: Frost, Shock, Acid
Weakness: Fire
Override: Can be unlocked partially by completing Cauldron: KAPPA
Description: A huge flying machine whose attacks include a variety of disruptive status effects that make it a dangerous enemy.

FROSTCLAW

Class: Acquisition
Strength: Frost
Weakness: Fire, Shock
Override: Can be unlocked after completing Cauldron: CHI
Description: A fierce machine that moves very speedily as compared to its size. Huge amount of Chillwater powers its Frost attacks.

FIRECLAW

Class: Acquisition
Strength: Fire
Weakness: Frost, Purgewater
Override: Can be unlocked partially by completing Cauldron: CHI
Description: A large machine that refines resources in its internal furnace. It relies on its vast Blaze stores to power its devastating attacks.

SLAUGHTERSPINE

Class: Combat
Strength: Fire, Shock, Acid, Plasma
Weakness: Frost, Purgewater
Override: Can be partially unlocked after completing Cauldron: KAPPA
Description: After getting powered by its plasma, its attacks with plasma are devastating and can unleash deadly special abilities.

SPECTER

Class: Combat
Strength: Fire, Shock, Purgewater
Weakness: Acid, Plasma
Override: N/A
Description: An advanced combat drone with its gold armor like pates can morph into deadly weapons and can gravitationally reattach when fell apart.

SPECTER PRIME

Class: Combat
Strength: Fire, Shock, Purgewater
Weakness: Acid, Plasma
Override: N/A
Description: It can take multiple shapes and the gold armor like plates can be devastating weapons and gravitationally reattach when torn off.

Contributor at SegmentNext.