Chems is a term used to identify a variety of different products you can create at a Chemistry Stations in Fallout 4. These can range from aiding items like RadAway and Stimpacks to dangerously addictive yet super-useful drugs.
For more help on Fallout 4, read our Settlements Locations Guide, Unique Weapons Locations and Unique Armor Locations Guide.
Fallout 4 Chems
You can make these Chems at a Chem Workstation, which is basically a stove with a few funnels and thistles on it.
When you access the Workstation, you’ll have a variety of different things you can create. The first and most basic are health-related chems, such as Stimpacks, RadAway, Rad-X, and more.
The second type consist of explosives. You’ll have the ability to create grenades, Molotov Cocktails, and mines that you can use in battle.
Finally, you have the most controversial of the lot, and those are Drugs. These have the highest bit of benefit, but are also prone to addiction.
If you do get addicted to a drug, you’ll have withdrawal symptoms. Withdrawal symptoms are of many different types, primarily affecting your SPECIAL ranks.
Fallout 4 Chems You Can Craft
Here are all the chems you can create in a Chemistry Station, along with their descriptions:
Cure all addictions.
Highlight living targets.
Slow time for 15 seconds. Strength +3, Endurance +3, Max HP +65, Max AP +35
Strength +2, Endurance +2, Max HP +50
Strength +3, Endurance +3, Max HP +65, Perception +3
2x sneak attack multiplier, Perception +3, Agility +3
HP +35, Rads -300
Intelligence +3, Perception +3, Charisma -2
Day Tripper Luck
+3, Charisma +3, Strength -2
Increases melee damage by 50%.
Glowing Blood Pack
HP +40%, Rad Resist +75
Buy for 10% lower, sell for 10% higher; Charisma +5
HP +50, Rads +20
Slows time for 10 seconds.
Increased AP recovery rate.
Damage Resist +25
Intelligence +2, Perception +2
Damage Resist +50, Rads +36,000
+10% V.A.T.S. accuracy.
+25% Critical Chance, Damage +25%
Damage +25%, Damage Resist +25
Damage +25%, Strength +3, Endurance +3, Max HP +65
Slows time for 15 seconds, Damage +25%, Damage Resist +35, Max AP +35
Damage +25%, Damage Resist +15, Perception +3
Rad Resist +100
Cures all addictions, HP +500, Rads -1000
Max HP +25
Slows time for 15 seconds, Max AP +100
Vault 81 Cure
Strength +2, Perception +2, Endurance +2, Charisma +2, Intelligence +2, Agility +2, Luck +2
A special weapon in the game allows you to shoot syringes at enemies which contain specific drugs/toxins that can result in negative effects. You can create and find various kinds of syringer ammo in Fallout 4.
Chance to frenzy target for 2 minutes.
Bleed Out Syringe
Does 30 points of damage over 10 seconds to target.
Chance for target to spawn a Bloatfly on death.
Reduce target’s Damage resistance by 25% for 2 minutes.
Lock Joint Syringe
Chance to paralyze target for 10 seconds.
Mind Cloud Syringe
Target thinks you’ve vanished and has a reduced chance to detect you for 30 seconds.
Chance to make the target non-violent for 30 seconds.
Radscorpion Venom Syringe
Does 40 points of damage over 10 seconds to target.
Yellow Belly Syringe
Chance to cause target to flee for 30 seconds.