Cyberpunk 2077: The Pickup Walkthrough

The Pickup is one of the main missions in Cyberpunk 2077 in Act 1 that gets the ball rolling on the whole story. There are many choices to make here which can dictate how this mission plays out.

The Pickup is a main mission in Act 1 of Cyberpunk 2077 and is unlocked after completing The Ride. In this mission, you must go inside the All Foods factory to acquire an item called the Flathead, which will aid you in your heist of Konpeki Plaza.

This mission has many moving parts and several ways you can approach it, and in this guide, we’ll go over all the ways you can complete it. Apart from acquiring the Flathead, we’ll also review the outcome of each choice.

Meet with the Militech Agent

Call Meredith Stout to set up a meeting. She’ll ask you to meet her under an overpass in Watson. Converse with her, and she’ll offer you a loaded Credchip to use as payment for the Flathead, which you can either accept or deny.

It is important to note that the credit chip is infected, and giving or withholding it from Maelstrom results in two very different outcomes. If you wish, you can hack the credit chip to remove the virus. The chip has tracking software designed to confirm Meredith’s suspicions about the leak at Militech that resulted in the Flathead falling into Maelstrom’s hands.

Depending on whether you choose to go through with Meredith’s plan decides her fate later on in the game and whether you can romance her or not.


Though entirely optional, not talking to Meredith Stout locks you out of several options and outcomes

Talk to Jackie and go to All Foods

Follow the quest marker to meet with Jackie. You can engage in a few optional dialogue choices here and tell him about your meeting with Meredith Stout. From here, you can proceed to the main part of the mission.

After this, a marker will take you to the main production floor. After the elevator ride, you will encounter a Maelstromer Dum Dum. Talk to him to complete this objective. Now, you will be led to a room. Sit down on the couch for a chat and start negotiating.

Choice 1: Buy the Flathead with your own money

Cyberpunk 2077 The Pickup buy flathead with own money

This is the safest overall option in The Pickup, and based on what led up to this choice, you won’t have to fight anyone. If you meet with Meredith Stout and refuse her spiked Credchip or decide to bypass that conversation, you can complete The Pickup without firing a single bullet in Cyberpunk 2077. However, if you take the Credchip and then pay with your money, you’ll have to fight Militech on your way out of All Foods.

Option 2: Shoot Royce

For the second option, you can shoot Royce when he confronts you. The choices leading up to this decision don’t augment this decision in any way; whether you choose to take or refuse the Credchip or skip the meeting altogether, killing Royce will result in you having to fight Maelstrom on your way out. This choice also saves you the hassle of fighting Royce as a boss later in the pickup mission in Cyberpunk 2077.

Option 3: Buy the Flathead with the infected Credchip, but warn Royce

Cyberpunk 2077 The Pickup warn royce

This option can only be selected if you meet with Meredith Stout. When the time comes to pay Maelstrom the 10,000 eddies for the Flathead, give Royce the infected Credchip and warn him that Militech is onto him. Doing so will cause Militech to raid the building, and you’ll have to kill them to make your way out.

Option 4: Buy the Flathead after removing the virus from the Credchip

You can clean the Credchip Stout gives you by opening it in your inventory and following a simple hacking procedure. If you give Royce the clean chip, Militech will attack the Maelstrom compound, and you’ll have to fight your way out. The biggest upside of this decision is that Maelstrom will fight alongside you, giving you some much-needed assistance against the Militech mechs.

Option 5: Buy the Flathead with the infected Credchip

Cyberpunk 2077 The Pickup buy flathead with infected credchip

If you give Royce the infected Credchip, he’ll find out Militech’s plan immediately, and you’ll have to prepare for a fight, as Maelstrom will turn hostile against you immediately. In all choices where you don’t give Maelstrom clean money, you’ll have to grab the Flathead before you head out.

Option 6: Go in guns blazing

The sixth and final option is to go in guns blazing. To trigger this option, you can enter the All Foods building without talking to Meredith and start blasting through the waves of Maelstrom goons; going this route will not attract the ire of Militech. Another way to trigger this option is to side with Jackie after his initial kerfuffle with a member of the Maelstrom gang.

Find a way to free Brick (Optional)

Cyberpunk 2077 The Pickup free brick

You can complete This optional objective on your way out of the factory. You will learn that Brick is still alive but locked in a room requiring a specific code. You can also hack the door to this room.

You will see a keypad next to the locked door where you can enter the code. Enter 9691 to free Brick. Once you have entered the code and unlocked the door, you will see Brick in Cyberpunk 2077. Go over to him and find a way to free him from the trap.


You can also hack the keypad, given you have the right skills and enough RAM

You can disarm the tripwire mine attached to Brick by hacking it and finding its detonator in the next room.

Once the tripwire mine is disabled, you can converse with Brick and continue the dialogue. He will tell you he can’t help you now, and then you can leave the All Foods building. The rest of the Pickup Mission plays out normally in Cyberpunk 2077.

Ali Hasan is writer at with a deep love for immersive action role-playing games and well-crafted narratives. His weapons of choice include controllers and keyboards.