Talismans are one of the things along with Elixirs that can be used to customize the way you combat all of the zombies in Black Ops 3.
There are many different Talismans offering a variety of different advantages for you. These are broken down into different rarities depending on the type of effect they give. A more effective Talisman will have a higher rarity and will consequently be difficult to acquire.
With a whole plethora of different Talismans in the game, our BO4 Zombies Talismans Guide will walk you through every single one of them to assist you in your selection process.
How to get and use Talismans in Black Ops 4 Zombies
The process of getting Talismans in the game is a little bit similar to how you get Elixirs. If you spend 30 or 45 bottles in the laboratory, you will have a decent chance of getting a Talisman.
If you want to ensure that you get a Talisman in BO4, then you should consider spending 75 bottles of Nebulium Plasma.
Once you have the Talismans, you can use them if you go to the Create a Class menu in the game and then select them. Each class can select only one Talisman, which lasts till the end of the game.
Talismans can only be used once, and you can even use them in offline mode.
Remember that you should not ignore them, as they can be very useful over the course of a game. Their rarities are as follows: Common > Rare > Legendary > Epic.
|Charm of Impatience
|You can respawn at the end of a round if you die or if you have killed 100 zombies post death.
|Charm of the Miser
|PaP machine costs less.
|The Last Stand lasts for a longer amount of time.
|Dimensional Pocket Acid Bomb
|Your acid bomb has an extra charge.
|Dimensional Pocket Claymore
|Your claymore has an extra charge.
|Dimensional Pocket Frag
|Your frag grenade has an extra charge.
|Dimensional Pocket Wraith Fire
|Your wraith fire gets an extra charge.
|Special weapons give you more experience.
|The shield is cheaper to produce.
|Minor Amulet of the 1st Circle
|Danu/Brew Perk is cheaper.
|Minor Amulet of the 2nd Circle
|Ra/Cola Perk is cheaper.
|Minor Amulet of the 3rd Circle
|Zeus/Soda Perk is cheaper.
|Minor Amulet of the 4th Circle
|Odin/Tonic Perk is cheaper.
|Minor Token of Superiority
|You have an SMG at the start of the game.
|Minor Virtuoso’s Charm
|You receive a box-only weapon from the initial box pull.
|Dimensional Pocket Sentry
|The sentry can only consume half of the charge.
|Major Amulet of the 1st Circle
|The game begins with you having the Danu/Brew Perk.
|Major Amulet of the 2nd Circle
|The game begins with you having the Ra/Cola Perk.
|Major Amulet of the 3rd Circle
|The game begins with you having the Zeus/Soda Perk.
|Major Amulet of the 4th Circle
|The game begins with you having the Odin/Tonic Perk.
|Major Token Superiority
|The game begins with you having an assault rifle.
|Major Virtuoso’s Charm
|LMG is guaranteed on your first box pull.
|Minor Reinforced Charm
|Your shield is more durable.
|You start the game with a level 2 weapon.
|Grand Amulet of the 1st Circle
|Impossible for you to lose the Danu/Brew Perk.
|Grand Amulet of the 2nd Circle
|Impossible for you to lose the Ra/Cola Perk.
|Grand Amulet of the 3rd Circle
|Impossible for you to lose the Zeus/Soda Perk.
|Grand Amulet of the 4th Circle
|Impossible for you to lose the Odin/Tonic Perk.
|Major Reinforced Charm
|Your shield is much stronger and more durable.
|Grand Token of Superiority
|Start the game with an LMG.
|Sigil of the 4th Circle
|Get the modifier for the Tonic/Odin perk as soon as you get the perk.
|Start the game with a level 3 Special weapon.