Sarin’s Skeleton puzzle will send you on a journey to locate her missing skull and restore her body in Baldur’s Gate 3. During your visit to the Lower City during Act 3, you will encounter a headless skeleton you can interact with. Being protected by her former comrade, you need to overcome many obstacles and find the missing link to complete this side quest.
Sarin’s Skeleton location in Baldur’s Gate 3
Sarin’s Skeleton can be found in the sewers of the Lower City during Act 3 of Baldur’s Gate 3. The exact coordinates for Sarin’s Skeleton are (X: -159, Y: 946).
As you approach the coordinates, you will find a single coffin with a skeleton next to a giant suspicious stone statue. The statue is booby-trapped and explodes when you get close to it. It is protected by the Sorcerer Aelis Siryasius and his monsters.
You need to convince Aelis before you can interact with the skeleton. If not, be ready for a difficult fight, as his monsters can catch fire and burn your party members. Interacting with the skeleton will prompt you to insert an item into it. The item in question is Sarin’s skull, missing from her skeleton.
Sarin’s Skull location
Sarin’s skull can be found deeper in the sewers, next to the Undercity Ruins waypoint. This waypoint is directly to the North of Sarin’s coffin. From the first Undercity Ruins, go West until you come across a merchant Voiceless Penitent Bareki. There is a pouch behind him that contains Sarin’s skull. The exact coordinates for the pouch are (X: -127, Y: 834).
Steal the pouch using Sleight of Hand, and you will get Sarin’s Skull and some gold. With the skull, return to Sarin’s Skeleton and place the skull in the item slot at Sarin’s Skeleton. If you somehow convinced Aelis previously, tinkering with his beloved friend’s body now will anger him. Be ready for the fight.
Once you clear the area of enemies, put Sarin’s skull on her body. This allows Sarin’s spirit to be at peace, and you get the Magic Amulet as a reward. The amulet is a rare item and offers the Innate Fortitude effect. This allows players to use a reaction to make an Attack Roll or Saving Throw with an advantage once per long rest.