Best Wyll Companion Build In Baldur’s Gate 3

Craft the best build for the companion Wyll with the help of our guide in Baldur's Gate 3.

Wyll is an origin character in Baldur’s Gate 3 who can also be recruited as a companion with a unique questline of his own. A warlock tormented by his pledge to the demon Mizora, Wyll must save his father while making difficult moral judgments.

Wyll is one of the best companions Baldur’s Gate 3 has to offer. He is a powerhouse and can literally decimate a group of enemies in the blink of an eye. As a Warlock Fiend, he gets access to Eldritch Blast that can turn the tide of any battle in an instant.

In this guide, we will be crafting Wyll’s best companion build in Baldur’s Gate 3 that can help carry you to the very end. For this build, we will multiclass Warlock with Paladin to gain the benefits of both worlds. But before doing any of that, you must first learn how to find and recruit Wyll.

How to Recruit Wyll in Baldur’s Gate 3

Wyll can be recruited pretty early in the game as soon as you reach Druid’s Grove. You will find him fighting a group of goblins that are trying to invade the settlement.

Help Wyll and his allies thwart the attack and then talk to him inside the grove. He will be present inside the training area, teaching the Tiefling kids how to use the sword.

FYI

This will also start Wyll’s companion quest called Blades of Frontier.

You will need a little persuasion to make Wyll join your party. As a Warlock, Wyll plays an important role in the game due to his immense attack power and ability to use a multitude of spells.

Level 1 Selections for Wyll

Upon successful recruitment of Wyll, you will be presented with his character screen. At level 1, you can select his Class and Subclass in addition to some specific spells.

As we are trying to create a Warlock Fiend for this, please select the following options at level 1 for Wyll.

Class: Warlock

Sub-Class: Fiend

Sub-Class Feature: Dark’s One Blessing (get 4 HP upon reducing HP of an enemy to 0)

Cantrips: Eldritch Blast (1d10 force damage), Minor Illusion (creates an illusion)

Spells: Hellish Rebuke (2d10 fire damage), Hex (1d6 necrotic damage)

Ability Points: Strength 8, Dexterity 15+1, Constitution 14, Intelligence 10, Wisdom 10, Charisma 15+1

Charisma is the main modifier for this Wyll Build in BG3. With the race fixed as human and upon the selection of Warlock and Fiend, you will get the following proficiencies.

Weapons: Simple weapons, Spears, Pikes, Halberds, Glaives

Armor: Light Armor, Shields

Skills: Arcana, Animal Handling, Survival, Intimidation, Persuasion

FYI

We have an extensive guide on Proficiency and how it works.

Level 2 Selections for Wyll

As soon as you reach Level 2, you will get a passive upgrade for health to 17, up from 10. A new spell slot for level 1 spells unlocks.

Spell: Command (orders an enemy to either flee, dance, drop to the floor, or drop its weapon)

Eldritch Invocations: Agonising Blast (adds Charisma Modifier to Eldritch Blast), Repelling Blast (can push the enemy up to 4.5m with Eldritch Blast)

Level 3 Selections for Wyll

At level 3. You once again get a passive boost to your HP. It increases to 24 from 17. A new spell slot unlocks for level 2 spells.

Spells: Scorching Ray (6d6 fire damage with three rays of fire, each dealing 2d6 fire damage)

At this point, the first Pact Boon also unlocks. We recommend going with Pact of the Blade as it allows you to summon a magic weapon or bind the weapon you already have by granting it magical powers.

However, your weapon will get the bonus from Spellcasting ability modifier instead of Strength and Dexterity after using the Pact of the Blade.

Level 4 Selections for Wyll

Level 4 represents the first big step, as it allows you to select a feat. At this point, you will once again get a passive health upgrade, raising it to 31 from 24.

Feat: Ability Improvement (invest both points in Charisma to increase it up to 18, as we will be using it as our main modifier for the weapon).

At level 4, a new cantrip and an additional level 2 spell slot are also unlocked. Select the following ones.

Cantrip: Bone Chill (1d8 necrotic damage)

Spell: Hold Person (holds an enemy who can’t move, act, or react. Every attack within 3m range is critical)

Level 5 Selections for Wyll

At level 5, you once again get a passive bonus health upgrade, which increases your health to 38 from 31. A new class feature is also unlocked.

Deepened Pact: You will gain an Extra Attack with your pact weapon.

Eldritch Invocation: Devil’s Sight (can see magical and non-magical creatures in darkness up to 24m)

Spell: Hunger of Hadar (2d6 cold and 2d6 acid damage)

Level 6 Selections for Wyll

As soon as you reach level 6, you get another health upgrade, increasing it to 45 from 38. You also get a new class feature.

Dark One’s Own Luck: Allows you to add 1d10 to any ability check

At this point, Multiclass into Paladin in addition to Warlock. This means that you have 5 levels of Warlock abilities and now get level 1 bonuses of the Paladin class.

Class: Paladin

Class Action: Inquisitor’s Might (you or an ally deals an additional 4 radiant damage and can daze enemies)

Sub-Class: Oath of Vengeance

Sub-Class Action: Oath of Vengeance Tenets (no mercy for the wicked)

With these selections, you will get the following proficiencies in addition to the previous ones.

Weapons: Simple Weapons, Martial Weapons

Armor: Light Armor, Medium Armor, Shields

Level 7 Selections for Wyll

At level 7, you are now a Level 2 Paladin. Your health will once again passively rise up to 54. You get the following action.

Divine Smite: Deals an additional 1d8 radiant damage to fiends or undead enemies. It doesn’t cost a spell slot if you miss.

Use the following Fighting Style for your Oath of Vengeance Paladin.

Defense: You gain +1 to your Armor Class upon wearing armor you are proficient in

You also get to prepare 6 spells at this point.

  • Searing Smite: Deals an extra 1d6 fire damage, and your enemy takes 1d6 fire damage every turn as long as it is on fire.
  • Wrathful Smite: Deals an additional 1d6 psychic damage, which scares your enemies. They get a disadvantage on their attack and saving rolls.
  • Thunderous Smite: Deals an additional 2d6 thunder damage and possibly pushes them away 3m, making them prone.
  • Shield of Faith: Increases the Armor Class of a creature by 2.
  • Divine Favor: Deals an additional 1d4 radiant damage with your weapon.
  • Bless: You can bless up to 3 creatures, which gain an additional 1d4 bonus to their attack rolls and saving throws.

Level 8 Selections for Wyll

As soon as you reach level 8, you gain a boost to your HP, which will be increased to 62. As you are a Level 3 Paladin at this point, the new feat won’t be unlocked.

You will get the following Class actions instead.

Vow of Enmity: Gain advantage on your attack rolls and saving throws.

Abjure Enemy: Frighten your enemies, and they will have a disadvantage on their ability checks and attack rolls.

You will also get a couple of Oath Spells at this point.

Bane: Put a penalty of 1d4 on the attack rolls and saving throws of up to 3 creatures.

Hunter’s Mark: Deals 1d6 slashing damage to the enemies.

Level 9 Selections for Wyll

Upon reaching level 9, your health will increase up to 70 from 62. At this point, as you are now a level 4 Paladin, a new feat slot unlocks.

Feat: Ability Improvement (invest both points into Charisma to increase it to 20. You will now get a +5 bonus to all Charisma checks, including attacks from pact weapon and spells)

You will also get an additional class feature called Lay on Hands Charge. This allows you to heal yourself or your comrades one more time.

You will also gain one more spell slot. We recommend using the following spell.

Protection from Evil and Good: Allows you to protect an ally from attacks and powers of aberrations, celestials, and fiends.

Level 10 Selections for Wyll

At level 10, you will have 5 levels each in both Warlock and Paladin. At this point, your HP will increase to 78 from 70.

You will get an Extra Attack as a class feature from the Paladin. Two additional oath spells will also be unlocked.

  • Misty Step: Teleport to an unoccupied space that you can see.
  • Hold Person: different from the one we originally had.

Add the following spell to your prepared spells list.

Aid: Heal your allies and increase their maximum HP by 5 temporarily.

Branding Smite: Deals 2d6 radiant damage to enemies and stops them from turning invisible.

Level 11 Selections for Wyll

At this level, your HP increases to 86 from 78, and you get the following class action.

Aura of Protection: You and your allies get a +5 bonus to your saving throws.

Level 12 Selections for Wyll

At the final level, your HP will increase to 94, and you get the following bonuses.

Sub-Class Feature: Relentless Avenger (upon hitting an enemy with Opportunity Attack, your speed rises for 4.5m)

At this point, you can level up Warlock instead of Paladin to get the Fireball spell.

This marks the end of Wyll’s character upgrade journey. However, some really important parts of Wyll’s Build still remain to be discussed. We are talking about Armor set, Weapons, and Accessories.

Armor and Accessories Selection for the Best Wyll Build

For the best Wyll Build in Baldur’s Gate 3, we will be using the following armor options.

Headgear: Birthright. This very rare cap increases the charisma skill by 2 points. This means you will get a total of 22 Charisma, granting you a +6 modifier.

Cloak: Cloak of Protection. Grants +1 bonus to both Armor Class and Saving Throws.

Rings: Killer’s Sweetheart (upon killing a creature, your next attack is always a critical hit), Ring of Protection (grants +1 bonus to both Armor Class and Saving Throws).

Gloves: Helldusk Gloves. Grants you +1 bonus towards the Spell attacks and Spell Save DC. You deal an additional 1d6 fire damage with your weapon and 1d necrotic damage with your fists. Also grants you +1 bonus towards Strength Saving Throws and gives you a bonus cantrip, Rays of Fire.

Armor: Bhaalist Armor: Enemies within 2m range become vulnerable to Pierce damage unless they are resistant or immune to it. You also get a +2 bonus to initiative rolls.

Boots: Helldusk Boots. Allows you to teleport and deal 2d8 damage upon landing. You can also ignore the effects of difficult terrain and can’t be moved against your will. These boots allow you to use a Reaction if you fail the Saving Throw.

Best Weapons for Wyll Build in BG3

For this Wyll build in BG3, we will be primarily using the Infernal Rapier as our main weapon. This weapon has the following properties.

  • 1d8 + 8 Piercing damage (due to our armor and weapon modifier)
  • 1d6 fire damage
  • +1 bonus to Spell Save DC
  • You use Charisma as your main modifier instead of Dexterity
  • +2 weapon enchantment
  • Level 6 spell: Cambion

You can replace this weapon with Crimson Mischief, which has the following properties and bonuses.

  • 1d6 + 5 Piercing damage
  • 1d6 Fire damage
  • 1d6 Necrotic damage
  • 1d6 Pierce damage against enemies with low HP
  • +2 weapon enchantment
  • Upon landing an attack with advantage, the enemy takes an additional 7 piercing damage

These are basically mid-game to end-game weapons. For the early game, you can use any piercing weapon. The real build for Wyll actually comes into play once you reach at least level 8 and get hold of the final gear.

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Usman is an Associate Editor at Segmentnext who is obsessed with retro gaming. His love for video games begins all the way back in 91 with Final Fight on arcades and is still going strong ...