Total War: Warhammer 2 Units Guide

There is a plethora of units in the new Total War. These units can be quite difficult to comprehend, especially when you need to know what their strengths and their weaknesses are. This Total War: Warhammer 2 Units Guide will explain to you how you can utilize the units well and give you all of the basic information that you need to know about them.

For more help on Total War: Warhammer 2, you can check out our Beginners Guide, Errors and Fixes Guide, and Abilities Guide.

Total War: Warhammer 2 Units

The Lord
This is by far the main unit on the battlefield. The main purpose of this unit is to lead the army through thick and thin. The Lord has to be protected at all costs so that he can achieve his purpose. The Lord itself can be very diverse and can range from a wizard spewing forth magic to a brutal monster laying waste to everything in its path.

The Hero
Like the Lord, the Hero is also a very diverse character. The Hero can be anything from a 1 on 1 fighter or a figure who takes on hordes and eliminates them. The melee heroes tend to be more effective though so keep that in mind.

The Wizard
The Wizard is a little different from the other units in the game. Magic is their weapon of choice and they use this to deal a ton of damage. You have to protect your wizard from close quarter melee combat, as they will almost certainly lose in that.

Melee Infantry
These are your run of the mill infantry. They are useful against other types of infantry but are useless against monsters and cavalry.

Anti Large Infantry
These units have special bonus damage against large units. They are good against cavalry, monsters and all other units of the same sort. These units can be countered by melee units.

Missile Infantries
Do not be alarmed by the word, it is just a fancy name for archers. Use these units to deal damage at range. These units are usually quite diverse but all of them have to be protected from melee attacks as they are countered by them.

Cavalry
Cavalry is the fast movers of your army. They usually have a large charge bonus which means that you should use them to charge melee enemies. A good tactic to use is to charge in, then fall back, then charge in again.

Monsters
These beasts are quite versatile. They can be anything from a simple melee monster to a high-flying body of doom which rains down hell on your enemies.

Artillery
Artillery comprises of units which are not alive. They usually deal damage in large chunks and utilize mechanical weaponry amongst other things. There is no way for Artillery to defend itself at close range so it is good to have a few soldiers around it just in case.

Chariots
Chariots are sort of War Machines similar to the cavalry. Though they have lower numbers per unit than cavalry but they are extremely aggressive and prove to be good at punching through the enemy’s line of defense or charge.

Some Chariots are also Ranged enough and have pretty decent armor.

Flying Units
These units fly over the enemies either attacking them from above or descending down to engage in hand to hand close ranged fights.

They also have mounted machinery over them mostly which can be used to weaken the enemy or enforce your line of defense.

Besides, they can drop heavy bombs on the enemy’s camping and certain Lords and Wizards can also gain such mounts that can make them fly.

Ranged Units
Ranged units or Aka Missile units are those units which can fire long projectiles to damage distant enemies. Each unit have a different range and a different amount of ammunition.

You can also set the ranged units to Skirmish mode in the battle so that they can automatically run away if the enemies get too close to them.

Hybrid Units
Those units which are both good at Melee as well as at Ranged attacks are known as Hybrid Units

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