Total War: Warhammer 2 Units Guide – Best Units, Unit Types, Strengths, Weaknesses

There is a plethora of units in the new Total War. These units can be quite difficult to comprehend, especially when you need to know what their strengths and their weaknesses are. This Total War: Warhammer 2 Units Guide will explain to you how you can utilize the units well and give you all of the basic information that you need to know about them.

For more help on Total War: Warhammer 2, you can check out our Beginners Guide, Errors and Fixes Guide, and Abilities Guide.

Total War: Warhammer 2 Units Guide

In this Total War: Warhammer 2 Units Guide, we have detailed everything you need to know about different units, strengths, and weaknesses.

Total War: Warhammer 2 Units Guide

The Lord

This is by far the main unit on the battlefield. The main purpose of this unit is to lead the army through thick and thin. The Lord has to be protected at all costs so that he can achieve his purpose. The Lord itself can be very diverse and can range from a wizard spewing forth magic to a brutal monster laying waste to everything in its path.

The Hero

Like the Lord, the Hero is also a very diverse character. The Hero can be anything from a 1 on 1 fighter or a figure who takes on hordes and eliminates them. The melee heroes tend to be more effective though so keep that in mind.

The Wizard

The Wizard is a little different from the other units in the game. Magic is their weapon of choice and they use this to deal a ton of damage. You have to protect your wizard from close quarter melee combat, as they will almost certainly lose in that.

Melee Infantry

These are your run of the mill infantry. They are useful against other types of infantry but are useless against monsters and cavalry.

Anti Large Infantry

These units have special bonus damage against large units. They are good against cavalry, monsters and all other units of the same sort. These units can be countered by melee units.

Missile Infantries

Do not be alarmed by the word, it is just a fancy name for archers. Use these units to deal damage at range. These units are usually quite diverse but all of them have to be protected from melee attacks as they are countered by them.


Cavalry is the fast movers of your army. They usually have a large charge bonus which means that you should use them to charge melee enemies. A good tactic to use is to charge in, then fall back, then charge in again.


These beasts are quite versatile. They can be anything from a simple melee monster to a high-flying body of doom which rains down hell on your enemies.


Artillery comprises of units which are not alive. They usually deal damage in large chunks and utilize mechanical weaponry amongst other things. There is no way for Artillery to defend itself at close range so it is good to have a few soldiers around it just in case.

That is all we have for our Total War: Warhammer 2 Units Guide – Unit Types, Strengths, and Weaknesses. Let us know if we missed something using the comments section below!