Fire Emblem Fates Growth Rates, Character Stats, Modifiers, Maximums Guide

By   /   Feb 24, 2016
Fire-Emblem-Fates-Bild-11

Fire Emblem Fates is an RPG title that relies heavily on statistics.

Stats govern just about everything combat-based in the game, which is why they are so important in the entire franchise. For a beginner, the importance of these stats can be a bit overwhelming.

For more help on Fire Emblem Fates, read our Marriage and Inheritance Guide, Builds Guide and Character Recruitment Guide.

Fire Emblem Fates Growth Rates, Character Stats, Modifiers, Maximums

Fire Emblem Fates guide will help you get familiarized with all the essential statistics of the game, covering your Avatar creation, starting class stats, stat modifiers, stat maximums,
growth rates, and everything associated with these.

We also provide tabulated data for all the mentioned statistics so you can use this guide as a key to calculate a character’s stats.

The Avatar (Kamui)

Starting Class
The Avatar (Kamui in Japanese) is essentially your own character. The Avatar has two classes available.

  • Nohr Prince or Nohr Princess, depending on your gender
  • An additional class of your choice, which is chosen at the start of the game

The default class is the Nohr Prince/Princess, which is termed as the Class A. In addition to choosing your class, you will also have to choose an Asset and a Flaw for your character.

Both of these are modifiers that will enhance/decrease certain parts of your stats. They will change your starting stats, your maximum stat modifiers, and also your growth rates for specific stats.

Starting Stats and Modifiers (Assets and Flaws)
Stats in Fire Emblem Fates dictate nearly everything related to combat and performance.

The stats that define a character are HP (health), Strength, Magic, Skill, Speed, Luck, Defense, and Resilience. Many abilities as well as equipment are dependent on stats, and so are other derived stats like Avoid.

When you choose your Asset or Flaw (also termed as Boon and Bane) for your Avatar at the start of the game, the two will increase and decrease specific stats respectively.

Although the Assets and Flaws are description-based, they all correspond to a stat. Generally, each asset and flaw will correspond to a specific base stat.

Each Asset will increase the growth rate of one or two stats, and will also increase the maximum of that stat.

For example, if an asset that increases your HP is chosen, it will result in a +15% increased growth in HP for your Avatar, and increase the maximum of your Str, Magic by +1; and Luck, Defense, and Resilience by +2.

It will also increase your growth for Defense and Resilience by +5%. Similarly, Flaws will decrease growth rate and maximums of one or two stats.

Using an HP associated flaw will for example result in a -10% decreased growth in HP for your Avatar, and decrease the maximum of your Str, Magic, Luck, Defense, and Resilience by -1. It will also reduce the growth in Def and Res by -5%.

Of course, this is just one example, and the corresponding growth decrease/increase and maximum increase/decrease is not hard and fast, and different for every Asset/Flaw.

Below is a table that gives all the effects of associated Assets and Flaws.

ASSET/FLAWASSET Max / GrowthFlaw Max / Growth
HPHP — /   +15%HP — /   -10%
 Str +1 /   —     Str -1 /     —
 Mag +1 /   —     Mag -1 /     —
 Lck +2 /   —     Lck -1 /     —
 Def +2 / + 5%     Def -1 / – 5%
 Res +2 / + 5%     Res -1 / – 5%
StrengthStr +4 / +15%Str -3 / -10%
 Skl, Def +2 / + 5%     Skl, Def -1   / – 5%
MagicMag +4 / +20%Mag -3 / -15%
 Spd, Res +2 / + 5%     Spd, Res -1   / – 5%
Skill     Skl +4 /   +25%Skl -3 / -20%
 Str, Def +2 / + 5%     Str, Def -1   / – 5%
SpeedSpd +4 / +15%Spd -3 / -10%
 Skl, Lck +2 / + 5%     Skl, Lck -1   / – 5%
LuckLck +4 / +25%Lck -3 / -20%
 Str, Mag +2 / + 5%     Str, Mag -1   / – 5%
DefenseDef +4 / +10%Def -3 / -10%
      Lck, Res +2   / + 5%     Lck, Res -1 / – 5%
ResistRes +4 / +10%Res -3 / -10%
 Mag, Spd +2 / + 5%     Mag, Spd -1   / – 5%

Traits
In addition to Asset and Flaw, you will also be asked to choose one Character Trait. This character trait determines a number of things.

Character Trait will determine your secondary class, which we will call Class B.

Alongside Class B, a third alternate class is chosen called the Alternate Secondary Class or Alternate B. This class is only used for Buddy and Marriage system, sharing, and inheritance.

You cannot change to this class, but you can pass it down through seals and to children.

Below are the secondary classes and their alternates (shown as Class B —- Alternate B):

  • Cavalier—– Ninja
  • Knight —–   Halbredier
  • Axe Fighter—– Oni Savage
  • Mercenary—– Samurai
  • Thief—–Archer
  • Samurai—–Mercenary
  • Oni Savage—–Axe Fighter
  • Halbredier—–Knight
  • Spellweaver—–Dark Mage
  • Shugenja / Miko—–(None)
  • Pegasus Rider—–Dragon Knight
  • Archer—–Thief
  • Dragon Knight—–Pegasus Rider
  • Ninja—–Cavalier
  • Apothecary—–(None)
  • Dark Mage—– Spellweaver
  • Rod Knight—–(None)

Fire Emblem Fates Skills and Classing

Obtaining skills in Fire Emblem Fates is a little complicated, but allows you to branch out and use all your secondary classes in the best possible way, and acquire skills from them.

In order to do so though, you’ll need to understand the concept of classing and re-classing your character.

Re-classing
You have the ability to re-class your character, and your levels do no reset when you re-class. Instead, you enter the new class, even if you do not have its previous skills. It is also not necessary to have skills in its unpromoted version either.

The game will in general choose to unlock the lowest level skill that you may have missed whenever you level up or re-class.

For example, if you choose to re-class to a Samurai (provided it is one of your character’s Class A or Class B) at say, level 10, you will not get Vantage (level 10 skill).

Instead, you will unlock Duelist Bow first (level 1 skill) at that level, then obtain Vantage the next time you level up within the Samurai class.

Skill Backtrack
You have to be intelligent about how gaining skills works in the game. Suppose you have one specific unit you have obtained who had two classes available to him, Class A and Class B.

Class A has promoted Classes C and D, while Class B has promoted Classes E and F. If you re-class from Class A to Class C, then directly from C to E or F, you will not be able to obtain the skills from Class B.

You can only do so if you have spent levels re-classing into Class B. Therefore, it’s advisable to re-class your characters in all their base classes and gain a few levels to unlock as many skills as possible for them.

For example, let’s say a specific character unit has two classes: Apothecary and Ninja. The promoted classes of Apothecary are Merchant and Mechanist, while for Ninja it is Mechanist and Elite Ninja.

If the player opts to re-class from Apothecary to Mechanist, then from Mechanist to Elite Ninja, they will not have the skills of the Ninja class available to them.

Parallel Seals
Parallel Seals are used to re-class to any other class that you have available for a specific character, be it your Avatar or other units. Whenever you use a Parallel Seal, your level will remain the same.

However, you will move to a new class, and all the rules mentioned above will apply.

Master Seals
Master Seals are used to promote yourself from a basic class to any of its promoted classes. For example, the basic class Ninja has two derived classes: Elite Ninja and Mechanist.

Using a Master Seal will allow you to promote a Ninja character and make him either an Elite Ninja or Mechanist. Some special classes have no promote. In that case, when you reach level 21, you will automatically become a Promoted Unit without needing a Master Seal.

Marriage and Buddies
In addition to your own classes, you can use specific seals to re-class into one class from a partner or friend.

For Marriage, you must reach an S rank support with a character of the opposite gender. Once you do, you can use a Marriage Seal to re-class into their class.

There are only two exceptions to the opposite gender rule: Zero and Syarra; male Avatars can reach S support with Zero, while female Avatars can reach S support with Syarra. However, doing so will prevent you from obtaining child characters with them.

A spouse isn’t the only one you can take advantage of though. If you reach an A+ support with a character of the same gender (except Zero/Syarra), you can use a Buddy Seal to re-class into them.

It’s important to note that each character has their own list of partners they can reach S support or A+ support with.

Avatars can use the Buddy Seal with characters they only have attained an A support with, since an Avatar cannot gain A+ supports.

Inheritance (Children)
Children characters in the game generally tend to inherit one class from each parent, as well as one skill from each of their parents.

In detail, they gain three classes in a specific order: their own class, one class from their father, one class from their mother.

The priority of inheritance is as follows:

Class A -> Class B -> Alternate A -> Alternate B

From this inheritance, you can find out which class two characters’ child will inherit. You can find out what class one parent gives her or her child by moving down the priority of inheritance.

Note that classes like Songstress and other unique ones cannot be passed down. A child character’s Class B is usually the one inherited from the father. There are some exceptions to this however.

Fire Emblem Fates Base Stats and Maximums

This is the section where we talk about stats and nothing but.

We’ll go over everything we’ve learned about growth rates, maximums, and maximum modifiers to understand how they affect individual Classes as well as individual Characters in the game.

Base Class Stats
The following are the base stats of all the classes in the game:

Class   HP         Str Mag Skl Spd Lck Def Res Mov
Adventurer17   4   6   610   2   3   86
Apothecary18   6   0   4   4   2   6   25
Archer17   5   0   7   5   2   4   15
Axe Fighter19   7   0   6   6   2   4   15
Ballistician1810   0   7   2   4   3   14
Basara20   7   5   7   7   5   7   66
Battle Miko19   6   7   6   9   5   5   86
Berserker2412   0   8   9   0   5   06
Blade Paragon18   6   2   711   4   5   56
Bow Knight18   6   0   8   9   3   5   68
Brave Hero20   8   010   8   3   7   26
Butler / Maid18   4   5   9   8   4   5   46
Cavalier17   6   0   5   5   3   5   37
Dark Falcon17   4   7   5   9   4   3   98
Dark Knight19   8   6   6   5   3   8   68
Dark Mage16   0   6   3   3   1   3   55
Dragon Knight17   6   0   5   4   2   7   07
Dragon Master19   8   0   9   6   310   18
Dread Fighter19   8   3   6   8   1   6   96
Elite Ninja17   5   01011   2   4   86
Forgemaster21   8   0   9   8   3   8   26
Fox Spirit16   5   1   6   8   4   1   45
General2211   0   7   3   412   35
Golden Kite Champion17   4   1   9   8   5   4   78
Grand Archer19   7   010   9   3   6   26
Grandmaster18   7   6   8   7   2   6   86
Great Knight2110   0   6   6   310   27
Great Lord18   8   1   8   9   5   7   36
Halbredier17   6   0   6   6   2   5   25
Kirin Dragoon18   5   4   610   5   5   98
Knight19   8   0   5   3   3   8   14
Lodestar19   7   010   9   7   7   26
Lycanthrope19   8   0   4   6   0   4   05
Managarm2211   0   6   7   1   7   16
Master Halbredier18   9   0   8   8   3   7   36
Mercenary17   5   0   7   6   2   5   25
Merchant20   8   0   6   5   4   8   56
Nine-tailed Fox19   6   2   910   5   2   86
Ninja16   3   0   8   8   1   3   35
Nohr Prince / Princess17   7   3   4   5   2   5   25
Oni Savage18   6   1   2   5   0   7   15
Onmyouji16   0   7   6   7   2   3   66
Paladin19   8   1   7   7   4   7   68
Pegasus Rider16   3   0   5   7   4   2   67
Puppeteer18   7   0   9   7   2   6   67
Radiant Scion1910   4   5   6   4   7   36
Revenant Knight18   7   6   6   5   0   8   68
Rod Knight15   0   3   7   5   4   1   47
Samurai17   4   0   5   8   3   3   35
Shugenja / Miko16   0   3   5   5   4   2   55
Shura19   9   5   2   7   010   56
Songstress16   3   0   6   5   3   2   35
Sorcerer17   0   9   4   6   1   5   86
Spellweaver15   0   4   5   6   1   1   35
Strategist16   0   7   6   7   5   2   78
Stygian Scion18   8   6   4   7   2   6   66
Thief16   3   1   4   8   1   2   45
Vanguard2110   0   6   7   3   9   16
Villager17   5   0   4   5   3   4   05
Weapon Master20   8   0   6   9   3   7   36
Witch17   010   5   9   3   4   56
Yamabushi19   8   6   6   8   5   6   76

Stat Maximums for Classes
Below is a table of the maximum possible stats you can obtain in a given class by default. The real value however will always be different, as character modifiers (assets, flaws) will increase or decrease the values.

Add your character’s maximum stat modifiers to the table to get the value of the highest stats for a specific class.

Class                    HP Str Mag Skl Spd Lck Def Res Mov
Adventurer   502731   27   34   27   25   34   6
Apothecary   452415   19   19   21   23   20   5
Archer   402115   23   21   20   20   17   5
Axe Fighter   452515   23   22   21   19   18   5
Ballistician   503925   31   25   32   27   26   4
Basara   653130   30   31   35   30   32   6
Battle Miko   502932   30   33   34   26   34   6
Berserker   704025   32   33   25   27   25   6
Blade Paragon   553028   32   35   33   2731   6
Bow Knight   552925   32   33   30   27   32   8
Brave Hero   603225   35   32   31   3027   6
Butler / Maid   502831   33   33   32   29   29   6
Cavalier   402215   21   20   24   22   21   7
Dark Falcon   452732   28   33   32   26   34   8
Dark Knight   553231   28   27   31   34   30   8
Dark Mage   351924   16   19   18   19   22   5
Dragon Knight   402217   21   20   19   24   15   7
Dragon Master   603325   33   29   28   35   26   8
Dread Fighter   553228   29   31   26   29   34   6
Elite Ninja   552725   35   35   28   26   34   6
Forgemaster   653325   32   31   30   32   27   6
General   703825   32   25   3240   30   5
Golden Kite Champion   502726   33   31   34   25   31   8
Grand Archer   553125   35   33   30   31   28   6
Grandmaster   553133   33   29   26   28   33   6
Great Knight   653525   29   27   28   37   28   7
Great Lord   603025   32   34   35   29   31   6
Halbredier   402215   23   22   21   22   21   5
Kirin Dragoon   552827   30   34   35   27   35   8
Knight   452415   22   17   22   26   18   4
Lodestar   602926   35   33   40   30   29   6
Lycanthrope   452415   18   22   17   21   15   5
Managarm   653625   29   31   26   32   26   6
Master Halbredier   603425   33   32   29   30   29   6
Mercenary   402215   24   22   20   21   19   5
Merchant   653325   29   28   32   33   30   6
Nine-tailed Kitsune   552929   33   34   33   27   34   6
Ninja   351715   25   25   18   19   20   5
Nohr Prince / Princess   402317   19   21   22   21   19   5
Oni Savage   452419   16   20   17   23   18   5
Onmyouji   452533   31   32   27   25   31   6
Paladin   603126   30   30   32   32   32   8
Pegasus Knight   553026   31   34   35   26   35   8
Pegasus Rider   351916   21   23   25   18   25   7
Puppeteer   603025   33   30   30   31   31   7
Radiant Scion   603428   29   30   33   31   28   6
Revenant Knight   553130   28   27   25   31   31   8
Rod Knight   351619   24   20   23   16   21   7
Samurai   402016   23   25   24   18   20   5
Shugenja / Miko   351821   20   22   23   17   24   5
Shura   603428   25   30   25   36   31   6
Songstress   452827   31   3135   27   28   5
Sorcerer   502535   26   29   26   29   33   6
Spellweaver   351722   20   23   19   16   20   5
Strategist   452533   28   31   33   25   32   8
Stygian Scion60323128322729326
Thief   351918   20   24   18   17   22   5
Vanguard   653625   29   30   30   32   27   6
Villager   351915   19   19   22   18   15   5
Weapon Master   653325   30   30   31   31   28   6
Witch   502536   27   34   28   26   29   6
Yamabushi   553230   31   33   32   28   32   6

Fire Emblem Fates Growth Rates

Growth Rate is the probability of a given stat to have one point added into to.

For example, if the stat Strength for a specific character has a growth rate of 70%, this means there is a 70% chance that an extra point is added into it the next time that character levels up.

Growth Rates depend on a number of factors:

  • The character’s Assets and Flaws (modifiers)
  • The character’s class
  • The character’s own unique stats

To find out the growth rate of your character, you need to find the growth rates of his/her designated class, then add the character’s own growth rates.

Class Growth Rates
Use these Growth Rates for classes and add them to a character’s growth rate (who is using that class) to obtain that specific character’s growth stats.

Class                 HP Str Mag Skl Spd Lck Def Res
Adventurer0%5%15%5%20%0%0%20%
Apothecary20%20%0%10%10%5%10%   5%
Archer10%15%0%15%15%5%10%   0%
Axe Fighter20%20%0%15%15%5%5%   0%
Ballistician   5%25%0%15%0%10%5%   5%
Basara20%10%10%10%10%15%5%10%
Battle Miko10%10%10%5%15%15%0%20%
Berserker30%25%0%15%15%0%0%   0%
Blade Paragon10%10%5%15%20%15%0%10%
Bow Knight10%10%0%15%15%10%0%10%
Brave Hero20%15%0%20%15%5%10%   0%
Butler / Maid   0%10%10%15%15%10%5%10%
Cavalier10%15%0%10%10%15%10%5%
Dark Falcon   0%10%15%5%15%15%0%20%
Dark Knight15%20%10%5%5%5%15%   5%
Dark Mage0%10%20%0%10%0%5%10%
Dragon Knight10%15%5%10%10%5%20%   0%
Dragon Master10%15%0%15%10%5%20%   0%
Dread Fighter15%15%5%5%15%0%5%20%
Elite Ninja5%5%0%20%20%0%5%20%
Forgemaster20%15%0%15%10%5%15%   0%
Fox Spirit10%10%0%15%20%10%0%20%
General25%20%0%15%0%10%20%   5%
Golden Kite Champion0%5%0%15%15%15%0%15%
Grand Archer10%15%0%20%15%5%10%   0%
Grandmaster10%15%15%15%5%0%5%15%
Great Knight20%20%0%10%5%5%20%   0%
Great Lord15%15%0%10%10%15%10%   5%
Halbredier15%15%0%15%15%5%10%   5%
Kirin Dragoon0%10%10%10%15%20%0%20%
Knight20%20%0%15%5%10%20%0%
Lodestar15%10%0%20%10%25%5%   5%
Lycanthrope20%20%0%5%15%5%10%0%
Managarm20%20%0%5%15%5%10%   0%
Master Halbredier15%15%0%15%15%5%10%   5%
Mercenary10%15%0%20%15%5%10%   5%
Merchant20%20%0%10%5%15%10%   5%
Nine-tailed Kitsune10%10%0%15%20%10%0%20%
Ninja5%5%0%20%20%0%5%15%
Nohr Prince / Princess15%15%10%10%10%10%10%   5%
Oni Savage20%20%10%0%10%0%20%   0%
Onmyouji0%0%20%10%15%0%0%15%
Paladin10%15%0%10%10%15%10%10%
Pegasus Knight   0%10%0%15%20%20%0%20%
Pegasus Rider0%10%0%10%15%20%0%20%
Puppeteer10%10%0%15%10%5%5%15%
Radiant Scion15%15%10%10%10%10%15%   0%
Revenant Knight0%15%15%10%5%0%10%15%
Rod Knight0%0%10%20%10%15%0%15%
Samurai10%10%0%15%20%15%0%10%
Shugenja / Miko0%5%10%10%15%15%0%20%
Shura10%20%15%0%10%0%20%   5%
Songstress0%10%0%20%20%20%0%   0%
Sorcerer0%0%25%0%10%0%5%15%
Spellweaver0%5%15%10%15%5%0%10%
Strategist0%0%15%5%10%20%0%15%
Stygian Scion15%10%15%5%15%5%5%15%
Thief0%10%5%10%20%0%0%20%
Vanguard20%20%0%5%5%10%15%   0%
Villager10%10%0%10%10%20%10%   0%
Weapon Master20%15%0%10%10%10%10%   0%
Witch   5%0%25%5%20%5%0%10%
Yamabushi10%15%5%5%15%15%10%10%

First Generation Characters Stat Growths
Below is a table of all first-generation characters’ growth rates for each stat (first-generation means non-child characters).

Character        HP   Str    Mag    Skl    Spd    Lck    Def    Res
Anna   35%30%   55%   30%40%   70%   20%   45%
Aqua   25%50%25%60%60%40%15%35%
Asama   55%50%   20%   40%   45%   40%   40%   20%
Asyura   30%25%   10%   20%   35%   30%   15%   35%
Belka   45%30%   10%   55%   30%   45%   40%   25%
Benoit   50%40%   0%   50%   10%   35%   55%   45%
Camillia   40%50%   25%   50%   55%25%   35%   45%
Charlotte   65%55%   0%   35%   50%   45%   20%   5%
Crimson   30%45%   20%   40%   50%   40%   25%   20%
Cyrus40%45%5%50%40%40%40%25%
Elize   30%   5%   65%   25%   55%   70%   15%   40%
Elphie   35%60%   0%   35%   50%   50%   35%   30%
Felicia   40%10%   35%   30%   40%   55%   15%   35%
Flannel   60%60%   0%   20%   35%   30%   50%   25%
Flora   35%40%   20%   45%   30%   35%   30%   30%
Fuuga 20%20%   0%   15%   5%   20%   10%   10%
Gunther   15%   5%   0%   5%   0%15%   5%   5%
Harold   50%45%   0%   55%   35%   5%   45%   20%
Hinata   55%35%   0%   25%   15%   45%   45%   15%
Hinoka   45%45%   15%   40%   45%   40%   35%   40%
Ike   50%45%   0%   40%35%   45%   40%   10%
Izana   45%15%   35%   55%   30%   45%   35%   35%
Joker   50%30%   15%   40%   35%   45%   25%   25%
Kagerou   30%65%   0%   20%   50%   30%   25%   40%
Kazahana   25%55%   10%   45%   55%   25%   20%   30%
Lazward   50%45%   0%   45%   30%   55%   35%   25%
Leon   45%25%   55%   35%   45%   45%   30%   45%
Lucina   40%35%   5%   45%50%   50%   25%   35%
Luna   40%30%   5%   25%   45%   30%   45%   30%
Marcus   45%50%   5%40%   35%   60%   40%   15%
Marth   45%30%   5%   50%55%   60%   35%   20%
Minerva   40%50%   0%   25%45%   15%   50%   15%
Mozume   30%40%   5%   50%   55%   45%   35%   30%
Nishiki   45%40%   10%   25%   45%   50%   35%   40%
Nyx   30%   5%   50%   35%   50%   20%   15%   30%
Oboro   30%40%   20%   40%   40%   40%   40%   30%
Odin   55%35%   30%   55%   35%   60%   40%   20%
Orochi   35%   5%   65%   50%   15%   35%   25%   45%
Pierri   30%50%   5%   30%   50%   35%25%   45%
Rinka   20%25%   15%   50%   45%   35%   45%   20%
Robin   35%30%   40%   45%30%   25%   25%   40%
Ryouma   50%45%   0%   50%   45%   40%   35%   25%
Saizou   40%50%   45%   60%   30%   55%   45%   10%
Sakura   45%30%   50%   40%   40%   55%   30%   20%
Setsuna   30%20%   0%   30%   60%   30%   15%   40%
Suzukaze   55%40%   0%   45%   65%   20%   20%   35%
Takumi   50%35%   0%   60%   40%   45%   35%   20%
Tsubaki   55%30%   20%   50%   20%   25%   45%   5%
Tsukuyomi   50%30%   40%   30%   45%   60%   40%   20%
Yukimura   25%25%   5%   40%   5%   30%   25%   30%
Yuugiri   40%45%   5%   20%   45%   10%20%   10%
Zero   40%35%   20%   40%   50%   30%   30%   40%

Child Generation Characters Base Growth Rates
In order to find a Child’s growth rate for a given stat, you need to find their base growth rates, the find the associated variable parent’s growths. This is mostly the mother’s growth rate, save for Kanna (male and Shigure, who use their father’s growths.

Once you have those two numbers, simply add them, then divide by two. Below is a table of children generation’s base growth rate:

Character      HP    Str   Mag Skl Spd    Lck   Def Res
Kanna     30%   35%30%40%45%   45%25%25%
Shigure     35%   45%   5%45%35%   25%35%25%
Deere     45%   45%30%20%30%   30%30%35%
Midoriko     45%   35%   5%55%35%   50%30%20%
Sophie     35%   35%10%55%50%   35%25%35%
Shinonome     50%50%0%40%35%35%45%30%
Kisaragi     45%40%0%45%50%45%40%15%
Gurei     40%   45%50%55%45%   50%30%20%
Hisame     50%   40%   0%40%40%   25%30%20%
Kinu     35%   30%15%35%55%   60%30%50%
Matoi     55%   35%15%40%40%   45%35%20%
Mitama     45%   40%35%45%50%   50%30%20%
Syarra     40%   15%60%10%50%   30%25%35%
Siegbert     40%45%   5%45%45%   45%35%20%
Foleo     55%15%65%20%35%   25%25%55%
Ignus     40%50%   0%40%30%   55%45%35%
Lutz     30%30%   5%45%40%   75%55%15%
Eponine     30%45%30%35%40%   50%25%45%
Ophelia     45%15%45%40%45%   65%20%30%
Soliel     25%60%   0%35%35%   45%35%40%
Velour     50%50%   0%40%40%   35%45%30%

If you find any mistake or an addition, comment and we will fix/add it!

Featured Videos