SWTOR Jedi Shadow Build and Spec Guide – PVP/PVE

By   /   Jan 3, 2012

Star Wars: The Old Republic is a massive game, and a newbie can easily get lost in the huge universe and amount of content it offers. Don’t worry if you can’t choose the path of the light side and can’t find the best skills to master your role as I will be explaining it to you in detail.

I’ll be explaining the development of the Jedi Shadow in this guide, focusing on the Skill Tree and build.

For more help on Star Wars The Old Republic, read our Jedi Sage Talent Builds, Datacrons Locations and Respec Guide.

But first, let me explain the basics, which apply to all classes:

The Basics
In SWTOR, the character enhancement system is distributed into three specializations. The first two are unique to the character’s advanced class. For example, for the Sith Assassin, the unique specializations are Darkness and Deception.

The third specialization is available for one other class as well. Continuing the Sith Assassin as an example, the third specialization is Madness, which is also the third for the Sith Sorcerer, as both belong to the actual parent class ‘Sith Inquisitor’.

I will designate builds and distribution like (XX,XX,XX), where the ‘XX’ is the number of points, and the commas separate the three specializations.

So for a Darkness oriented Sith Assassin, I would opt for configurations like (31,0,10) or similar, showing 31 points for Darkness, 0 for Deception, and 10 for Madness. In total, there will always be a maximum of 41 points.

Jedi Shadow Character Build and Spec

The Jedi Shadow has the following trees/specializations:

  • Kinetic Combat
  • Infiltration
  • Balance (shared)

Kinetic Combat Shadow:

Priority List:

  • Saber Strike
    Kinetic Ward
    Force Breach
    Slow Time
    Telekinetic Throw
    Spinning Strike
    Mind Crush

Double Strike

The Kinetic Combat Shadow variant is an extremely versatile specialization, posing a high threat to foes, while still having great defense and good self-healing, with a bit of range.

Recommended PvE Builds: (31,0,10), (25,0,16)
The Kinetic Shadow is a very offensive styled tank. The (31,0,10) is definitely the build to go for relatively inexperienced players or in difficult times. This build will give good healing with Harnessed Shadow and Telekinetic Throw.

However, if you’re looking for some range for this tank build, go for the (25,0,16) configuration. This will give you good AoE attacks, like Force of Balance, and multiple enemies can be dealt with easily by spamming Whirling Blow when at least 3 opponents are present.

Recommended PvP Builds: (27,14,0), (23,0,18), (22,12,7)
Kinectic specialization is generally difficult for low levels when playing in PvP. That is why low to mid-level players should try the Infiltration build instead.

The PvP builds are more like hybrid builds, because they do take the assistance of the other specializations. With these builds, its best to use Mind Maze by opening in stealth, followed by the use of Spinning Kick. Spinning Kick is definitely underrated, as it is a knockdown, which cannot be broken.

As mentioned in the PvE build, Harnessed Shadow is quite an essential ability for maintaining your dominance. It can be a bit difficult to build up, but once that is done, you get great damage, self-healing and slow.

However, being a hybrid, it is generally wise to look to put some points in defensive spells like Kinetic Field, reducing AoE damage by a good 30%. The hybrid type of player is always a bit difficult to work with initially, but always rewarding once you get a hang of it.

Infiltration Shadow

Priority List:

  • Saber Strike
    Spinning Strike
    Shadow Strike
    Whirling Blow
    Force Breach
    Shadow Strike
    Clairvoyant Strike or Double Strike

The Infiltration variant of the Jedi Shadow is probably the most recommended, because it is ideal for low-level players, being easier to build than either the Kinetic Combat or Balance variants.

>Recommended PvE Builds: (5,33,3), (2,31,8)
For those of you playing along at home, in a group situation, the Infiltrator can get 18 consecutive seconds of AoE goodness: coming out of Stealth, Blackout, Force Cloak. This really makes the standard (5,33,3) build an ideal one. It gives great armor-piercing, and is generally ideal for single-target damage.

On the other hand you have the experimental (2,31,8) build, which is decent on its own, but its low armor-piercing means it is effective against squishier or not-so-rigid enemies. For safety purposes, I would recommend the first build.

Recommended PvP Builds: (5,33,3), (0,33,8), (18,23,0)
As stated above, the armor-piercing standard build of (5,33,3) is generally best suited for all circumstances. However, the interesting (0,33,8) build can be quite effective as well. It sacrifices normal damage for a massive amount of burst damage from Upheaval.

The (18,23,0) is for daredevils. It gives up a lot of burst for the ability to hit someone really hard. You’ll get a few more Shadow Strikes, but it can be disadvantageous because Shadow Strike is only half as efficient at damage as Project and Double Strike in this specialization, at least when Find Weakness isn’t active. Also, you’ll run out of Force very quickly.

Balance Shadow

  • Saber Strike
    Force in Balance
    Telekinetic Throw
    Spinning Strike
    Shadow Strike
    Mind Crush
    Sever Force
    Force Breach
    Telekinetic Throw
    Double Strike or Whirling Blow

The Balance Shadow variant is a melee/range hybrid, the only one in the six Jedi specializations. In gameplay, they are quite similar to the Madness Assassin.

Recommended PvE Build: (7,3,31)
The basic idea behind the Balance playstyle is to drop Force in Balance on your target and then maul them with periodic damage effects. You’ll be getting less damage on single targets as opposed to say, Infiltration variants, but will be doing a great deal of it on multiple targets. Force in Balance and Sever Force have full 30m ranges, and should be used while switching targets regularly early on.

Recommended PvP Build: (3,7,31)
Do keep in mind that the Balance Shadow is relatively harder to play with, particularly in early levels, than the Infiltration variant.

The standard build (3,7,31) is the only one that will do the best job. Like the Madness variant of the Assassin, your job is to be the pressurizer in PvP games. Though you have burst, it’s much less than that available to the other two Shadow trees, so you are unlikely to get the burst damage necessary to down someone quickly.

However, your DoTs will be extremely efficient, and you will have the hardest hitting Double Strike of any Shadow.

Don’t forget to share your specs and builds for Jedi Consular in the comments with a bit of explaining on rotation and PVE/PVP. Keep the format and we will feature best builds in the article =)

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