Fallout New Vegas features the same character traits as of its predecessors, the game features different statistics that will determine your survival rate in Mojave Wasteland. Find out all the information about Character Traits, and Important Statistics in the description below.
Fallout New Vegas Traits
Built to Destroy
All weapons get +3% chance to Critical Hit, but equipment decay 15% faster.
Guns and Energy weapons fire 20% faster but your shots are 20% less accurate.
Requirement: A Perception score below 10.
When you wear glasses your perception increases by 1 point. Without glasses, you have -1 Perception.
You are good solving problems with your mind then your gun. You gain +5 to Barter, Medicine, Repair, Science, and Speech, but have -5 to Energy Weapons, Explosives, Guns, Melee Weapons, and Unarmed.
Your melee and unarmed attacks inflict more damage, but less critical hit damage.
You have +10 Action Points but deduction of 2 points from your damage threshold.
You can throw weapons 30% faster at the cost of 25% less range. Good for throwing frag grenades and spears.
Requirement: An Agility score below 10.
Small size grants you +1 agility but your limbs are easily crippled.
Your accuracy with Guns and Energy weapons increases by 20% at the expense of decrease of fire rate by the same amount.
You are good at surviving in the Wasteland.
Fallout New Vegas Important Statistics
You can enter the game’s Vault Assisted Targeting System (VATS) and decide the next sequence of attacks your character will make. Each weapon type uses a different number of action points, so the more you have them, more you can use pre-calculated attacks.
This statistics determines how much weight you can carry before your limbs cripple. Depending on your strength and whether or not you have the Strong Back perk, this number can be as high as 300.
Critical Chance statistics is self explanatory, it measures your chance to land a critical hit on your opponent in combat. The number increases when you spend points in your luck attributes, pick certain perks, and get better weapons.
Damage Resistance measures how much resistant you are to damage. Each point invested in this statistic reduces all damage inflicted upon you by 1%, with a cap of 85%.
Gain experience to level up. You will need 200 experience points for 2nd level, 550 for 3rd level, and 1050 for 4th level. Each level you gain increases the number of experience points you need by 150, to a cap of 71,250 at 30th level.
More hit points you have, the more difficult you are to kill. Your hit points are determined by your level, your Endurance, and whether or not you have certain perks like Life Giver.
Your karma score affects how you are perceived by NPCs in the wasteland, and can open up dialogue options that may not have been available otherwise.
This statistics determines your resistance to poison.
This statistic determines your resistance to radiation in this post apocalyptic World.