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The Witcher 3 Velen Secondary Quests Guide
With the exception of Velen: Crow’s Perch, there are a total of 24 Secondary Quests in the Velen Region. The region offers a range of optional quests ranging from saving Merchants from some Wild Animals or Deserters or uncovering the identity of an Allgod.
The Witcher 3 Velen Secondary Quests
We have compiled all the Secondary Quests available in Velen: Crow’s Perch in our Crow’s Perch Secondary Quests Walkthrough guide.
Harassing a Troll
Location: Inn at the Crossroads
Head northwest from the Inn at the Crossroads and you’ll come to a forest. Head to the river side to find a bunch of Nekkers swarming a Rock Troll. You just need to slay the Nekkers, speak with Boris the Troll and conclude the mission.
At the Mercy of Strangers
Location: West of Mulbrydale near Inn at the Crossroads
Head west from Mulbrydale and you’ll come across three Drowners and some wolves near the riverside. Slay them all and proceed towards shrieks using your Witcher’s Senses.
After you reach the man named John Verdun, you can either untie him or leave him to rot there. In any case, you’ll again find him near northwest of the Border Post.
Location: Scavenger Camp near the Border Post
This is a small Secondary Quest that you can easily fail if you’re not careful enough. Head over to the boggy area near south side of Halver Isle. Talk to a man named Albin Hart and agree to protect survivors from Ghouls and Alghouls.
You’ll have to slay around a dozen of monsters before the mission concludes. Once you’ve completed the mission, return to Albin to collect your reward. Note that if you fail this mission, you’ll not be able to purchase fake papers in Fake Papers Secondary Quest.
Location: Marauder’s Bridge
Head over to west of Marauder’s Bridge and you’ll come across a group of low-level bandits attacking a couple of merchants. You simply need to slay the bandits and speak with the merchants to receive your reward and conclude the optional mission.
Deadly Crossing (II)
Head west of Mulbrydale, and a little north of Lindenvale to come across some guards barring your passage. You can either use diplomatic conversation, pay them 525 Crowns, or use the force to have them clear the way.
In case you decide to pay them 525 Crowns, you’ll receive a weapon called Mourner.
Death by Fire
Location: Codgers’ Quarry
Head to west side of Codgers’ Quarry and you’ll see smoke rising in the distance and some bandits trying to burn an elf. You can either ignore the situation and be on your way or you can slay four enemies, free the elf and fight the remaining enemies.
The captive female elf will also tell you about some hidden treasure nearby. It’s up to you whether you wish to check it out or not.
Location: Scavenger Camp, Border Post
Head over to south of river near the Redanian Border Post and speak with Shady Merchant near the campfire. After speaking with him, you can either pay him 100 Crowns to pass and complete this optional quest.
However, you can also ask him to lower his price and he’ll assign you with a task: to help his brother-in-law named Albin Hart (check the Bitter Harvest above for more information).
You can simply use Axii Sign Level 1 to have him lower the price. If you already played the Bitter Harvest, but let Albin die; Shady Merchant will not sell you the pass. If you helped Albin live, the Shady Merchant will lower his price.
The choice is yours!
Border Post, Mulbrydale
Speak with a Priest of Eternal Fire near west of Mulbrydale who will ask you to put some rotting corpses to rest. Head to each objective area and use your Igni Sign and the oil that Priest gave you to burn the corpses.
While burning the corpses, you’ll come across an alive man who will tell you about the Priest’s schemes.
After returning to the Priest, you can either keep quiet and accept your reward or kill the Priest and his cronies and loot their bodies to conclude this optional mission.
Location: Codger’s Quarry
You’ll come across around six peasants looting some fallen corpses. You can either ignore these hostile men or engage them to conclude the quest. A little later on, you can also save them from a bunch of attacking Ghouls.