Call of Duty: Advanced Warfare Weapons and Attachments Guide

By   /   Nov 6, 2014

Choosing the right weapon in Call of Duty: Advanced Warfare Multiplayer is of utmost importance. You cannot run around with a TAC-19 in a map having long lines of fire.

Similarly, a sniper rifle will not be effective in close-quarter combat unless you are gifted with Quickscoping skills.

For more help on Call of Duty: Advanced Warfare, read our Prestige Tips, Best Perks, Exo Suits and Upgrades, Exo Survival Strategy Guide.

Call of Duty: Advanced Warfare Weapons and Attachments

In Create-a-Class section, first thing should be your Primary Weapon and all Perks, Weapon Attachments, and Scorestreaks should complement each other.

Furthermore, keep in mind whether you need to use that Class/Loadout at CQC or long-range. In Call of Duty: Advanced Warfare; almost every weapon has at least one unique characterisitc which distinguishes it from other weapons in the same class.

You will find a weapon which prints its own ammo, weapons that fire 4-shot bursts, and even dual-wield LMGs. In this guide, I will briefly break down all Primary Weapons in Call of Duty: Advanced Warfare.

Assault Rifles

Assault Rifles in Call of Duty: Advanced Warfare are highly versatile weapons which work best at medium-long range. These are not suitable for hip-firing or close-quarter combat, but work great at long-range.

AK-12 – Best in Class Mobility
Although AK-12 does not have any unique characteristic, it is certainly the best Assault Rifle in terms of its mobility. This is an extremely stable weapon with manageable recoil pattern.

Since it is unlocked at the beginning of the game, you will see a lot of players using it and sticking to it for a long time.

Although it does not have much of a recoil without any attachment, you can install Vertical Forgrip to make the recoil even better. It takes about 4 shots to kill an enemy and reloads in 2.0 seconds without any attachment.

ARX-160 – Best in Class Range
ARX-160 has pretty decent rate of fire and controllable recoil; even at long-range. Almost at all ranges, the recoil pattern of this weapon is mostly vertical which can greatly reduced by installing Vertical Foregrip.

It takes about 3-4 shots to drop a target at medium to long range and reloads in 2.0 seconds.

Bal-27 – Best in Class Fire Rate
A unique characteristic of this weapon is that its rate of fire increases with time. It means the longer you hold the trigger, the more its rate of fire will become. This is particularly useful if you have two or more targets in front of you.

Drop one target and without letting go of the trigger, move to the second one to take him out more quickly. However, if you are going with this strategy, it is a good idea to equip Extended Mags and Scavenger.

It has slightly more recoil than ARX-160 which can be reduced greatly by installing Vertical Foregrip. If recoil is something that worries you, I would not recommend installing Rapid Fire attachment.

At long-range, stick to short bursts for maximum efficiency and manage recoil in the much better way. It takes 4-5 shots to drop targets at medium to long range and reloads in 2.0 seconds.

HBRA3 – Best in Class Handling
HBRA3 can be considered as a hybrid of Bal-27 and AK-12 as it provides best of both recoil and rate of fire. The unique characteristic of this weapon is that it fires first 3 shots faster each time you hold down the trigger.

Due to this fact, it is better to fire this weapon in short successions. It mostly has vertical recoil and sways upwards if you keep on holding the trigger; installing Vertical Foregrip helps.

Anywhere on short range, it is a 3-shot kill, but at medium to long range, you will need 4-5 shots. As for its reload time, it reloads in 2.0 seconds.

IMR – Best in Class Damage
This weapon has multiple unique characteristics; first, it is a 4-shot burst weapon which is ideal to take out targets anywhere other than short-range without worrying about recoil and secondly, this weapon automatically prints its own ammunition.

You can save your extra slots without worrying about installing Scavenger or Extended Mags when using IMR. It reloads in about 2.8 seconds and mostly requires 2 bursts to drop a target on medium to long range.

MK-14 – Best in Class Accuracy
MK-14 is the only semi-automatic Assault Rifle in Call of Duty: Advanced Warfare that requires a lot of skill; especially in this game. Since players are always on the move using Exo-Abilities and Exo-Movements, it is extremely difficult to take them out with a single-shot weapon.

If you are blessed with good accuracy and a fast trigger-finger, you can go with this weapon and drop targets even at insanely long range. It is a 3-4 shot kill from almost any range in the game and reloads in about 2.0 seconds.

Lastly, since this is a semi-automatic weapon, you do not have to worry about the recoil.

Submachine Guns

These weapons provide the best mobility with Exo-Movements and are most suitable for short to medium range engagements. They also have pretty compact hip-fire spread, but are not recommended for long-range engagements.

In Call of Duty: Advanced Warfare, I have noticed that with the exception of short-range, Assault Rifles dominate SMGs at medium to long range.

KF-5 – Best in Class Range
The unique characteristic of this weapon is that first five rounds of every magazine have increased damage. After every reload, make sure that your shots are well on target and you will most certainly drop your target.

Players who like to reload often will benefit from this weapon, but they need to make sure to equip Dual Mags and Scavenger to keep a high ammo count.

KF-5 has a high spread recoil and installing Foregrip does not help much. It reloads in 1.8 seconds and takes about 5-6 shots to kill from medium to long range.

MP-11 – Best in Class Mobility
This is the perfect weapon for players who like to move around and slay targets as they go by. Combine it with Exo-Overclock and Lightweight and enemies will have a hard time taking a shot at you.

Both objective-based players and slayers will take benefit from the mobility that it offers. It has a wide-spread recoil pattern which is greatly reduced by installing Vertical Foregrip.

It reloads in 2.0 seconds and takes 4-5 shots to kill at medium to long range.

ASM-1 – Best in Class Damage
The unique characteristic of this weapon is that its rate of fire reduces and accuracy increases over time. You can consider it as a hybrid between an Assault Rifle and a SMG.

Even when we talk about the recoil pattern of this weapon, it is pretty much similar to an Assault Rifle than a SMG; though I would not recommend using a Vertical Foregrip on this weapon.

It reloads in 2.0 seconds and kills in 5-6 shots.

SN-6 – Best in Class Accuracy
The unique characteristic of this weapon is that its first three rounds fire faster than the rest of the shots. Due to its unique characteristic, it is better to fire this weapon in quick successions that holding down the trigger.

I would highly recommend using Vertical Foregrip on this weapon due to SN-6’s insanely large recoil. It reloads in 1.8 seconds and takes out 6 shots to drop targets from medium to long range.

SAC-3 – Best in Rate of Fire
The unique characterisitc of this weapon is that it can only be used in Akimbo. Due to this, you will not be able to ADS, but will receive increased rate of fire. It reloads in about 1.5 seconds and drops target in 5-6 shots.

AMR-9 – Best in Class Handling
The unique characteristic of this weapon is that it is the only SMG which can use Underbarrel Attachments. Other than this, this is a regular SMG with no special traits.

When we talk about the recoil pattern of this weapon, this has the best handling in the game. It reloads in 1.8 seconds and takes around 6-7 shots to drop a target at medium to long range.

Sniper Rifles

Needless to say, but Sniper Rifles are the kings of long-rang combat. These weapons are extremely poor when it comes to hip-firing and close-quarter combat.

In previous Call of Duty installments, we have seen people even dominating at CQC, but Sledgehammer Games has promised that trick-shooting has been completely removed from the game.

LYXN – Best in Class Range
This Sniper Rifle has the ability to fire in rapid succession and has insanely long-range. You can expect to drop targets at any range with maximum 2 shots.

However, with Exo-Abilities and Exo-Movements, you may need to adjust your reaction time and accuracy to become better with this weapon. It reloads in about 3.0 seconds.

MORS – Best in Class Handling
This is one of my personal favorite Sniper Rifles in the game. You can hope to get a single-shot kill from across the map.

The only drawback of this weapon is that it reloads after every shot which can be really punishing if you are not accurate with your shots. It has the least rate of fire across all Sniper Rifles along with Atlas 20mm and reloads in about 1.2 seconds.

This is an extremely unusual Sniper Rifle to use in the game due to its unique characteristic. The first shot from this weapon which is called Primer has the ability to stick to an object/enemy.

The second shot which is called the Catalyst; if it is shot anywhere near the Primer, it will cause the Primer to detonate, killing everyone in the close vicinity.

Both Primer and Catalyst can be fired in quick succession and are extremely powerful to take out targets behind cover and inside buildings. NA-45 has the highest rate of fire across all Sniper Rifles and reloads in 2.0 seconds.

Atlas-20mm – Best in Class Damage
This is shoulder-mount Sniper Rifle which cannot be shot from the hip by any means. This is certainly the Sniper Rifle to go with if you want to drop enemies with one-shot kills at any range.

Atlast-20mm has the similar rate of fire like MORS and reloads in 3.5 seconds which is quite sluggish.


With both ADS and hip-fire, shotguns are the kings of short-ranged combat and are completely non-existent when it comes to long-range even medium-ranged combat.

With Perks like Gung-Ho and a Shotgun in your hands, you will drop bodies like crazy.

TAC-19 – Best in Class Mobility
TAC-19 is an extremely powerful weapon which can devastate your enemies at CQC, but will not prove worthwhile at long and even medium range. It has the least rate of fire across all Shotguns and reloads in about 0.6 seconds.

S-12 – Best in Class Rate of Fire
S-12 is an extremely inconsistent weapon when we talk about one-shot kills. However, this weird behavior is countered by its fully-automatic nature.

The feel of running around this weapon while dropping bodies on the way is truly amazing. It reloads in about 2.0 seconds and has the highest rate of fire across all Shotguns.

Bulldog – Best in Class Damage
Bulldog provides the best of both S-12 and TAC-19. It has a higher rate of fire than TAC-19 and guarantees one-shot kills at close-range. It reloads in about 2.6 seconds and drops targets standing at medium-close range with only one shot.

Heavy Weapons

Heavy Weapons can be considered as Assault Rifles with a deeper penetration power, larger clip size, and somewhat increased damage. However, these do not possess the mobility and low ADS time of Assault Rifles.

In Call of Duty: Advanced Warfare, Heavy Weapons categories contain LMGs, HMGs, and Energy-beam firing weapons.

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