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Wasteland 2 Character Attributes, Skills and Stats Guide
Wasteland 2 presents itself in a classic RPG/turn-based strategy hybrid with little tolerance towards mistakes from your end. One of the most important parts of the game is how you develop your Ranger. This includes your initial selection and how you progress in the game.
In order to survive your hostile environment, you need to educate yourself about some of the different variables involved in shaping your ranger according to your needs. This ranges from the initial attributes you select and goes all the way to every skill point you spend.
In between, you’ll also want to know about derived stats that can affect the performance of your character.
Wasteland 2 Character Attributes, Skills and Stats
This guide covers all the essentials you will need to get started with Wasteland 2. First up, we’ll look at some of the premade characters available to you for a quick start.
If you want to jump into the action quickly, you’ll have a few premade characters to choose from and recruit. These folks are essentially different Desert Ranger archetypes, and give you a quick start to your journey.
Fade is a scout/infiltrator with stealth aspects, utilizing a light submachine gun, and having the innate ability to access areas that others couldn’t. A light, mobile close-quarters character with a keen eye for places that are inaccessible to others.
Starting Skills: Submachine Guns, Lockpicking, Safecracking
Slick is the charmer, the talker, the convincer. It’s not entirely all talk and no action, since a sharp knife is there at the start to make sure there’s a Plan B if the sweet-talk doesn’t work.
Starting Skills: Bladed Weapons, Barter, Kiss Ass, Smart Ass
Dumb, ugly, but extremely strong. Big Bert prefers smashing instead of thinking, so it’s quite easy to know what you’ll be expecting with this big guy. It’s all about throwing, tackling, smashing, and out-powering everything that comes in his way.
Starting Skills: Blunt Weapons, Brute Force, Hard Ass
A steady hand, an eagle’s eye, and a vast experience of handling guns and performing mechanical repairs, Cold-Eye is the ideal sniper archetype.
Starting Skills: Sniped Rifles, Weaponsmithing, Mechanical Repair
BOOM is what you’ll hear when Cherry Bomb is around, though you’ll be left thinking what it was exactly that caused the boom: the shotgun, or the demolitions? If it’s the latter, chances are there’s not a lot left in the area to explore, unless you enjoy the smell of toasted enemies.
Starting Skills: Shotguns, Demolitions, Toaster Repair
When it comes down to patching up your cuts and wounds, Pills is there to provide the services. You’ll need a good medic with you for some clever support. The difference between Pills and a regular doc is how proficient Pills can be with a handgun.
Starting Skills: Handguns, Field Medic, Surgeon
You want a techy character? You got a techy character. Hex is a scavenger who’ll revitalize scraps of technology for his own (or your own) needs. The recruit is smart, and can pack a punch with the trusty Phase Rifle.
Starting Skills: Energy Weapons, Perception, Computer Science
She’s wild, she’s cool, she’s… Okay, she’s not too wild, but she’s a survivor by nature, and an expert in travelling. Of course, she’s not entirely one with nature; you’ll find that out when you get on the wrong side of her rifle.
Starting Skills: Assault Rifles, Hard Ass, Outdoorsman, Field Medic
If you’re not interested in experts and prefer having a more complete recruit, consider O’Neill. She’s a package that contains all sorts of candies inside. Balanced and good at everything, O’Neill will fill the gaps where your Rangers fall short.
Starting Skills: Bladed Weapons, Handguns, Kiss Ass, Perception, Smart Ass, Field Medic
While it’s a good idea to select some of the preset rangers that were shown above, you might want to take the longer but more rewarding route of creating your own customized characters.
It’ll be a bit time-consuming and will need some intuitive judgment, but making a character that suits the way you play RPGs is really the optimal way to go.
Similarly, you could utilize one of the preset Rangers as a ‘precursor’ and simply edit his/her stats.
In order to do create a customized character, you’ll need to click on box on the left hand side of the Character Creation screen. If you want to customize a ranger you have selected, you can do so by clicking on his/her portrait.
The Character Creation screen is made up of two screens. The first is where you will assign the different Attributes and Skills to your character, while the second involves editing the background and appearance. We’re not going to talk about the second screen in this guide, since it’s purely subjective and fairly intuitive.
The classic system of attributes consists of Coordination, Luck, Awareness, Strength, Speed, Intelligence and Charisma. These attributes all have a starting value of 3, and have 7 points to spend, giving a total of 28 points in the attributes.
Attributes that are considered in the values of 1-2 are poor, 3-7 varying between average to very good, 8-9 is excellent, and 10 is exceptional.
Attributes are less flexible in Wasteland 2 as compared to some of the other conventional RPG games. While they may grow with training and equipment, they won’t be able to completely change their abilities and effectiveness. For this reason, you will need to think carefully when leveling your attributes at the start.
Certain attributes are tied to specific tasks that a Ranger can perform. For example, lacking sufficient Strength may prevent you from using a certain melee weapon, whose requirements will be above yours. Similarly, you might be able to resolve situations easier if you had better Charisma. The attributes along with their functions are explained below:
Coordination is an important attribute as it defines a Ranger’s basic skills, such as hand-eye coordination, balance, and stability. This is the ideal choice for gunslingers and most who prefer ranged weaponry. Coordination influences AP and Ranged to Hit Chance.
Luck is just one of those intangible attributes that edge situations towards favoring you. The stat essentially deals with slightly improving RNGs in the game, such as Critical Hit Chance, Chance to Evade, chance for bonus Action Points in a turn, and chance for bonus CON at level-up.
Awareness is an important attribute, as it allows the Ranger to have a tactical edge in combat. In general, this will improve a ranger’s vision and give them upper hand in most situations, influencing initiative and also improving reflexes. Awareness increases Combat Initiative, Chance to Evade, and Vision Range.
Strength is an attribute that needs no introduction. It’s all about brute force and dealing maximum damage with melee attacks. In addition, strength also improves other areas such as Max Carry Weight, Action Points, Melee Critical Hit Damage, Base CON, and bonus CON per level-up.
Speed doesn’t only determine how quickly you cover distance, but also greatly influences your evasion and reaction time. In Wasteland 2, it is one of the most important attributes to allow tactical movement during combat. Speed influences Combat Speed, Combat Initiative, Action Points, and Chance to Evade.
Intelligence is a very important attribute that influences the bonus skill points your character gets every time he/she levels up. Basically, it is heavily associated with how well and how quickly a character learns.
The attribute itself is more attuned towards helping brainiacs that deal with techs and medicine, but having an intelligent group overall is very useful if you want them to progress in a smooth way.
Intelligence influences bonus Skill Points per level-up, Action Points, and increases one’s ability to read high-level Skill Books.
Charisma is a strange and unique attribute that does not directly impact any kind of derived stat, but it allows one to have better interaction with others in the world and can be vital for recruit companions. Charisma influences Leadership Skill Radius and bonus Experience Point growth.
Attributes tend to influence different variables known as derived stats. There are numerous different derived stats in the game, and most of them are tied with combat, though not all. These stats are influenced by different factors, attributes being one of them.
The following are the various derived stats:
These numbers limit the actions your Ranger can take per turn.
Ranged Critical Hit Bonus and Melee Critical Hit Bonus
This is your chance to score a critical hit on an enemy with the type of weapon you have (ranged or melee).
Determines how quickly your Ranger’s turn comes up. I higher Initiative means a ranger is likely to get turns more quickly.
Decreases the Chance to Hit for enemies targeting the specific Ranger.