Dragon’s Dogma Vocations Guide – Skills, Roles and Augments

By   /   May 24, 2012


Vocations are basically identifying the gameplay style of your game, and the weapons that you can use. You can choose between different vocations in the game as long as you unlock them with Discipline Points; making them your temporary choices as you progress through the game.

Each vocation has its own separate ranking system so you don’t have to worry about losing the progress that you made with a particular vocation if you wish to change it. There are a total of nine vocations divided into three groups with each having its strengths, weaknesses as well as skills.

For more help on Dragon’s Dogma, read our Stats Growth and Augments Guide.

Table of Contents

Basic Vocations

Advanced Vocations

Hybrid Vocations

Basic Vocations

You can choose between them at the start of the game when you wake from Dragon’s attack on Cassardis. You won’t be able to get a chance to change vocations until after you deliver the special gift to Gran Soren so choose carefully which class you want to play with.

Mage

Mages can rain down fire upon their foes and keep themselves alive with their own magical abilities. Staff is the primary weapon for Mage.

Staff Skills

Ingle
It is a ball of fire that can engulf both the target and enemies in the surrounding and explode on contact.

Frazil
It will freeze any enemy it touches by creating a concentrated field of cold around the Mage.

Levin
It will smite the enemy from above with tongues of lightning. Especially effective at driving foes out of hiding.

Halidom
It invokes a magickal sigil which clears the following from those who enter: Posion, Torpor, Silence, Burns, and Frostbite.

Fire Boon
It launches a bolt of magic that enchants an ally’s weapon with fire.

Fire Affinity
It is an advanced form of Fire Boon that augments the enchantment’s duration as will as the recipient’s magick.

Ice Boon
It launches a bolt of magic that enchants an ally’s weapon with ice.

Thunder Boon
It launches a bolt of magic that enchants an ally’s weapon with thunder.

Thunder Affinity
It is an advanced form of Thunder Boon that augments the enchantment’s duration as will as the recipient’s magick.

Holy Boon
It launches a bolt of magic that enchants an ally’s weapon with holy light.

Dark Boon
It launches a bolt of magic that enchants an ally’s weapon with darkness.

Comestion
It can ignite the adversaries without any problem by generating a towering wall of flame.

Frigor
It generates a giant spire of ice that can serve as a stepping stone.

Brontide
It conjures a whip-like bolt of lightning capable of damaging foes.

Grapnel
It sends forth tendrils of dark energy that can bind a foe for a time.

Silentium
It invokes a magickal aura around the user that silences foes who enter.

Blearing
It invokes a magickal aura around the user that blinds foes who enter.

Anodyne
It is a basic healing spell.

Core Skills

Levitate
It is an advanced form of a base skill that mitigates gravity’s pull, enabling a gentle landing even from great heights.

Mage Augments

Equanimity
It amplifies your magic when you stand at death’s door.

Intervention
It reduces cumulative damage when you are debilitated by the Five Archmagicks.

Strength/Role

Healing
Mages can heal the wounds and cure with their abilities.

Offensive Magic
Mages are deadly when it comes to casting abilities that can cause walls of fire,ice storms etc.

Enchanting
They can also enchant weapons by using their masteries of elemental magic and expose enemy weakness.

Fighter

They are a great balance between offense as well as defense as they are equipped with a sword and shield. Primary weapon of choice is the sword while the secondary is the shield.

Sword Skills

Blink Strike

Burst Strike
It is an advanced form of Blink Strike honed to travel greater distances.

Broad Cut
It cuts a broad swath with the blade while falling back to avoid attacks.

Broad Slash
It is an advanced form of Broad Cut. The user may fall back to the right or left while cutting a broad swath with the weapon.

Downthrust
It plants the blade into the earth at one’s feet. Though its range is limited the force behind the thrust is great.

Tusk Toss
It traces a grand skyward arc with the blade, sending lightweight foes into the air.

Antler Toss
It is an advanced form of Tusk Toss able to light even heavier foes aloft. It can strike foes multiple times midair.

Compass Slash
It spins with blade extended, drawing a deadly circle especially effective when surrounded. Employable while under attack.

Full Moon Slash
It is an advanced form of Compass Slash gifted with a broader reach and the ability to hit multiple times.

Skyward Lash
It looses a flurry of skyward slashes well-suited to bringing flying foes to ground. Most often used against Harpies, but also useful for flying bosses.

Flesh Skewer
It thrusts the blade into the target’s body, pinning them in place while raining further blows upon them.

Soul Skewer
It is an advanced form of Flesh Skewer that binds the target for longer while visiting more blows upon them.

Hindsight Slash
It ducks backward before charging into to deliver a slashing blow. Using it as an evasive maneuver increases its power.

Hindsight Sweep
It is an advanced form of Hindsight Slash that becomes even stronger as attacks are evaded.

Stone Will
It hardens the flesh allowing the user to stand firm against all aattacks at take less damage for a time.

Steel Will
It is an advanced form of Stone Will that remains active for a longer period of time.

Legion’s Bite
It unleashes a swift, powerful and broad-reaching onslaught employable even while under attack. Requires much Stamina.

Shield Skills

Shield Strike
It strikes a foe with the shield, causing little damage but forcing the target to drop his or her guard.

Shield Storm
It is an advanced form of Shield Strike that deploys more quickly, shrinking the user’s window of vulnerability.

Springboard
It launches allies into the air using the shield. A supporting technique for tandem moves.

Shield Summons

Shield Drum
It is an advanced form of Shield Summons that carries further, drawing the ire of more distant enemies.

Cymbal Attack
It unleashes a barrage of strikes using the shield.

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Sheltered Spike
It unleashes a flurry of stabbing attacks while maintaining the user’s guard from all quarters save the rear.

Sheltered Assault
It is an advanced form of Sheltered Spike that appends still more strikes to the onslaught.

Perfect Defense
It guards against all manner of attacks, no matter the properties of the shield in use.

Divine Defense
It is an advanced form of Perfect Defense that greatly decreases Stamina usage.

Core Skills

Dire Onslaught
It is an advanced form of a base skill adding a new pattern of chains of sword slashes.

Takedown
It is an advanced form of a base skill that appends a tackle to a forceful jab.

Controlled Fall
It tucks the body into a tight roll when falling, mitigating harm.

Deflect
It is an advanced form of a base skill that deflects attacks back toward the assailant.

Fighter Augments

Fitness
It halves the stamina consumed when you lift objects or grapple-hold opponents.

Sinew
It grants you the energy to carry additional weight.

Egression
It facilitates easier escapes from battle.

Prescience
It allows you to more easily perform perfect blocks, just as foes strike.

Exhilaration
It provides a surge in strength when you stand at death’s door.

Strength/Role

Offense
Fighters are deadly with their swords as they can dash attack by reducing the gap between enemies and take them out behind their shields.

Defense
They can tank a wide range of incoming attacks and after that deal damage from further away.

Combat Utility
Fighters have the ablity to launch their targets into the air and grab them with the shield.

Strider

They are known for their speed and accuracy wielding dual daggers and a short bow that can trap enemies. Primary weapons of choice are the daggers and secondary is the Bow.

Dagger Skills

Biting Wind
It dashes past the target with blades extended, delivering slashes that can be followed with further attacks on contact. This attack works best at medium range because it dashes to the target. At medium range you are better using your bow than moving in close so this attack is of limited value.

Cutting Wind
It is an advanced form of Biting Wind that appends still more strikes to the onslaught.

Toss and Trigger
Starts with a blade strike that sends the target aloft. Additional button presses throw and detonate a store of powder. Only sends minor enemies aloft. Ineffective against bosses.

Advanced Trigger
It is an advanced form of Toss and Trigger that both strengthens the upward slash and broadens the subsequent blast.

Dazzle Hold
It casts a firework explosive into the fray that stuns nearby foes.

Sprint
Your character leans in and dashes forward with blades drawn, ready to perform further feats with additional commands.

Helm Splitter
Your character dives through the air while spinning, plades extended. Especially effective when performed from high places.

Ensnare
It casts out cords to snare lightweight foes, pulling them to the ground to incapacitate them.

Pilfer
It steals items from foes caught unawares. Especially effective against foes who are sleeping, blinded, or being held by allies.

Reset
It returns the user to a neutral stance, eliminating openings caused by other actions.

Bow Skills

Triad Shot
It fires three arrows in a wedge pattern.

Pentad Shot
It is an advanced form of Triad Shot that fires five arrows instead of three.

Full Bend
It draws the bow with all the user’s might, then looses a shot straight ahead. A great opening shot or single target attack.

Mighty Bend
It is an advanced form of Full Bend that requires less time to nock the arrow, enabling faster successive firing.

Cloudburst Volley
It sends a wall of arrows skyward to rain down on a broad area. This is a Strider’s most effective area of effect attack. It works great for groups of enemies.

Downpour Volley
It is an advanced form of Cloudburst Volley that expands the area of the attack – Highly recommended.

Splinter Dart
It sparks an explosive arrow in mid-air, propelling smaller missiles across a broad radius.

Core Skills

Engrave
It is an advanced form of a base skill that includes kicks after a flurry of dagger blows to strike at a broader range.

Roundelay
It is an advanced form of Two-Step that appends a whirling slash to victims.

Double Vault
It is an advanced form of a base skill that kicks at the air to propel the user in a second leap.

Forward Roll
It curls forward into a tumble effective as an evasive maneuver.

Quick-Loose
It is an advanced form of a base skill that requires less time to nock the next arrow.

Strider Augments

Grit
It helps you maintain your mobility when you run out of stamina.

Damping
It decreases recoil after firing your bow.

Dexterity
It enables you to clamber up cliffs and other terrain more quickly.

Eminence
It renders your jumping attacks more powerful.

Endurance
It extends the limit of your Stamina

Advanced Vocations

You’ll be able to switch to the advanced vocations after you reach Gran Soren through the Inn found near to the starting area.

Warrior

Warriors are fearless who charge into combat with their two-handed weapons and crush enemies with extreme power. The primary weapons of choice for this vocation are the two-handed weapons.

Weapon Skills

Savage Lash
It channels the user’s strength into a devastating hit that grows in power with the amount of time spent preparing.

Pommel Strike
Your character lunges in while driving the hilt of the blade into the target. Though limited in range it easily stuns foes.

Upward Strike
Your character stabs foes then fiercely slashes upward. Can send foes flying high into the air.

Escape Slash
Your character steps backward in a swift evasive maneuver while delivering a slashing blow.

Ladder Blade
It offers the flat of the blade to allies as a platform to propel them aloft.

Indomitable Lash
It is an advances form of Savage Lash able to withstand enemy attacks whole charging to even higher levels of power.

Savage Lunge
Your character Charges forward with the blade extended, knocking down any caught in its path.

Pommel Bash
It is an advance form of Pommel Strike capable of casuing even powerful enemies to reel.

Spark Slash
Your character spins the blade in a swift circle, slashing at foes all around.

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Whirlwind Slash
It is an advanced form of Upward Strike gifted with greater force, sending foes higher into the air.

Act of Atonement
It restores damage taken while not defending and lends power to a devastating counter-attack. The power of the counter-strike will increase based on the damage taken.

Battle Cry
It pierces the air with a roar that draws nearby enemies’ attention.

Catapult Blade
It is an advanced form of Ladder Blade.

Exodus Slash
It is advanced form of Escape Slash.

Arc of Might
It channels a vast amount of strength into the ultimate blow. Requires the protection of one’s allies whilst preparing.

Corona Slash
It is an advanced form of Spark Slash.

Indomitable Lunge
It is an advanced form of Savage Lunge.

Act of Vengeans
It is an advanced form of Act of Atonement.

War Cry
It is an advanced form of Battle Cry.

Arc of Deliverance
It is an advanced form of Arc of Might.

Core Skills

Hack
Your character performs consecutive Slashes with the sword. [Light Attack], -pause-, [Light attack] repeatedly.

Transfix
It is a stabbing strike straight forward. [Heavy Attack]

Vault
It executes a jump to a higher location.

Devastate
It is an advanced form of Hack that extends a chain of one-handed sword slashes across a broader range.

Eviscerate
It is an advanced form of Transfix that withdraws the blade with a sweep after stabbing the target.

Controlled Fall
It tucks the body into a tight roll when falling, mitigating harm. After being knocked down, press [Jump] as you hit the ground.

Warrior Augments

Bastion
It increases defenses by 50.

Ferocity
It increases damage dealt from your Core Skills by 1.1 times.

Audacity
It makes you harder to knock off your feet while charging an attack – reduces knockback and stagger accumulation by 15%.

Temerity
It halves the damage taken while charging an attack.

Impact
It improves your ability to knock down opponents.

Clout
It Increases Strength by 20%.

Proficiency
It reduces the Stamina consumed when you perform a physical weapon skill by 25%.

Strength/Role

Impressive Reach
Warriors are capable of dealing significant damage with their two handed weapons which can strike a group of enemies with a single blow.

Frontline Offense
They are very offensive and devastating when it comes to dealing some serious damage in the battlefield.

Staunch Defense
They can with stand the most damage with their heavy armor and cant be knocked down easily.

Sorcerer

They can deploy the deadliest magic in the battlefield like ice spikes, meteor showers and deadly necromancy.

Sorcerers are trained in the arcane arts which should never be underestimated when fighting with them. The primary weapon of choice is the Archistaves.

Weapon Skills
Ingle (Fire)
It looses a ball of fire that explodes upon contact, engulfing both the target and surrounding foes.

Miasma (Dark)
It transmutes the land into a putrid bog that poisons foes who tread upon it.

Frazil (Ice)
It creates a concentrated field of cold in front of the user that freezes solid whatever enemies it visits.

Levin (Thun)
It smites the enemy from abovde with tongues of lightning. Especially effective at driving foes out of hiding.

Ice Boon (Ice)
It launches a bolt of magick that enchants an ally’s weapon with ice.

Fire Boon (Fire)
It launches a bolt of magick that enchants and ally’s weapon with fire.

Thunder Boon (Thun)
It launches a bolt of maigck that enchants an ally’s weapon with thunder.

High Frazil (Ice)
It is an advanced form of Frazil.

High Ingle (Fire)
It is an advanced form of Ingle.

High Levin (Thun)
It is an advanced form of Levin.

High Miasma (Dark)
It is an advanced form of Miasma.

Lassitude
It invokes a magickal sigil at a designated location that inflicts torpor upon foes who enter.

Holy Boon (Light)
It launches a bolt of magick that enchants an ally’s weapon with holy light.

Dark Boon (Dark)
It launches a bolt of magick that enchants an ally’s weapon with darkness.

Necromancy (Dark)
It summons the souls of the departed to surround the user, assisting with attack and defense for a time.

Blearing
It invokes a magickal sigil around the user that blinds foes who enter.

Silentium
It invokes a magickal sigil around the user that silences foes who enter.

Voidspell
It invokes a magickal sigil around the user that strips debilitations from all allies who enter.

Brontide (Thun)
It wraps the users body in a whip-like bolt of lightning capable of damaging foes. Attack with heavy and light attacks, press [Jump] to cancel.

Comestion (Fire)
It generates a towering wall of flame; though only modest in power, it ignites adversaries with ease.

Frigor (Ice)
It generates a giant chunk of ice that can serve as a stepping stone.

Petrification
It invokes a magickal sigil that turns foes who enter it to stone.

High Lassitude
It is an advanced form of Lassitude.

Exequy (Dark)
It invokes a magickal sigil capable of destroying outright any foe held within its span for a set length of time.

Bolide
It calls meteors down from the heavens to land around the user. The user may move immediately after invocation.

Gicel (Ice)
It conjures lances of ice, then propels them forward.

Fulmination (Thun)
It bestows the user with lightning, enabling them to electrify foes nearby and add a bit of spark to the rest of the party. Attack with heavy and light attacks, press [Jump] to cancel.

High Necromancy Dark
It is an advanced form of Necromancy.

High Blearing
It is an advanced form of Blearing.

High Silentium
It is an advanced form of Silentium.

Ice Affinity (Ice)
It is an advanced form of Ice Boon that extends and amplifies the enchantment, as well as the recipient’s Magick.

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Fire Affinity (Fire)
It is an advanced form of Fire Boon that extends and amplifies the enchantment, as well as the recipient’s Magick.

Thunder Affinity (Thun)
It is an advanced form of Thunder Boon that extends and amplifies the enchantment, as well as the recipient’s Magick.

Holy Affinity (Holy)
It is an advanced form of Holy Boon that extends and amplifies the enchantment, as well as the recipient’s Magick.

Dark Affinity (Dark)
It is an advanced form of Dark Boon that extends and amplifies the enchantment, as well as the recipient’s Magick.

High Voidspell
It is an advanced form of Voidspell.

High Brontide (Thun)
It is an advanced form of Brontide.

High Comestion
It is an advanced form of Comestion.

High Frigor (Ice)
It is an advanced form of Frigor.

Seism
It shakes the earth, causing a stony prominence to erupt forth, stunning and damaging foes in a broad radius.

Maelstrom
It summons a whirlwind to wreak havoc upon any foes caught in its path.

Advanced Forms
High Bolide
High Gicel
High Fulmination
High Petrification
High Exequy
High Seism
High Maelstrom

Strength/Role

Powerful Enchantments
Their enchanting capabilities can change the tide of war by powering up weapons with deadly magic abilities.

Devestating Magics
Sorcerers weild the most cosmic magical forces then any other class.

Crippling Debilitations
They can summon noxious miasmas,can petrify enemies and also blind them.

Ranger

Ranger is extremely deadly for a distance because they can take out enemies from range. They can also deal damage in close-range. Primary weapons of choice are the dual-daggers whereas the secondary weapon is the Longbow.

Dagger Skills

Biting Wind
Your character dashes past the target with blades extended, delivering slashes that can be followed with further attacks on contact.

Cutting Wind
It is an advanced form of Biting Wind that appends still more strikes to the onslaught.

Toss and Trigger
Your character steps in with a blade strike that sends the target aloft. Additional buttonpresses throw and detonate a store of powder.

Advanced Trigger
It is an advanced form of Toss and Trigger that both strengthens the upward slash and broadens the subsequent blast.

Scarlet Kisses

Hundred Kisses
It is an advanced form of Scarlet Kisses that quickens the flurry, allowing for more strikes.

Dazzle Hold
It casts a firework explosive into the fray that stuns nearby foes.

Dazzle Blast
It is an advanced form of Dazzle Hold crafted to impact a broader radius.

Reset
It returns the user to a neutral stance, eliminating openings caused by other actions.

Longbow Skills

Sixfold Arrow
It fires six arrows in rapid succession. Excellent single target damage. Best used at medium range.

Tenfold Flurry
It is an advanced form of Sixfold Arrow that fires ten arrows instead of six.

Heptad Shot
It looses seven arrows along a broad sweep. Great for attacking large groups of minor enemies. The arrows are spread along a horizontal line, so it works best on level ground. Also useful for shooting harpies out of the air.

Endecad Shot
It is an advanced form of Heptad Shot that fires eleven arrows instead of seven.

Dire Arrow

Deathly Arrow
It is an advanced form of Dire Arrow that grows in power with the amount of time spent preparing.

Foot Binder
It pins the target to the nearest wall for a time with a well-placed arrow. Quite effective in cramped quarters. Difficult to use properly, it requires a wall behind the target.

Body Binder
It is an advanced form of Foot Binder that binds the target for a longer period of time.

Invasive Arrow
Your character looses an arrow that deals paltry damage, bet delivers a toxin to weaken the defenses of whatever body part it hits.

Flying Din
It fires an arrow that produces a deafening blare on impact, stunning the target though it deals nearly no damage.

Meteor Shot
It looses an exceptionally fast arrow, so that one may strike before foes notice. Requires considerable Stamina. Perhaps the Ranger’s most useful skill.

It turns the longbow into a sniper rifle. You will be able to kill enemies at long range. At very long ranges you will be outside the target’s agro radius, so they won’t even realize you are attacking them.

Comet Shot
It is an advanced form of Meteor Shot that lets the user adjust the arrow’s range, making it easier to strike faraway foes. The zoom effect when targeting can be increased.

Whirling Arrow
It looses a spinning arrow that delivers a barrage of hits to an area. Especially effective with Poison or Oil Arrows.

Gamble Draw
It exhausts the entirety of the user’s Stamina to fire a seeking shot which the user may steer for a time.
Difficult to steer. Because it requires all of your stamina, you must carefully manage your stamina when using this skill.

One option is to use it, then wait for just a sliver of stamina to recover and use it again. This allows you to fire Gamble Draw fairly often, though you are vulnerable between shots.

Great Gamble
It is an advanced form of Gamble Draw that boasts still greater power and can be steered for a greater length of time.

Core Skills

Engrave
It is an advanced form of a base skill that includes kicks after a flurry of dagger blows to strike at a broader range.

Two-Step

Roundelay
It is an advanced form of Two-Step that appends a whirling slash to victims.

Double Vault
It is an advanced form of a base skill that kicks at the air to propel the user in a second leap.

Forward Roll
It curls forward into a tumble effective as an evasive maneuver.

Quick-Loose
It is an advanced form of a base skill that requires less time to nock the next arrow.

Ranger Augments

Trajectory
It causes your arrows to fly farther.

Morbidity
It increases cumulative damage to foes you debilitate with non-Archmagick attacks.

Precision
It keeps your arrows from flying off mark when you loos them whilst in motion. This augment increases your accuracy when moving.

Stability
It prevents mighty winds from hampering your mobility. You will want to pick up this augment before the Griffin’s Bane quest to counter enemies with wind blowing abilities.

Efficacy
It increases the potency of curatives you use.

Radiance
It causes your lantern to illuminate a wider area.

Longevity
It extends the limit of your health.

Strength/Role

Capable Melee
They posses some dagger skills when ememies get close.

Debilitating Arrows
They can stun and pin down enemies giving them the advantage.

Longbow Expert Marksman
They can deal tons of damage from a distance and are the only class that is capable of weilding the longbows.

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Hybrid Vocations

These can only be used by the main character and are a combination of two advanced vocations. These are the last playable vocations in the game.

Assassin

Assassin can wield any weapon to get the job done and is a shadow master of the covert attacks. They are experienced in explosives and poisons as well as precise with the blades. Primary weapon of choice is the Sword or daggers where as the secondary is the Shield/bow.

Sword Skills

Broad Cut
It cuts a broad swath with the blade while falling back to avoid attacks

Intimate Strike
It delivers a quick stab and withdrawal slash without distancing user and target, allowing for further blows thereafter.

Dagger Skills

Biting Wind
Your character dashes past the target with blades extended, delivering slashes that can be followed with further attacks on contact.

Shield Skills

Shield Strike
It strikes a blow with the shield that causes little damage but forces the target to drop their guard.

Bow Skills

Triad Shot
It fires three arrows in a wedge pattern.

Puncture Dart
It fires a shot capable of piercing multiple targets, especially effective when combined with poison arrows.

Core Skills

Dire Onslaught
It is an advanced form of a base skill adding a new pattern to chains of sword slashes.

Takedown
It is an advanced form of a base skill that appends a tackle to a forceful jab.

Engrave
It is an advanced form of a base skill that includes kicks after a flurry of dagger blows to strike at a broader range.

Roundelay
It is an advanced form of Two-Step that appends a whirling slash to victims.

Augments

Watchfulness
It halves the severity of wounds you sustain whist your blade is sheathed.

Strength/Role

Silent Killer
Assasins are capable of utlizing their shadow abilities to move silenty towards the target and finish them without any sound.

Deadly Toolkit
It consists of deadly poison,toxins that can paralyze,explosives as well.They use all these items to get the job done.

Weapon Masters
They are considered very dangerous in fights due to their access to a wide range of deadly weapons.

Mystic Archer

They are equipped with magic bows that they use to weave sorcery into every shot from their blow and always hit the target. They can also blend sorcery into their daggers as well making them deadly in both situations. Primary weapons of choice are the Daggers/Staff and secondary are the Magic Bows.

Dagger Skills

Biting Wind
Your character dashes past the target with blades extended, delivering slashes that can be followed with further attacks on contact.

Sunburst
Your character, kicking downward, plunges the blades into the earth, channeling magick so that a pillar of flame erupts directly ahead.

Staff Skills

Frazil
It creates a concentrated field of cold around the user that freezes solid whatever enemies it touches.
Once cast the mage will hold up his or her staff and any enemies that are in range will be frozen.

The area of cold effect will last for around 30 seconds, but the mage cannot make any other attacks during this time. The mage can walk but not sprint. If the mage casts another spell the effect will end.

Levin
It smites the enemy from above with tongues of lightning. Especially effective at driving foes out of hiding.

Bow Skills

Seeker Bolt
It fires magickal arrows that seek out their targets. Up to five foes can be targeted at once.

Core Skills

Engrave
It is an advanced form of a base skill that includes kicks after a flurry of dagger blows to strike at a broader range.

Roundelay
It is an advanced form of Two-Step that appends a whirling slash to victims.

Strength/Role

Seeking Shots
The enchanted shots are capable of following and tracking enemies and strike them even if they run.

Mytical Daggers
Their daggers are blended with sorcery allowing them to magically attack and destory their targets.

Magic Arrows
This allows them to fire magic bows without the need of any quiver.

Mystic Knight

They are the masters of sword and sorcery. They can deal significant damage to their enemies with the enchanted weapons and also defend themselves with their magic shields from the most deadly attacks. Primary weapon of choice is Sword/Mace, and the secondary is the Magic shield.

Sword Skills

Broad Cut
It cuts a broad Swath with the blade while falling back to avoid attacks. Same as the Fighter skill Broad Cut.

Sky Dance
Your character leaps into the air then kicks into a powerful forward charge, delivering a powerful slash.

Staff Skills

Frazil
It creates a concentrated field of cold around the user that freezes solid whatever enemies it touches.
Once cast the mage will hold up his or her staff and any enemies that are in range will be frozen.

The area of cold effect will last for around 30 seconds, but the mage cannot make any other attacks during this time. The mage can walk but not sprint. If the mage casts another spell the effect will end.

Levin
It smites the enemy from above with tongues of lightning. Especially effective at driving foes out of hiding.

Magick Shield

Icecounter
It sends foes staggering back when the user blocks an attack. A perfect block conjures a blast of ice that freezes foes.

Thundercounter
It sends foes staggering back when the user blocks an attack. A perfect block calls down a bolt of lightning, electrifying foes.

Holycounter
It sends foes staggering back when the user blocks an attack. A perfect block fires off enemy-seeking blasts of holy light.

Darkcounter
It sends foes staggering back when the user blocks an attack. A perfect block conjures a dark pall that afflicts enemies with Torpor.

Core Skills

Dire Onslaught
It is an advanced form of a base skill adding a new pattern to chains of sword slashes.

Takedown
It is an advanced form of a base skill that appends a tackle to a forceful jab.

Augments

Fortitude
It reduces damage sustained from physical attacks.

Strength/Role

Deadly Enchantments
All the weapons of the companions can be enchanted at once by the Mystic Knight who solely is capable of doing it.

Battle Magick
They can cast powerfull magic attacks even while wearing heavy armor as well as weilding swords and maces.

Stalwart Defense
They can protect themselves with the larg magickal shields against the most punishing enemy attacks. Shields can also be imbued with magickal energy that can suprise the enemies that attack them.