Dragon’s Dogma Vocations Guide – Skills, Roles and Augments

By   /   4 years ago

Vocations are basically identifying the gameplay style of your game, and the weapons that you can use. You can choose between different vocations in the game as long as you unlock them with Discipline Points; making them your temporary choices as you progress through the game.

Each vocation has its own separate ranking system so you don’t have to worry about losing the progress that you made with a particular vocation if you wish to change it. There are a total of nine vocations divided into three groups with each having its strengths, weaknesses as well as skills.

For more help on Dragon’s Dogma, read our Stats Growth and Augments Guide.

Table of Contents

Basic Vocations

Advanced Vocations

Hybrid Vocations

Basic Vocations

You can choose between them at the start of the game when you wake from Dragon’s attack on Cassardis. You won’t be able to get a chance to change vocations until after you deliver the special gift to Gran Soren so choose carefully which class you want to play with.


Mages can rain down fire upon their foes and keep themselves alive with their own magical abilities. Staff is the primary weapon for Mage.

Staff Skills

It is a ball of fire that can engulf both the target and enemies in the surrounding and explode on contact.

It will freeze any enemy it touches by creating a concentrated field of cold around the Mage.

It will smite the enemy from above with tongues of lightning. Especially effective at driving foes out of hiding.

It invokes a magickal sigil which clears the following from those who enter: Posion, Torpor, Silence, Burns, and Frostbite.

Fire Boon
It launches a bolt of magic that enchants an ally’s weapon with fire.

Fire Affinity
It is an advanced form of Fire Boon that augments the enchantment’s duration as will as the recipient’s magick.

Ice Boon
It launches a bolt of magic that enchants an ally’s weapon with ice.

Thunder Boon
It launches a bolt of magic that enchants an ally’s weapon with thunder.

Thunder Affinity
It is an advanced form of Thunder Boon that augments the enchantment’s duration as will as the recipient’s magick.

Holy Boon
It launches a bolt of magic that enchants an ally’s weapon with holy light.

Dark Boon
It launches a bolt of magic that enchants an ally’s weapon with darkness.

It can ignite the adversaries without any problem by generating a towering wall of flame.

It generates a giant spire of ice that can serve as a stepping stone.

It conjures a whip-like bolt of lightning capable of damaging foes.

It sends forth tendrils of dark energy that can bind a foe for a time.

It invokes a magickal aura around the user that silences foes who enter.

It invokes a magickal aura around the user that blinds foes who enter.

It is a basic healing spell.

Core Skills

It is an advanced form of a base skill that mitigates gravity’s pull, enabling a gentle landing even from great heights.

Mage Augments

It amplifies your magic when you stand at death’s door.

It reduces cumulative damage when you are debilitated by the Five Archmagicks.


Mages can heal the wounds and cure with their abilities.

Offensive Magic
Mages are deadly when it comes to casting abilities that can cause walls of fire,ice storms etc.

They can also enchant weapons by using their masteries of elemental magic and expose enemy weakness.


They are a great balance between offense as well as defense as they are equipped with a sword and shield. Primary weapon of choice is the sword while the secondary is the shield.

Sword Skills

Blink Strike

Burst Strike
It is an advanced form of Blink Strike honed to travel greater distances.

Broad Cut
It cuts a broad swath with the blade while falling back to avoid attacks.

Broad Slash
It is an advanced form of Broad Cut. The user may fall back to the right or left while cutting a broad swath with the weapon.

It plants the blade into the earth at one’s feet. Though its range is limited the force behind the thrust is great.

Tusk Toss
It traces a grand skyward arc with the blade, sending lightweight foes into the air.

Antler Toss
It is an advanced form of Tusk Toss able to light even heavier foes aloft. It can strike foes multiple times midair.

Compass Slash
It spins with blade extended, drawing a deadly circle especially effective when surrounded. Employable while under attack.

Full Moon Slash
It is an advanced form of Compass Slash gifted with a broader reach and the ability to hit multiple times.

Skyward Lash
It looses a flurry of skyward slashes well-suited to bringing flying foes to ground. Most often used against Harpies, but also useful for flying bosses.

Flesh Skewer
It thrusts the blade into the target’s body, pinning them in place while raining further blows upon them.

Soul Skewer
It is an advanced form of Flesh Skewer that binds the target for longer while visiting more blows upon them.

Hindsight Slash
It ducks backward before charging into to deliver a slashing blow. Using it as an evasive maneuver increases its power.

Hindsight Sweep
It is an advanced form of Hindsight Slash that becomes even stronger as attacks are evaded.

Stone Will
It hardens the flesh allowing the user to stand firm against all aattacks at take less damage for a time.

Steel Will
It is an advanced form of Stone Will that remains active for a longer period of time.

Legion’s Bite
It unleashes a swift, powerful and broad-reaching onslaught employable even while under attack. Requires much Stamina.

Shield Skills

Shield Strike
It strikes a foe with the shield, causing little damage but forcing the target to drop his or her guard.

Shield Storm
It is an advanced form of Shield Strike that deploys more quickly, shrinking the user’s window of vulnerability.

It launches allies into the air using the shield. A supporting technique for tandem moves.

Shield Summons

Shield Drum
It is an advanced form of Shield Summons that carries further, drawing the ire of more distant enemies.

Cymbal Attack
It unleashes a barrage of strikes using the shield.

Sheltered Spike
It unleashes a flurry of stabbing attacks while maintaining the user’s guard from all quarters save the rear.

Sheltered Assault
It is an advanced form of Sheltered Spike that appends still more strikes to the onslaught.

Perfect Defense
It guards against all manner of attacks, no matter the properties of the shield in use.

Divine Defense
It is an advanced form of Perfect Defense that greatly decreases Stamina usage.

Core Skills

Dire Onslaught
It is an advanced form of a base skill adding a new pattern of chains of sword slashes.

It is an advanced form of a base skill that appends a tackle to a forceful jab.

Controlled Fall
It tucks the body into a tight roll when falling, mitigating harm.

It is an advanced form of a base skill that deflects attacks back toward the assailant.

Fighter Augments

It halves the stamina consumed when you lift objects or grapple-hold opponents.

It grants you the energy to carry additional weight.

It facilitates easier escapes from battle.

It allows you to more easily perform perfect blocks, just as foes strike.

It provides a surge in strength when you stand at death’s door.


Fighters are deadly with their swords as they can dash attack by reducing the gap between enemies and take them out behind their shields.

They can tank a wide range of incoming attacks and after that deal damage from further away.

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