Two Worlds 2 Spells Crafting Guide


In Two Worlds 2 one needs a combination of cards to caste the respective spells. Every spell requires atleast two cards. One is for effects while other is the Carrier card for the particular action. Then there are some modifiers which increase the effectiveness of your spell move.

The strength of each spell depends on the number of cards you are using for a particular spell which in turn is dependent on the number of available slots. More the slots, more cards you can use to strengthen your attack. Number of available slots can be increased as you acquire skills progressively.

Two Worlds 2 Spells Crafting Guide

Effect Cards

These cards impart special effects to your spells. There are 15 of them In 5 groups. Each group contains 3 variants of the same type of effect.

Air
It has three variants: Air, Life and Lightning

Earth
Variants include Stone, Earth and Undead.

Fire
It includes Fire, Power and Force

Water
Water, Ice and Psyche are included.

Necro
Features Poison, Corpse and Decay.

Carrier Cards

These cards decide the action of your spell. There are six different carrier cards that are featured in Two Worlds 2.

Altar
An altar is created. Effects are dependent on the other cards used in the combination.

Area Effect
The effect area range is 4m.

Enchant
You can see the effect on the target and you gain bonus.

Missile
You can fire missiles with a certain speed. Speed can be increased using more cards.

Summon
You can summor a pet after 3rd level.

Trap
You can set traps for enemies. Traps last for 60 seconds.

Modifiers

These cards can be used to modify your spells. Homing, Ricochet and Spray are only available when you use missile carrier card.

Damage
This card will allow you to inflict damage.

Homing
This modifier makes missiles chase the target.

Protection
This modifier can change the effect of your spell into some positive spell like healing.

Ricochet
Missiles bounce off to affect multiple targets.

Spray
Multiple missiles can be fired at the same time.

Time
It increases the lasting time of your spell.

So now that you know about the role of each card, you can make combination of your own, i.e Carrier+Effect or Carrier+Effect+Modifiers can be used in various combination to make different spells.

Multiple modifiers can be used which ultimately will increase the effectiveness of your spell. You can also combine the spells so that they are launched simultaneously to cause more damage. The combined spell sections are only allowed with Altar, Missile and Trap.

Two Worlds 2 Unique Spells

These are some distinct spells with unique names.

Heal
Enchant+Life

Shock
Area effect+Lightning+Damage

Phoenix
Enchant+Life+Damage+Time+Protection

Invisibility
Enchant+Air+Time

Lightning Shield
Area effect+Lightning+Damage+Time+Protection

Static Field
Area effect+Lightning+Damage+Time

Fire Blast
Area effect+Fire+Damage

Fire Bolt
Missile+Fire+Damage

Confusion
Enchant+Psyche+Time+Protection

Ice Bolt
Missile+Ice+Damage

Eye for an Eye
Enchant+Power+Time+Damage

If you have any other suggestion in making different spells, do share with us. In case you are struggling with the game, you can refer to our Two Worlds 2 Walkthrough Guide.

By Ali Asif

Being the managing editor, Ali manages a lot of the editorial duties as well as publishing stories for you. A long-time gamer, his favorite game series is the Gears of War but when he's not gaming he likes to kick back with a few popular animes like Naruto.

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    • Jacek

      earth+time+damage+enchant(carrier)- i never found anything that survived this. I named it Stonegrave.

    • BDasher

      I could only add time modifier, although i have damage and spray cards? What to do?

    • dewaine

      i tried alot of these spells but none of them would work?

    • crazyangel

      the anvil shower is air+area effect+time+damage

    • TrevorOhSoCleaver

      I have a few favorites. Meteor shower is usful against mummys and most undead groups alike, such as *Spoiler alert* when u break that
      guy out of jail for resa and you have to teleport to her house.
      Meteor shower:
      fire+missle+homing+spray+damage

      2nd tier:Force+aoe+time+damage

      I made a spell that drops anvils on my enemys heads but dont remeber how to make it if someone can plz help me id appreciate it, also i know of Chain lightning

      Chain lightning:
      1st tier:lightning+missle+damage+spary(2)+homung

      2tier: Air+Aoe+damage+time

    • Will

      Stone Encasement
      -Part 1
      Stone shower: 2 stone golem earth effect cards, 1 area of effect card, 2 time duration cards, and 1 damage card

      *This move alone is fairly powerful

      -Part 2
      Flame Void Missile: (It’s a combo) 1 burning man card, 1 missile card, 1 damage card, and one honing (targeting) card. Then this combined with 1 burning man card, 2 area of effect cards, 1 damage card, and 2 time cards.

      These two spells together encase your opponents in stone, and oftentimes can be a lethal combo.

    • DethIzBliss

      Another 3 good spells are:

      Leech Life (Group)

      Corpse + Damage + Missile + Homing + Spray + Ricochet

      effect : sends multiple spears of spectral damage that home in on its targes and bounce off each one a set amount of times, each hit gives the cast HP. Highly modified, can do 1000 per hit, sending 6 spears out that riccochet 4 times. Highly effective against groups

      Static Field Modified

      First Tier
      Air + Missile + Homing + Damage + Spray

      Second Tier
      Lightning + Area Effect + Damage + Time

      Effect Maxed- Sends out 7 bolts that turn into 6m radius 400 dps lightning bolted areas that last 10+ seconds. Very good to cast before groups get to you, and then watch them run to their deaths.

      Summon Dark Knight
      Decay + Summon + Time

      You can combine with spray as Rothgar mentioned, which can ultimately create 7 lvl 40 dark knights with 90% bonus in hp and dmg who are equipped with swords, axes, spears, and bows. Giving you a variety in your army of minions.

      Hope this helped.

      • Naves

        To let me correct it , you cant summon level 40 knights.Max level is 30 with 25%boost with highest carrier and modifier cards.

    • Rothgar

      I was shown how to make a multi bolt summons and a fire or ice storm spell. First tier is missle carrier and fire or ice effect. Add damage mod, homing mod, and a few of the multi shot mods. Then second tier can be ice or fire again and then use either the summons carrier or the AOE carrier. Add damage mod and if your using it as a summons you can extend the time and power of your summoned creatures. Hope this makes sense, Im still learning the game.