Fallout New Vegas Guide to Attributes and Skills


Two types of statistics define your character in Fallout New Vegas, and that are attributes and skills. Your character’s attributes are represented by the acronym S.P.E.C.I.A.L. and determine the value of your derived statistics as well as the starting value of your skills.

There are other statistics as well like Health, Radiation Resistance, Inventory Carry and similar, which are derived from these two. Your skills determine your abilities like Lock Picking, Sneaking and Weapon Usage.

Your skills and attributes in Fallout New Vegas will also determine which Fallout New Vegas Perks, will be available to you as you level up. Read Fallout New Vegas Attributes and Skills Guide below to get a general idea about attributes and skills.

Fallout New Vegas Attributes Guide

S.P.E.C.I.A.L. stands for your character’s seven primary attributes, which are, Strength, Perception, Endurance, Charisma, Intelligence, Agility and Luck. You will start by distributing points to these attributes before you make your way to Mojave Wasteland, while creating your character.

Depending on the way, you want to play the game, set the values of these attributes.

Strength
Strength affects your Melee Weapon Skill, Unarmed Skill, Inventory Carrying Weight, Melee Combat Damage and Weapon Effectiveness.

Perception
Perception affects your Explosive Skill, Lockpick Skill, Energy Weapon Skill, Overall Accuracy and Compass Range.

Endurance
Endurance affects your Unarmed Skill, Survival Skill, Hit Points, and Resistance.

Charisma
Charisma affects your Barter Skill, Speech Skill and Companion nerve.

Intelligence
Intelligence affects your Science Skill, Repair Skill, Medicine Skill, and the number of skill points you will gain on leveling up.

Agility
Agility affects your Guns Skill, Sneak Skill, Walking Speed and Action Point Regeneration.

Luck
Luck affects all of your skills and mostly critical hit success rate.

Fallout New Vegas Skills Guide

Since Fallout New Vegas S.P.E.C.I.A.L. attributes determine the starting value of your skills, if you have the attributes set, it will help you focus on the skills which are most important to you.

Also when creating the character you may have the opportunity to tag 3 skills (as per Fallout 3, since its the same engine, we are assuming this feature will be retained) you feel are most important, which will give your character extra points in that skill.

You will have several opportunities to improve on your skills and attributes throughout the game so its better not to set any skill to the max at start.

Barter (Charisma)
Barter skill will effect your transactions, the higher the skill, the lower the prices of items you buy.

Energy Weapons (Perception)
Energy Weapons skill measure your efficiency with weapons that use energy as ammunition source.

Explosives (Perception)
How easily you can disarm a mine, how effectively you can use any explosive weapon like mines, grenades, missile launcher etc.

Guns (Agility)
This skill determines your effectiveness with any weapon that uses conventional ammunition.

Lockpick (Perception)
This Skill dictates how effectively you will be able to open locked doors and containers.

Medicine (Intelligence)
Medicine skill points determines how many hit points you will recover when you use stimpack, and the effectiveness of Rad-X and RadAway.

Melee Weapons (Strength)
This skill determines your effectiveness with any melee weapon.

Repair (Intelligence)
Repair skills allow you to repair and maintain your weapons/apparel. Also enables you to create items and guns ammunition at reloading benches.

Science (Intelligence)
Enables you to hack restricted computers, and recycle energy weapon ammunition at work benches.

Sneak (Agility)
The higher this skill, the easier it is to sneak and do your job undetected. You can steal, pick pocket and attack while sneaking to get your opponent in one hit.

Speech (Charisma)
Speech skill will dictate your influence on other via dialogues. The higher this skill, more influential you are. If this skill is high, you can get useful information otherwise people won’t share with you.

Survival (Endurance)
Increases the hit points you receive from food and drinks. It also helps you to create consumable items at camp fires.

Unarmed (Strength/Endurance)
Determines your effectiveness in hand to hand combat and with weapons like Brass Knuckles, Power Fists, and Displacer Gloves that can be used in hand to hand combat.

Don’t forget to read our Fallout New Vegas Guide series, for more information about Fallout New Vegas Perks, Fallout New Vegas Character Traits and Statistics, and also our Fallout New Vegas Walkthrough Guide.

By Zawad Iftikhar

Zawad is the lead editor of SegmentNext. He primarily manages what gets published on the site. He is a finance student and PC games enthusiast.


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    • King

      I barely cared about Charisma in F3. But I hear this time around it will be more important, like giving your companion stat bonuses.