Warhammer 40,000: Inquisitor – Martyr Guide – Crusader, Assassin, Psyker (Weapons, Subclasses, Powers, Attributes)

The Warhammer 40,000: Inquisitor – Martyr Guide is for the core concepts and mechanisms at play in the Diablo-inspired Warhammer 40,000: Inquisitor – Martyr. We will detail the Perks, Skill Trees, and Attributes associated with each class type of character.

Warhammer 40,000: Inquisitor – Martyr Guide

At the start of the game, you will be having certain perks based on the class you choose. The perk you unlock initially is unique to each class. As you progress through the game, you unlock more perks adding up to a total of 3 slots for perks.

These unlocked perks will not be exclusive to a class you can have multiple characters level up to get these perks equipped.

This brings us to an important piece of info: Attributes, Skill Points, and Perks can be shared or used by all characters on a single account of the player. This lets you focus on multiple characters without having any restriction or drawback. Below you can find the different classes of characters along with their subclasses, Attributes, and Perks.


The class deals with three main attributes throughout its progression. The Accuracy attribute increases the damage for both melee and ranged attacks while the Bloodlust attribute will boost both the Adrenaline and Critical Hit chance.

The Survival stat boosts HP, defense and increases the chances of successfully dodging and evading attacks.

Crusader can choose from three subclasses: Assault, Tactical, and Heavy Gunner. All are focused to be up front on the battlefield and deal damage up close.

The Assault class starts off with the Rabble Slayer perk that allows you to deal 20% more damage when you are surrounded by 3 or more enemies. The paths you can go down in the skill tree for this class include close combat, hit point, and defense.

The Tactical class can deal 20% more ranged damage when moving for the duration of 2 seconds after the player has stopped. You can develop the skills by going down the ranged combat, support, movement, and single-target DPS.

Finally, we have the Heavy Gunner class with their Exalted Crusader where damage is incriminated by 5% for each kill for a total of 5 seconds.

You can improve the ranged combat, support, defense and area of effect attributes by going down the respective skill trees.

The Crusader class has a variety of weapons at their disposal including melee weapons like chainsaw, two variations of Warhammer, two variations of an ax, a power sword, storm shield for defense, and an Eviscerator.

For close and ranged firearms, he can use a ton of pistols and rifles to do the job. These include the Plasma and Grav Pistol, the grenade launcher, shotgun, and bolt-gun just to name a few.

Lastly, for the purpose of creating total destruction, you have the heavy weapons with the likes of the heavy flamer, heavy bolter, plasma cannon, and multimelta.


The class carries the same unlockable and upgradeable attributes as that of the Crusader class. The Accuracy, Survival and Bloodlust attributes, if developed, will improve qualities in battle.

Three available subclasses for Assassin exist. The first of these, the Infiltrator is given a boost of 3 points to his evasion or dodge stat for every stealth kill he performs for 10 seconds.

He can improve his abilities by improving the close combat, support, hitpoint and defense stats.

The Sniper is similar to the Tactical subclass of the Crusader. He can deal 20% more damage when he executes someone while moving. Improving skills improve ranged combat, single-target DPS, aimed shots, and movement.

Finally, the Eradicator is granted the Tactical Mastery skill that allows him to reload every time he swaps weapons and also reduces his unique skill cooldown by 50%.

Going down the ranged combat, an area of effect, critical strikes, and defense skill tree helps him improve.

In the melee class, Assassin can use the powerful Death Cult blades, the power sword and chainsword, arc blade, and null rod.

He can use the same pistols that the Crusader can, the Laspistol, Auto Pistol, and Inferno Pistol also come in handy. No difference between the choices of rifles either between the two of these classes.

They can equip Lasgun, Plasma Gun, Melta Gun, and Autogun and more. Finally, 4 Snipers are available for use: the standard sniper rifle, Longlas Rifle, Needler Sniper, and Exitus Rifle.


A Psyker can increase his damage output by progressing in the Force attribute. His Resilience Level will indicate how much resistant he is to Warp and an improvement in Resilience will increase HP and suppression.

The Psy Focus is a unique attribute that increases the severity of critical strikes and max warp heat.

The Empyreanist can increase the damage of his max warp heat by 20% through Mind Rift. Going down the skill paths Ranged Combat, Area Effects, Psychic Debuffs, and Psychic Combat improves the subclass.

Aetherwalker will be able to deal 20% more damage on each buff applied on him thanks to his Anointment skill. You can unlock skill trees: Close Combat, Hit Point, Psychic Debuffs, and Psychic Combat.

Finally, the Scryer can take advantage of every kill he performs for 5 seconds because it grants him 20% more movement speed through Blood Driven.

You can unlock skills Ranged Combat, Single DPS, Psychic Combat, Movement by following the skill tree to improve the character.

His melee weapons include a biomantic sword, a Pyrokinetic Staff, Aether blade and some powerful rods like Force, Warp, and Telekinetic.

For ranged encounters, Psyker can use the same pistols as that Crusader and Assassin including Grav Pistol, Plasma Pistol, and Bolt Pistol.

In addition to the weapons and skills at disposal, the Psyker can also make use of his mage-style abilities or powers. These come with four categories: Biomancy, Pyromancy, Divination, and Telekinesis.

This is all we have in our Warhammer 40,000: Inquisitor – Martyr Guide. If there is anything else that you would like to add, let us know in the comments section below!

Contributor at SegmentNext.