Mass Effect Andromeda Combat Guide to help you learn everything you need to know about the game’s combat along with our tips and strategies.
There are a lot of changes made to Mass Effect Andromeda Combat. The combat is not only a tad fast-paced and more punishing than its predecessors but also has a whole lot of changes.
For more help on Mass Effect Andromeda, check out our Crafting Guide, Melee Combat Guide, and Loadouts Guide.
Mass Effect Andromeda Combat Guide
In our Mass Effect Andromeda Combat Guide, we’ve detailed everything you need to know about combat, combos, combat changes, and other tips and strategies.
Mass Effect Andromeda Combat – Changes
It goes without saying that the combat in Mass Effect Andromeda is faster and more punishing than ever before. Probably one of the biggest changes made to the game’s combat system is the automatic cover system.
Whenever your character is behind a solid object, he/she will automatically take cover without the need of pressing a button. Since taking cover is automatic, you need to be really careful with your movement and where you decide to take cover.
While in cover, you can also blind fire from behind it – something that Gears of War fans will enjoy. In the latest iteration, the only way to pause the combat is by opening up the Weapon Wheel. The squadmate command keybinds, however, are still a thing.
Mass Effect Andromeda Combat – Weapons
In Mass Effect Andromeda, you start with a melee weapon and two holsters. However, you should also be able to unlock additional holsters using the Combat Fitness passive skill.
Weapons in the game are divided into four categories i.e. pistols, shotguns, assault rifles, and sniper rifles. Since there is no concept of class restriction, each and every weapon is available to everyone. However, this isn’t the only available division.
Mass Effect Andromeda are also divided on the basis of their origins i.e. Milky Way Weapons, Remnant Weapons, and Heleus Weapons. Then there are weapon mods which can be applied to gain various boosts and bonuses.
Remnant Weapons use beams, can overheat, and dish out a constant rate of fire. Milky Way Weapons, on the other hand, use ammo, are good against non-shielded enemies. Finally, Heleus Weapons are plasma-based weapons with slow rate of fire and can be charged.
Another thing you should be familiar with is weight limit. When equipped with Heavy Weapons, you’ll recharge your skills slowly.
Mass Effect Andromeda Combat – Combos
In Mass Effect Andromeda, there are four types of primers and a single detonator. Combos are basically divided into two stages i.e. priming and detonating. The type of effect that triggers after detonation depends on the type of primer used.
In this section of the guide, I’ve detailed all the different types of primers at your disposal:
- Fire – Sets Enemies on Fire
- Cryo – Freezes and Slows Enemies
- Tech – An Electrical Discharge that Stuns Enemies
- Biotic – A Massive AOE blast that Knocks up Enemies
One of the most important aspects of Mass Effect Andromeda is to execute combos in order to control the field.
Mass Effect Andromeda Combat – Replenishing Powers, HP, & Ammo
In Mass Effect Andromeda, HP is replenished by red-circled supply caches scattered all across the game world. In addition to this, charged powers must also be replenished before they could be used again.
In order to recharge these powers, you need to look for supply caches with lightning-symbols on them. As for normal boxes, they contain ammunition.
Mass Effect Andromeda Combat – Jump Jet
Jump Jet is another cool tool at your disposal in Mass Effect Andromeda. You can use this tool both offensively and defensively, depending on the situation. There are a number of things you can use while using the jet.
While using the jump jet, you cannot only use your weapons, but also use powers and perform a landing melee attack that deals an incredible amount of damage.
Mass Effect Andromeda Combat – Difficulty Settings
It goes without saying but the game’s combat can change depending on the difficulty setting you play on. There are 5 difficulty settings to choose from. These difficulty settings are:
- Narrative – Pure focus on story and less on combat
- Casual – Players who have experienced shooters before
- Normal – Players with shooter and RPG experience before
- Hardcore – Veteran fans of shooters
- Insanity – The ultimate challenge
This is all we’ve on our Mass Effect Andromeda Combat Guide. If there’s anything else you’d like to add, let us know in the comments section below!