Embermage belongs to powerful spellcaster classes in Torchlight 2. These ranged magic users use frost, fire, and lightning attacks with various skills. To maximize damage, invest points in upgrading Focus and for boosting survivability, invest in Vitality.
This Embermage build is best for crowd control and solo running, making it best for endgame. So, without further ado, let’s get straight to the build in Torchlight 2.
Embermage Skills
Inferno Skills | Immolation Aura (10/15) |
Passive Skills | Charge Mastery (15/15), Elemental Attunement (15/15), Fire Brand (15/15) |
Frost Skills | Frost Phase (1/15), Elemental Boon (15/15), Ice Prison (1/15) |
Passive Skills | Ice Brand (15/15) |
Storm Skills | Prismatic Bolt (15/15), Death’s Bounty (15/15) |
Passive Skills | Lightning Brand (15/15) |
For the inferno skills, we have used Immolation Aura at rank 10 to give damage to enemies within a 3-meter radius. The Charge Mastery skill lets you charge faster and last longer; the Elemental Attunement inflicts elemental effects on nearby enemies; and lastly, Fire Brand does additional fire damage.
Moving next to Frost Skills, upgrading Elemental Boon to rank 15 increases elemental damage and resistance for up to 12 meters. The Frost Phase teleports you within a 2.5-meter radius, and the Ice Prison traps enemies inside ice pillars and reflects damage. We have used the Ice Brand skill for the passive skill in this tier, which boosts the Ice Damage.
Lastly, in the shock/storm skill section, we recommend upgrading Prismatic Bolt to rank 15 to widen the attack radius on nearby enemies and increase damage potential. Death’s Bounty again at rank 15 to prevent the usage of potions for health regeneration. We have chosen the Lightning Brand to boost the lightning damage for the passive skill.
Embermage Stats
Embermage is a spellcaster class, so we need to invest maximum points in Focus stat to maximize damage and a few points in Vitality to max out block chance. Strength and Dexterity are not important stats for this class.
Embermage Equipment/Gear
Wand | The Earth Dies Screaming |
Physical Armor | Emberweave Boots Sodalis Pantaloons Emberweave Chest Armor Emberweave Helm Emberweave Shoulders Frost Tide |
Necklace | Crackledoom |
Ring | Ratchet Ring Babbage Ring |
Belt | Belt of Magus |
Shield | The Critical Factor |
Starting with The Earth Dies Screaming legendary wand to reduce damage intake by 5% and boost 10% on all kinds of damage. The Emberweave Armor Set protects against all kinds of damage and Crackledoom to boost the vitality attributes.
The rings increase overall damage on ice and electricity, and the Belt of Magus increases your chances of having 35% extra electric damage.