Best Alternate Signs In The Witcher 3

Alternate Signs in The Witcher 3 can make Geralt look super cool in fights.

Just like in the previous games, Geralt can cast five magical signs in The Witcher 3: Wild Hunt known as Aard, Igni, Axii, Quen, and Yrden. They all have their own uses, and most players are probably going to advance through the main storyline without noticing that each sign in The Witcher 3 has a more powerful alternate version to unlock.

There are five of these alternate signs or sign abilities in The Witcher 3, one for each sign, and they all add some extra effects, such as staggering or trapping enemies, protecting you from all sides, and more.

How to unlock and use Alternate Signs

The ability to use Alternate Signs in TW3 can be unlocked after you spend 6 or more Ability Points in the Signs skill tree. There is no restriction on which sign you can use the Ability Points, but it is wise to spend it on the sign that you want to use later.

To activate Alternate Sign mode in The Witcher 3, you need to put it in the empty slot of the Active Skill Tree. Geralt will then be able to use whatever alternate sign you have put in the skill slot. After equipping the alternate sign, you need to use it from the Radial Signs menu.

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With the next-gen update for The Witcher 3, you can enable Quick Sign Casting in Options (under Gameplay) and then hold down a sign’s key to enable Alternate Signs mode and use the alternate version without having to switch from the radial menu.

The Witcher 3: Best Alternate Signs to invest in

While there are other sign abilities in The Witcher 3 that you can upgrade to improve a sign, the alternate signs change the function drastically, making them better upgrades than others. Below are our recommendations of which sign ability upgrades to unlock and the benefits of each alternate sign.

Aard Sweep (Aard)

Aard is one of the best signs to be used by Geralt. It uses the Telekinetic Blast of Energy to push enemies out of the way in a 360-degree radius.

Aard delivers a blast in a certain area; usually, that is a few feet in front of Geralt. But the alternate version of the Sign now allows him to blast away enemies all around him. This is particularly useful when you are being ganged up on by a bunch of enemies and need some breathing room. Geralt can then approach the enemies who have been knocked down and finish them off using his sword.

RanksEffects
Level 1All opponents are affected by Aard that are under a certain radius. Increased combat stamina regeneration by 1.5/s
Level 2All opponents are affected by the Aard with 17% lesser chance of complete knockdown.Increased combat stamina regeneration by 1/s
Level 3All opponents are affected by the Aard with 17% lesser chance of complete knockdown. Increased combat stamina regeneration by 1/s

The higher the Aard Sweep level is, the higher your odds are of knocking down an enemy. The same phenomenon goes for how long the enemies stay knocked down.

To save your stamina fighting a pack of enemies, you can use Aard Sweep to break the pack. Once the pack is broken down, you can then easily knock down individual enemies and finish off using finishing moves.

Puppet (Axii)

Axii is a magical sign that allows Geralt to mentally influence his targets. Outside of combat, it is used in persuading targets to do certain tasks. But in combat, it can momentarily stun enemies.

In battle, everyone wants extra sets of hands to help them fight. With the help of Alternate Axii, you can turn your enemies into your allies who will fight their comrades instead of you.

Puppet works by releasing a mental wave that would trick enemies using telepathy. The illusion works on both humans and monsters which convinces them to fight alongside Geralt. The effect of Puppet will last until you attack the tricked enemy accidentally.

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In case the Puppet alternate Axii sign doesn’t work, make sure you have Delusion unequipped. You can only either use Puppet or Delusion. If a target is under the influence of Puppet, their eyes will glow white.

It’s like setting off a grenade within a pack of enemies that softens them up before you jump into the fray. When the enemies’ health pool is almost depleted, you can easily jump in and finish them off.

RanksEffects
Level 1The targeted opponent becomes an ally and inflicts 60% more damage. Increased combat stamina regeneration by 1.5/s
Level 2Targeted opponent becomes ally and inflicts 40% more damage. Increased combat stamina regeneration by 1/s
Level 3Targeted opponent becomes ally and inflicts 60% more damage. Increased combat stamina regeneration by 1.5/s

The higher your puppet level is, the deadlier your newly made ally will be.

Firestream (Igni)

Gamers have had a deep love for flamethrowers in video games which allow them to release a stream of fire to burn their enemies. You wouldn’t expect a game like The Witcher 3 to have something like a flamethrower, but with the alternate version of the Igni Sign, you now do.

Using Igni, you can normally blast or ignite any target with the help of Pyrokinetic Burst. The sign can be used for anything from lighting a torch to more advanced things like dispersing a group of enemies.   

If you upgrade Igni to its alternate form, you can get the Firestream which converts into basically a flamethrower. Instead of a single blast, Geralt releases a sustained flow of flame from his hand, burning his enemies to a crisp. It is especially effective on enemies which are weak to fire.

Regardless of the damage over time, the enemies can avoid Firestream by moving out of the way.

RanksEffects
Level 1A continuous stream of fire is emitted that damages the opponents. Increased combat stamina regeneration by 0.5/s
Level 2A continuous stream of fire is emitted that damages the opponents. Stamina cost is reduced to 25%Increased combat stamina regeneration by 1/s
Level 3A continuous stream of fire is emitted that damages the opponents. Stamina cost is reduced to 50%Increased combat stamina regeneration by 1.5/s

The only downside is that the stamina starts depleting as soon as you start using Firestream. The stamina bar works as a fuel bar for Firestream, and once it is fully depleted, you will no longer be able to use it until it is refilled.

Active Shield (Quen)

The Quen is a magical sign deployed by Geralt to have a protective field around him. Quen can really make a difference by protecting you from all incoming attacks when you are low on health. But its defense is limited as it breaks with a few hits.

However, with the Active Shield alternate version of Quen, Geralt has a stronger defense and can convert the damage received into Vitality. Geralt’s stamina will be utilized to maintain the shield and block hits. Once it is fully depleted, the shield will break until you have stamina again.

You can move around with Active Shield but will be limited to walking. Geralt, however, cannot attack until Active Shield effects wear off.

RanksEffects
Level 1Active shield would not use stamina. Damage on the shield would restore the player’s Vitality.Increased combat stamina regeneration by 1.5/s
Level 2An active shield is formed. Damage on the shield would restore the player’s Vitality. Increased combat stamina regeneration by 0.5/s
Level 3Active shield would not use stamina. Damage on the shield would restore the player’s Vitality. Increased combat stamina regeneration by 1.5/s

Quen can become the difference in life or death when fighting high-level monsters. You can simply cast Quen whenever you are rounded up or in a bad spot.

Magic Trap (Yrden)

Yrden is a magical trap that is used by Geralt which will essentially immobilize or slow down the enemy once it is inside. It is particularly useful when fighting ghosts and wraiths and makes them vulnerable to sword attacks.

When Yden is upgraded to the Magic Trap, you can start damaging the enemy by zapping it.  

Magic Trap will be rendered unaffected when the enemy manages to escape from the sign area. To make it more effective, try to deploy Magic Trap in small, enclosed spaces.

RanksEffects
Level 1Opponents within a 14-yard radius become slow and take damage. Any projectile passing through the radius is destroyed. Increased combat stamina regeneration by 1.5/s
Level 2Opponents within a 14-yard radius become slow and take damage. Any projectile passing through the radius is destroyed. Increased combat stamina regeneration by 1.5/s
Level 3Opponents within a 14-yard radius become slow and take damage. Any projectile passing through the radius is destroyed. Increased combat stamina regeneration by 1.5/s

Just like any other sign, Magic Trap also needs time to recharge before being deployed again. If you want to give your enemies a quick death within Magic Trap, the damage done to the enemy can also be boosted as you level up.

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