How To Use The Tri-Stringer In Splatoon 3

The new Splatoon 3 brings loads of new features to the colorful franchise, including new weapons such as the Tri-Stringer....

The new Splatoon 3 brings loads of new features to the colorful franchise, including new weapons such as the Tri-Stringer. It boosts your combat skills in every direction and is a better weapon when compared to the already existing Charger weapon.

New weapons sometimes become hard to understand, and to become a master of such weapons, one must understand the weapon as a whole.

Hence, the following guide will explain how to use the Tri-Stringer in Splatoon 3.

What’s the Tri-Stringer?

The Tri-Stringer is a newly introduced weapon in the new Stringer class, having bow-and-arrow-style armament. You can inflict damage horizontally and vertically with your projectiles.

It can fire three quick rounds to blast enemies while also allowing you to do charged shots that provide more accuracy and ink coverage. The Tri-Stringer is an excellent weapon against players using shields or who are generally trying to take cover.

The weapon is very effective at close ranges as the projectiles inflict substantial damage on enemies.

How to master the Tri-Stringer in Splatoon 3

Tri-Stringer is possibly one of the most recommended weapons in both PvP and PvE modes. It has a good range and with a broad horizontal attack added to the mix, the weapon has the ability to deal damage without the need for much precision compared to most ranged weapons.

Tri-Stringer will be most suitable for players when used for charged shots. Therefore, when attacking the target, hold the shoot button for a couple of seconds to increase the damage output while at the same time decreasing the projectile spread.

This Stringer variant possesses three attacks in its arsenal: Basic Tri-Shot, Charged Tri-Shot, and Jumping Tri-Shot. To master these maneuvers, you can head over to the main tower for practice.

When executing the Basic Tri-Shot, tap ZR to fire three quick rounds of ink in one direction. Also, when holding the ZR seconds before its release, the shots will have more precision added to them.

The Charged Tri-Shot is a fairly easy attack to perform. Simply tap and hold ZR to execute it. Once the attack is charged, release the trigger to shoot projectiles that explode in contact with the target.

Lastly, to use the Jumping Tri-Shot, simply jump when firing to turn the horizontal attacks into vertical and gain more precision to the attack that deals more damage to a single target more than any other attack in Splatoon 3.

How the Tri-Stringer works in Splatoon 3

Tri-Stringer is a weapon that offers versatility to its players in different ways. You can use the weapon for quick shots by tapping the ZR button, covering the area in front of you.

You can also use Tri-Stringer to engage in long-range combats and pull back on the string while holding the ZR button. You can have two types of charges, one for mid-range and one for long-range. Your long-range shot will be more accurate, whereas medium-range shots lack accuracy.

Tri-Stringer works best if you know archery skills and understand the weapon’s mechanics to make it work. If you master the weapon using the information mentioned earlier, then you could make this weapon deadly for your foes.

Tri-Stringer strengths and weaknesses

When it comes to the strength of the Stringer, it excels in long range. Its shots can cover a lot of ground both horizontally and vertically. These shots explode to cover significant ground with ink. Therefore, you can employ the Tri Stringer to target fleeing enemies.

However, the Tri Stringer isn’t without its flaws and weaknesses. For starters, it takes some time to charge up; while you’re charging, you’re vulnerable.

Also, during the charge, enemies can approach you leaving you to use shots at close range that are not that effective.

Best gear and abilities to use with Tri Stringer

A number of abilities can be used alongside the Tri Stringer. Here’s the list of best abilities to use with Tri Stringer in OW2.

Ink Resistance Up
This ability provides you the perk of reduced damage while also significantly enhancing your mobility when walking through enemy ink.

Ink Saver (Main)
This helps to reduce the amount of ink your main weapon consumes.

Ink Saver (Sub)
This helps to reduce the quantity of ink consumed by your sub-weapon.

Quick Super Jump
This ability can boost the Super Jump speed.

Run Speed Up
This ability can come in handy in Inkling or Octoling form and can help you with the movement speed.

Special Charge Up
This ability is a pretty straightforward one and it increases the special-gauge fill rate.

Sub Power Up
This can be used to upgrade your sub-weapon

Swim Speed Up
It can help to increase movement speed in swim form.

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