Pathfinder: Wrath of the Righteous Best Builds Guide

One of the interesting yet challenging parts in Pathfinder: Wrath of the Righteous is character creation and builds. Your end mission is clear but you’ve to forge your own path to glory by making the right choices. That’s where our guide comes in, to help you choose by suggesting some great builds to use in Pathfinder Wrath of the Righteous!

Pathfinder: Wrath of the Righteous Best Builds

Character creation in Pathfinder WotR is very flexible as players have many options to choose from. Each choice has an effect on your character and game. Choosing the right combo of Attributes, Skills, Class etc. will help you a lot during your journey.

We have listed down some Pathfinder: Wrath of the Righteous builds with all the important information to help you get your desired results.

Wandering Marksman Hunter Build

A Ranged build is preferred for this class. Proficient with all weapons, shields and armor except heavy stuff.

Race: Human/Dwarf
Background: Nomad

Ability points

Ability Name Points
STR 8
DEX 20
CON 10
INT 12
WIS 16
CHA 8

Leveling Guide

Level Special
1 Animal Companion, Animal Focus, Nature Sense
2 Precise Companion
3 Planned Distraction
6 Self-reliance
8 Second Animal Focus
9 Emergency Swap
10 Raise Animal Companion
15 Imminent Attack
17 One with the Wild
20 Master Hunter

Allocating Skills

  • Athletics
  • Stealth
  • Knowledge (World)
  • Lore (Nature)
  • Perception
  • Persuasion

Others

Feat: Animal companion – Boar

Spells: Hurricane Bow

Alignment: Any

Traditional Monk Build

They are proficient with bare fists and other weapons. They are a very fast and durable class.

Race: Human

Background: Oblate Acolyte

Ability points

Ability Name Points
STR 14
DEX 16
CON 16
INT 7
WIS 14
CHA 9

Leveling Guide

Level Special
1 Monk Proficiencies, Improved Unarmed Strike, Improved Strike, AC bonus, Stunning Fist, Monk Bonus Feat, Flurry of Blows
2 Monk Bonus Feat, Evasion
3 Ki Pool, Ki Strike – Magic, Fast Movement
4 Stunning Fist: Fatigue, Still Mind
5 Style Strike, Purity of Body
6 Monk Bonus Feat, Ki Power: Wholeness of Body
7 Ki Strike – Cold Iron and Silver
8 Stunning Fist: Sicken, Abundant Step
9 Improved Evasion, Style Strike
10 Monk Bonus Feat, Ki Strike – Lawful, Diamond Body
12 Diamond Soul
13 Style Strike
14 Monk Bonus Feat, Quivering Palm
16 Ki Strike – Adamantine
17 Style Strike
18 Monk Bonus Feat
20 Ki Power: Perfect Self

Allocating Skills

  • Athletics
  • Mobility
  • Stealth
  • Knowledge (World)
  • Lore (Religion)
  • Persuasion
  • Perception

Others

Feat: Unarmed Strike

Second Feat: Two weapon Fighting

Monk bonus Feat: Dodge

Spells: Irori

Alignment: Any

Warrior of the Holy Light Paladin Build

Healing and causing huge damage against evil are the two best things Paladins are good at. Their expertise is not limited to the one mentioned only. This class is reliable as they are proficient with armors and heavy stuff too.

Race: Human/Half-elf
Background: Craftsman Smith

Ability points

Ability Name Points
STR 16
DEX 10
CON 16
INT 12
WIS 8
CHA 16

Leveling Guide

Level Special
1 Deity Selection, Paladin Proficiencies, Alignment Restriction, Smite Evil
2 Divine Grace, Lay on Hands – Others
3 Aura of Courage, Divine Health, Mercy
4 Smite Evil – Additional Use, Channel Positive Energy, Power of Faith
5 Divine Bond
6 Mercy
7 Smite Evil – Additional Use
8 Aura of Resolve, Power of Faith
9 Mercy
10 Smite Evil – Additional Use
11 Mark of Justice
12 Mercy, Power of Faith
13 Smite Evil – Additional Use
14 Shining Light
15 Mercy
16 Smite Evil – Additional Use, Power of Faith
17 Aura of Righteousness
18 Mercy
19 Smit Evil – Additional Use
20 Holy Champion, Power of Faith

Allocating Skills

  • Athletics
  • Knowledge (World)
  • Lore (Religion)
  • Persuasion

Others

Feat: Armor Focus – Heavy Army Focus

Spells: Torag

Alignment: Lawful Good

Master of All Build

They are good with simple weapons and light armor. This class is a master of skill checks.

Race: Half-Elf
Adaptability: Skill Focus – Knowledge (World)
Racial Heritage: Base
Background: Osirion Historian

Ability points

Ability Name Points
STR 14
DEX 18
CON 13
INT 16
WIS 9
CHA 8

Leveling Guide

Level Special
1 Sneak Attack, Trapfinding, Rogue Proficiencies, Weapon Finesse, Bardic Knowledge
2 Evasion, Rogue Talent
3 Danger Sense, Finesse Training, Skill Focus
4 Debilitating Injury, Uncanny Dodge, Rogue Talent
5 Sneak Attack
6 Danger Sense, Rogue Talent
7 Sneak Attack
8 Improved Uncanny Dodge, Rogue Talent
9 Danger Sense, Skill Focus
10 Advanced Talent, Rogue Talent
11 Finesse Training, Sneak Attack
12 Rogue Talent, Danger Sense
13 Sneak Attack
14 Rogue Talent
15 Skill Focus, Danger Sense
16 Rogue Talent
17 Sneak Attack
18 Rogue Talent, Danger Sense
19 Sneak Attack, Finesse Training
20 Master Strike, Rogue Talent

Allocating Skills

  • Mobility
  • Trickery
  • Stealth
  • Knowledge (Arcana)
  • Knowledge (World)
  • Perception
  • Persuasion

Others

Feat: Two weapon fighting

Deity: Pharasma

Alignment: Neutral

Deliverer Build

This class maintains a good balance between High damage and high burst. They are good with light to medium weapons.

Race: Human/Half-Ore/Half-elf

Background: Varisian Explorer

In the case of Half-elf or Half-ore choose Racial Heritage–Base.

Ability points

Ability Name Points
STR 14
DEX 20
CON 14
INT 12
WIS 8
CHA 8

Leveling Guide

Level Special
 1 Slayer Proficiencies, Studied Target, Deity Selection
 2 Determined Zeal
 3 Sneak Attack
 4 Slayer Talents
 5 Studied Target
 6 Slayer Talents, Sneak Attack
 7 Studied Target (Swift)
 8 Slayer Talents
 9 Sneak Attack
 10 Studied Target, Advanced Talents, Divine Anathema
 12 Slayer Talents, Sneak Attack
 13 Slayer’s Advance
 14 Slayer Talents, Quarry
 15 Studied Target, Sneak Attack
 16 Slayer Talents
 17 Slayer’s Advance
 18 Slayer Talents, Sneak Attack
 19 Improved Quarry
 20 Studied Target, Slayer Talents, Master Slayer

Allocating Skills

  • Mobility
  • Trickery
  • Stealth
  • Perception
  • Persuasion

Others

Feat: Weapon Finesse

Second Feat: Two-weapon fighting

Deity: Pharasma

Alignment: Neutral Evil

Unsworn Shaman Build

Race: Human

Background: Nomad

Ability points

Ability Name Points
STR 10
DEX 10
CON 10
INT 12
WIS 19
CHA 16

Leveling Guide

1 Spirit Animal, Simple Weapon Proficiency, Armor Proficiency (Light Armor), Armor Proficiency (Medium Armor)
 6 Wandering Spirit

Allocating Skills

  • Knowledge (Arcana)
  • Lore (Nature)
  • Lore (Religion)
  • Persuasion

Others

Feat: Spell Focus

Second Feat: Spell Penetration

Spirit Animal: Hare Familiar

Deity: Gozreh

Alignment: Any

Empyreal Sorcerer build

They are really proficient with light weapons. They focused heavily on fire damage.

Race: Human/Half elf
Background: Oblate – Acolyte

Ability points

Ability Name Points
STR 8
DEX 16
CON 8
INT 12
WIS 20
CHA 10

Leveling Guide

Level Special
 1 Detect Magic, Sorcerer Bonus Feat, Cantrips, Sorcerer Proficiencies, Empyreal Bloodline, Heavenly Fire, Bloodline Arcana, Class Skill – Lore (Religion)
 3 Bless, Celestial Resistances
 5 Resist Energy
 7 Protection from Energy, Bloodline Feat Selection
 9 Remove Curse, Channel Positive Energy
 11 Flamestrike
 13 Bloodline Feat Selection, Dispel Magic Greater
 15 Banishment, Conviction, Wings
 17 Sunburst
 19 Bloodline Feat Selection, Summon Monsters IX
 20 Ascension

Allocating Skills

  • Knowledge (Arcana)
  • Lore (Religion)
  • Persuasion
  • Use Magic Device

Others

Feat: Spell Focus

Second Feat: Spell penetration

Spells: Magic Missile and Summon Monster I

Deity: Nethys

Alignment: Neutral

Proclaimer Build

They can handle any weapon even the heaviest things in the game.

Race: Human/Dwarf/Asimars
Background : Oblate – Acolyte

Ability points

Ability Name Points
STR 17
DEX 13
CON 16
INT 10
WIS 14
CHA 10

Leveling Guide

Level Special
 1 Deity Selection, Weapon Focus, Blessings, Sacred Weapon
 2 Cleanser of Evil
 3 Bonus feat
 4 Sacred Weapon, Zone of Sanctification
 6 Bonus feat
 7 Cleanser of Evil, Zone of Sanctification
 8 Sacred Weapon
 9 Bonus feat
 12 Bonus feat, Sacred Weapon
 13 Cleanser of Evil, Zone of Sanctification
 15 Bonus feat
 16 Sacred Weapon
18 Bonus feat
 19 Cleanser of Evil, Zone of Sanctification
 20 Aspect of War, Sacred Weapon

Allocating Skills

  • Athletics
  • Lore (Religion)
  • Persuasion

Others

Feat: Toughness

Second Feat: Warrior Priest

Deity: Shelyn

Blessings: Luck and Protection

Alignment: Neutral Good

Elemental Specialist Build

Race: Elf
Racial Heritage: Base
Background: Nexian Scholar

Ability points

Ability Name Points
STR 8
DEX 18
CON 8
INT 20
WIS 10
CHA 10

Leveling Guide

Level Special
 1 Arcane bond, cantrips, Detected Magic, Wizard Bonus Feat, Specialist School – Evocation, Wizard Proficiencies, Opposition School, Focused Element
 5 Wizard Bonus Feat
 10 Wizard Bonus Feat
 15 Wizard Bonus Feat
 20 Wizard Bonus Feat

Allocating Skills

  • Knowledge (Arcana)
  • Knowledge (World)
  • Lore (Nature)
  • Lore (Religion)
  • Persuasion

Others

Feat: Greater Spell Focus

Arcane Bond: Duck Familiar

Opposition School: Conjuration

Focus Element: Fire

Spells: Burning Hands, Flare Blunt, Snowball and Summon Monster I

Deity: Any

Alignment: Neutral

Mad Dog Build

Race: Human
Background: River Kingdoms Daredevil

Ability points

Ability Name Points
STR 20
DEX 12
CON 16
INT 10
WIS 8
CHA 8

Leveling Guide

Level Special
 1 Fast movement, Barbarian Proficiencies, Animal Companion
 2 Pack Tactics
 3 Trap sense +1
 4 Rage power, Rage
 5 Ferocious Fetch
6 Trap sense +2
 8 Rage power
 9 Trap sense +3
 10 Damage reduction 1/—
11 Greater rage
12 Rage power, trap sense +4
 13 Damage reduction 2/—
 14 Throat Cutter
 15 Trap sense +5
16 Damage reduction 3/—, rage power
 17 Tireless rage
 18 trap sense +6
19 Damage reduction 4/—
20 Mighty rage, rage power

Allocating Skills

  • Athletics
  • Mobility
  • Lore (Nature)
  • Perception

Others

Feat: Endurance

Second Feat: Toughness

Animal companion: Giant Centipede

Deity: Gorum

Grenadier Build

Race: Human/Half Lings/Elf
Background: Alkenstar Alchemist

Ability points

Ability Name Points
STR 10
DEX 16
CON 8
INT 20
WIS 10
CHA 10

Leveling Guide

Level Special
1 Throw Anything, bomb 1d6, mutagen, Martial Weapon Proficiency, Alchemist Proficiencies
2 Discovery, Alchemical Weapon, Precise Bomb
3 Bomb 2d6
4 Discovery
5 Bomb 3d6, poison resistance +2
6 Discovery, Directed Blast
7 Bomb 4d6
8 Discovery, poison resistance +4
9 Bomb 5d6
10 Discovery, Staggering Blast
11 Bomb 6d6
12 Discovery
13 Bomb 7d6
14 Discovery, persistent mutagen
15 Bomb 8d6
16 Discovery
17 Bomb 9d6
18 Discovery
19 Bomb 10d6
20 Discovery

Allocating Skills

  • Trickery
  • Knowledge (Arcana)
  • Knowledge (World)
  • Lore (Nature)
  • Perception
  • Persuasion
  • Use Magic Device

Others

Feat: Ability Focus- Bombs

Second Feat: Extra Bombs

Spells: True Strike, Bomber’s Eye, Cure Light Wounds, Dismiss Spell and Sheild.

Deity: Abadar

Alignment: Neutral

Flame Dancer Build

Race: Human/Elf/Halfling/Asimar
Background : River Kingdoms Daredevil

Ability points

Ability Name Points
STR 8
DEX 16
CON 8
INT 12
WIS 10
CHA 20

Leveling Guide

Level Special
 1 Bard Proficiencies, Cantrips, Inspire Courage, Bardic Knowledge, Detect Magic
 2 Bard Talent, Well-Versed
 3 Fire Dance
 5 Fascinate, Inspire Courage
6 Bard Talent, Fire Dance
7 Bardic Performance (Move Action)
 8 Fan the Flames
 9 Inspire Greatness
 10 Jack of All Trades, Bard Talent
11 Inspire Courage, Fire Dance
12 Soothing Performance
 13 Bardic Performance (Swift Action)
 14 Bard Talent
 15 Inspire Heroics
 17 Inspire Courage
 18 Bard Talent
20 Deadly Performance

Allocating Skills

  • Mobility
  • Trickery
  • Lore (Nature)
  • Perception
  • Persuasion
  • Use Magic Device

Others

Feat: Point Blank Shot

Second Feat: Lingering Performance

Spells: Cure Light Wounds

Deity: Abadar

Alignment: Neutral Good

Pure Zen Archer Build

Race: Mongrelman
Background: Monk (Zen Archer)

Ability Points

Ability Name Points
STR 22
DEX 20
CON 14
INT 11
WIS 20
CHA 09

Leveling Guide

Level Special
1 Zen Archer Proficiencies, Improved Unarmed Strike, Improved Strike, AC bonus, Perfect Strike, Flurry of Blows, Zen Archer Bonus Feat
2 Zen Archer Bonus Feat, Way of the Bow
3 Ki Pool, Ki Strike – Magic, Fast Movement, Point Blank Master, Zen Archery
4 Stunning Fist: Fatigue, Ki Power, Still Mind
5 Ki Arrows
6 Ki Power, Zen Archer Bonus Feat
7 Ki Strike – Cold Iron and Silver
8 Stunning Fist: Sicken, Ki Power
10 Ki Strike – Lawful, Zen Archer Bonus Feat
12 Ki Power
13 Bomb 7d6
14 Ki Power, Zen Archer Bonus Feat
16 Ki Strike – Adamantine, Ki Power
18 Ki Power, Zen Archer Bonus Feat
20 Ki Power: Perfect Self

Allocating Skills

  • Mobility
  • Athletics
  • Persuasion
  • Lore (Religion)
  • Knowledge (World)
  • Perception
  • Stealth

Others

Feat: Improved Unarmed Strike, Combat Reflexes

Second Feat: Rapid Shot, Improved Abundant

Spell: Divine Favor

Deity: Iomedae

Rowdy Rogue Build

Race: Human
Background: Rogue (Rowdy)

Ability Points

Ability Name Points
STR 22
DEX 18
CON 12
INT 14
WIS 22
CHA 10

Leveling Guide

Level Special
1 Sneak Attack, Trapfinding, Rogue Proficiencies, Vital Strike, Vital Force
2 Evasion, Rogue Talent
3 Danger Sense, Sneak Attack
4 Delilitating Injury, Uncanny Dodge, Rogue Talent
5 Sneak Attack
6 Danger Sense, Rogue Talent, Improved Vital Strike
7 Sneak Attack
8 Improved Uncanny Dodge, Rogue Talent
9 Danger Sense, Sneak Attack
10 Advanced Talent, Rogue Talent
11 Sneak Attack, Greater Vital Strike
12 Rogue Talent, Danger Sense
13 Sneak Attack
14 Rogue Talent
15 Sneak Attack, Danger Sense
16 Rogue Talent
17 Sneak Attack
18 Rogue Talent, Danger Sense
19 Sneak Attack
20 Master Strike, Rogue Talent

Allocating Skills

  • Mobility
  • Athletics
  • Persuasion
  • Perception
  • Trickery

Others

Feat: Point Blank Shot

Second Feat: Combat Reflexes, Deceitful

Spell: Haste

We have only mentioned a few key Feats for the Rowdy Rogue build but it lets you choose many others so; you are free to tailor your character according to your playstyle.

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