Best New World Life Staff Builds for PvP and PvE

Life Staff is a Focus-scaled weapon in New World. This base weapon is presently the only available healing weapon that consists of two skill trees, Healing, and Protector. In this guide, we’ll be looking at the New World Best Life Staff Builds.

New World Life Staff Builds

Best Life Staff Weapon Combinations

Starting off with the most common Life Staff Combination, Life Staff and Rapier. Just like the Hatchet, Life Staff also requires and lacks crowd control and pairing it with Rapier can complete that task for Life Staff.

Secondly, we have Ice Gauntlet. Again, for crowd control, this is probably the best pairing for the Life Staff as this frost weapon provides good crowd control to anything it’s paired with.

Life Staff Attribute Scaling

Primarily, the Life Staff scales with Focus, providing it with improved mana efficiency and healing. To scale damage with Focus, you must use an Amber gem as it converts weapon damage to nature damage thus converting the damage to scale with Focus.

Best Life Staff Perks

While the skills and masteries selected in the Life Staff builds below are good enough on their own, having the right perks on your gear can make them even better.

Below we have mentioned some of the best perks to look out for when using the Life Staff in New World

Fortifying Sacred Ground: allies standing in Sacred Ground gain Fortify for 5s, increasing their damage absorption.

Energizing Splash of Light: allies hit with Splash of Light gain Stamina.

Accelerating Light’s Embrace: anyone below full health gains bonus movement speed when hit with Light’s Embrace.

Revitalizing Beacon: using Beacon increases self-heal for 12s making it easier to regenerate your health and focus on allies.

Best Life Staff Gems

In New World, there are many different kinds of Gems. Gems are basically free upgrades that give your character more benefits, and they’re highly crucial for your build. However, depending on whether you use the gem in your armor or weapon, each gem gives somewhat different advantages.

Most gems are irrelevant on a Life Staff since healing is slightly different. As a result, there are only two possible healing gem choices.

Amber Gem

The Amber gem is one of the most suitable New World gems for a Life Staff since it converts nature damage and scales with focus. It is beneficial to players that choose the Protection spec, particularly those who employ the Beacon skill.

Diamond Gem

Diamond Gem is another fantastic gem for a Life Staff build. When your HP is at 100%, you will receive additional healing from all sources.

Strength and Weaknesses

Strengths

  • Strong healer for allies and the holder
  • Removes debuffs
  • Basic Attacks (without Mana) after a single Mastery Point.

Weaknesses

  • Scales with focus
  • Deals lesser damage
  • Possesses a single damaging ability

Life Staff Ice Gauntlet PvE Build

Best Life Staff Masteries

Sacred Ground

This Ability creates a healing area on the ground that lasts for 15 seconds. It heals 20% per second, depending on the weapon damage of the staff.

Passive Skills to Unlock in Order

  • Holy Ground: Regenerate Stamina and Mana 100% Faster whilst standing in Holy Ground.
  • Blessed: While Allies are in Sacred Grounds, incoming healing is increased by 50%.

Splash of Light

Using this Ability, you along with your allies within 100m radius will get healed for 60% weapon damage.

Passive Skills to Unlock in Order

  • Shared Recovery: Each healed ally having less than 50% health grants you’re an additional 5% max mana.
  • Purify: A single debuff is deducted by Splash of Light upon healing an ally.

Light’s Embrace

This Ability is used for healing target for 80% weapon damage and adds 30% more per buff on the target.

Passive Skills to Unlock in Order

  • Inspire: Target gets an additional 25% stamina upon healing with Light’s Embrace.

Best Ice Gauntlet Masteries

Ice Storm

Ice storm is a ranged attack that deals 16% weapon damage for the next 0.26 seconds. Additionally, it slows down the opponents inside a 5-meter radius frosted area

Passive Skills to Unlock in Order

  • Weakening Gust: Incoming Damage is increased by 10% for 3 seconds. Specifically for enemies who are trapped in Ice Storm below 50% Health.
  • Storm Summoner: Ice storm mana cost is decreased by 80% at full mana.
  • Punishing Storm: Increase damage by 10% per enemy in Ice Storm.

Ice Shower

Summons a shower of Ice that creates a frosted area of about 1 meter by 5 meters. Enemies that will enter it will be stricken by Frostbite. Frostbite roots the enemy for 1 second, immobilizing and slowing them for about 50%.

This status remains on the enemy for 3 seconds after they leave the frosted area. Ice shower has a lifetime of 4 seconds.

Passive Skills to Unlock in Order

  • Enduring Shower: Increase Ice Shower duration to 7 Seconds.
  • Quick Shower: When entering Ice Shower, speed of yourself and allies is increased by 25% for 2 seconds
  • Frigid Showers: Frostbite applies Rend on target, reducing their defense by 10%

Ice Pylon

This ability is used for planting a Pylon that shoots ice projectiles at the target within a 20m range dealing 50% weapon damage upon hit.

Passive Skills to Unlock in Order

  • Great Pylon: Used against slow enemies by increasing damage caused by Ice Pylon by 10%.
  • Pylon Regen: Puts health back to normal 5 seconds after taking damage.
  • Pylon Dodge: Increase rate of fire for 3 seconds by dodging.
  • Pylon Refresh: Successful Ice Pylon hit increases its lifetime for 1 seconds and upto 45second max.

General Passives

  • Desperate Speed: After 3 consecutive light attacks, gain 15 mana
  • Sacred Protection: When wielding the life staff, increase the amount of incoming healing to all allies for 5%.
  • Divine Blessing: Healing an ally below 50% grants 30% increased healing speed
  • Absolved: Light and Heavy Attacks no longer consume mana.
  • Blissful Touch: Healing passes through allies and heals 20% (depending on the weapon’s damage).
  • Revitalize: Life staff’s cooldown is reduced by 10% if healing an enemy with health below 50%
  • Intensify: Heavy attacks gives increased healing by 10% for 10 seconds.
  • Bend Light: After dodging, your heals are 20% more effective.
  • Protectors Strength: Possessing a buff, heal 10% more.
  • Spirits United: Add mana regeneration for you along with your allies for 3%.
  • Protector’s Touch: Light and Heavy attacks of your Life staff grant 15% more fortify for 3 seconds. Incoming damage is also reduced.
  • Critical Rejuvenation: Recover 15 mana after hitting an enemy with a critical hit.
  • Critical Frost: Increase Critical chance by 20% if an enemy is hit by Frostbite or is within a frozen area.
  • Heavy Freeze: If target is standing in Ice storm or have frostbite, Heavy attacks will root them that lasts for 1 second.
  • Defiant Freeze: Casting an Ice spell grants an Ice hardened layer on you, granting 20% fortify for 2 seconds.
  • Empowered Frost: In a Frosted Area, regain 3 mana per spell cast.

Life Staff Ice Gauntlet PvP Build

Best Life Staff Masteries

Sacred Ground

Create a healing area on the ground that lasts for 15 seconds. It heals 20% per second, depending on the weapon damage of the staff.

Passive Skills to Unlock in Order

  • Holy Ground: Regenerate Stamina and Mana 100% Faster whilst standing in Holy Ground.
  • Blessed: While Allies are in Sacred Grounds, incoming healing is increased by 50%.

Light’s Embrace

This Ability is used for healing target for 80% weapon damage and adds 30% more per buff on the target.

Beacon

Shoot out a pillar of light that deals 146% weapon damage on an enemy. It attaches itself to a target and heals nearby allies for 20% of the weapon’s damage for 10 seconds.

Passive Skills to Unlock in Order

  • Infused Light: Beacon’s area of effect is 50% larger.
  • Radiance’s Blessing: Beacon lasts 5 seconds longer

Best Ice Gauntlet Masteries

Ice Storm

Ice storm is a ranged attack that deals 16% weapon damage for the next 0.26 seconds. Additionally, it slows down the opponents inside a 5-meter radius frosted area

Passive Skills to Unlock in Order

  • Weakening Dust: Incoming Damage is increased by 10% for 3 seconds. Specifically for enemies who are trapped in Ice Storm below 50% Health.
  • Storm Summoner: Ice storm mana cost is decreased by 80% at full mana

Ice Shower

Summons a shower of Ice that creates a frosted area of about 1 meter by 5 meters. Enemies that will enter it will be stricken by Frostbite. Frostbite roots the enemy for 1 second, immobilizing and slowing them for about 50%.

This status remains on the enemy for 3 seconds after they leave the frosted area. Ice shower has a lifetime of 4 seconds.

Passive Skills to Unlock in Order

  • Enduring Shower: Increase Ice Shower duration to 7 Seconds.
  • Quick Shower: When entering Ice Shower, speed of yourself and allies is increased by 25% for 2 seconds
  • Frigid Showers: Frostbite applies Rend on target, reducing their defense by 10%

Entombed

Using this skill, you entomb yourself in ice to increase Mana regen. The tomb is active for 10 seconds and opponents can easily get it destroyed before you can even reach the 10-second mark.

Passive Skills to Unlock in Order

  • Strengthened Tomb: Increases defense by 25% for 3 seconds after breaking out of entombed.
  • Cleansing Tomb: Cleanse all debuffs after breaking out of entombed

General Passives

If you have any remaining mastery points for Ice Gauntlet, focus them on the following passives in the order given below

  • Critical Rejuvenation: Recover 15 mana after hitting an enemy with a critical hit.
  • Cold Reach: Increase Damage of both light and heavy attacks by 15% for targets farther than 15 meters.
  • Energized Critical: At full stamina, increase the critical damage of ice spells by 15%.
  • Critical Frost: Increase Critical chance by 20% if an enemy is hit by Frostbite or is within a frozen area
  • Quick Frost: In a Frosted Area, speed is increased by 10%
  • Empowered Frost: In a Frosted Area, regain 3 mana per spell cast.
  • Refreshing Frost: Reduce all active cooldowns for ice abilities by 20% when casting an ability on a frosted area.
  • Defiant Freeze: Casting an Ice spell grants an Ice hardened layer on you, granting 20% fortify for 2 seconds.
  • Absolved: Light and Heavy Attacks no longer consume mana.
  • Blissful Touch: Healing passes through allies and heals 20% (depending on the weapon’s damage).
  • Desperate Speed: After 3 consecutive light attacks, gain 15 mana
  • Revitalize: Life staff’s cooldown is reduced by 10% if healing an enemy with health below 50%
  • Enchanted Justice: When hit in a battle, a healing aura is activated for you and your allies. This 4m aura heals for 6 seconds, each second healing about 10% based on the staff’s weapon damage.
  • Intensify: Heavy attacks gives increased healing by 10% for 10 seconds.
  • Divine Blessing: Healing an ally below 50% grants 30% increased healing speed
  • Bend Light: After dodging, your heals are 20% more effective
  • Protector’s Touch: Light and Heavy attacks of your Life staff grant 15% more fortify for 3 seconds. Incoming damage is also reduced

Life Staff Hatchet PvE Build

Best Life Staff Masteries

Sacred Ground

This Ability creates a healing area on the ground that lasts for 15 seconds. It heals 20% per second, depending on the weapon damage of the staff.

Passive Skills to Unlock in Order

  • Holy Ground: Regenerate Stamina and Mana 100% Faster whilst standing in Holy Ground.
  • Blessed: While Allies are in Sacred Grounds, incoming healing is increased by 50%.

Splash of Light

Using this Ability, you along with your allies within 100m radius will get healed for 60% weapon damage.

Passive Skills to Unlock in Order

  • Shared Recovery: Each healed ally having less than 50% health grants you’re an additional 5% max mana.
  • Purify: A single debuff is deducted by Splash of Light upon healing an ally.

Light’s Embrace

This Ability is used for healing target for 80% weapon damage and adds 30% more per buff on the target.

Passive Skills to Unlock in Order

  • Inspire: Target gets an additional 25% stamina upon healing with Light’s Embrace.

Best Hatchet Masteries

The Hatchet skill tree is divided into two parts, Berserker and Throwing. Below we’ve given the required Active skills and the passives that you need to unlock.

Berserk

An Active skill used for activating Berserk Mode for 20 seconds, dealing +20% on all attack types. The mode itself lasts of a total of 12 seconds and its cooldown is triggered once Berserk ends.

Passive Skills to Unlock in Order

  • On the Hunt: Increases 20% movement speed while in Berserk mode.
  • Berserking Refresh: Regain parts of your health back every 4 seconds to a max of 30% HP, while in Berserk.
  • Berserking Purge: Upon triggering Berserk, remove all Crowd Control Effects.
  • Uninterruptable Berserk: During Berserk, your attacks can’t be interrupted.

Raging Torrent

This Active Skill allows you to carry out four quick attacks, each dealing 90% weapon damage.

Passive Skills to Unlock in Order

  • Aggressive Approach: Receive Haste and increase 20% movement speed for 6 seconds upon damaging the opponent with Raging Torrent.
  • Final Blow: At the end of Ragin Torrent, press the light attack button to deal 120% weapon damage.

Feral Rush

Lunge towards your enemy and hit them with a double hatchet slash that stuns them. The first hit deals 100% weapon damage, while the weapon damage for the second hit is 115%.

Passive Skills to Unlock in Order

  • Dispatch: Feral Rush deals an additional 20% damage if the target is below 30% health.

General Passives

  • Absolved: Light and Heavy Attacks no longer consume mana.
  • Blissful Touch: Healing passes through allies and heals 20% (depending on the weapon’s damage).
  • Desperate Speed: After 3 consecutive light attacks, gain 15 mana
  • Revitalize: Life staff’s cooldown is reduced by 10% if healing an enemy with health below 50%
  • Enchanted Justice: When hit in a battle, a healing aura is activated for you and your allies. This 4m aura heals for 6 seconds, each second healing about 10% based on the staff’s weapon damage.
  • Defy Death: Avoid death and become immortal for 3 seconds upon taking lethal damage from attacks that drop your HP to zero.
  • Fortifying Strikes: Fortify is granted upon hitting the same target with 3 light attacks, increases 15% damage absorption for 3 seconds.
  • Relentless Fury: After a successful Heavy attack: gain Empower granting a 30% damage increase for 3 seconds or after 4 attacks.
  • Accumulated Power: After you make 3 successful light attacks to the same target, you gain Empower.

Life Staff Hatchet PvP Build

Best Life Staff Masteries

Sacred Ground

Create a healing area on the ground that lasts for 15 seconds. It heals 20% per second, depending on the weapon damage of the staff.

Passive Skills to Unlock in Order

  • Holy Ground: Regenerate Stamina and Mana 100% Faster whilst standing in Holy Ground.
  • Blessed: While Allies are in Sacred Grounds, incoming healing is increased by 50%.

Light’s Embrace

This Ability is used for healing target for 80% weapon damage and adds 30% more per buff on the target.

Beacon

Shoot out a pillar of light that deals 146% weapon damage on an enemy. It attaches itself to a target and heals nearby allies for 20% of the weapon’s damage for 10 seconds.

Passive Skills to Unlock in Order

  • Infused Light: Beacon’s area of effect is 50% larger.
  • Radiance’s Blessing: Beacon lasts 5 seconds longer.

Best Hatchet Masteries

The Hatchet skill tree is divided into two parts, Berserker and Throwing. Below we’ve given the required Active skills and the passives that you need to unlock.

Berserk

An Active skill used for activating Berserk Mode for 20 seconds, dealing +20% on all attack types. The mode itself lasts of a total of 12 seconds and its cooldown is triggered once Berserk ends.

Passive Skills to Unlock in Order

  • On the Hunt: Increases 20% movement speed while in Berserk mode.
  • Berserking Refresh: Regain parts of your health back every 4 seconds to a max of 30% HP, while in Berserk.
  • Berserking Purge: Upon triggering Berserk, remove all Crowd Control Effects.
  • Uninterruptable Berserk: During Berserk, your attacks can’t be interrupted.

Feral Rush

Lunge towards your enemy and hit them with a double hatchet slash that stuns them. The first hit deals 100% weapon damage, while the weapon damage for the second hit is 115%.

Passive Skills to Unlock in Order

  • Dispatch: Feral Rush deals an additional 20% damage if the target is below 30% health.
  • Crippling Strikes: If Feral Rush hits a target in the back, it causes Root, immobilizing the target for 2 seconds.

Rending Throw

Allows you to throw a Hatchet up to 25m which deals approximately110.0% weapon damage and additionally applies rend thus reducing the enemy’s damage absorption by 10% till 10seconds.

General Passives

  • Defy Death: Avoid death and become immortal for 3 seconds upon taking lethal damage from attacks that drop your HP to zero.
  • Fortifying Strikes: Fortify is granted upon hitting the same target with 3 light attacks, increases 15% damage absorption for 3 seconds.
  • Relentless Fury: After a successful Heavy attack: gain Empower granting a 30% damage increase for 3 seconds or after 4 attacks.
  • Accumulated Power: After you make 3 successful light attacks to the same target, you gain Empower.
  • Desperate Refresh: Upon attacking an enemy while you’re below the health of 30%, grants 20% reduction to all cooldowns.
  • Against All Odds: If an enemy is within 5 meters of you, it is dealt with 10% increased base damage.
  • Enraged Strikes: When your opponent is below 30% HP, both your Light and Heavy attacks dish out 20% more damage.
  • Critical Throw: Increases 5% of critical hit chance to all attacks. Additionally allows the hatchet to trigger headshots/ random critical hits when thrown.
  • Rejuvenating Crits: This General passive grants an additional 10% stamina with Critical hits with light attacks and aimed throws.
  • Desperate Speed: After 3 consecutive light attacks, gain 15 mana
  • Sacred Protection: When wielding the life staff, increase the amount of incoming healing to all allies for 5%.
  • Divine Blessing: Healing an ally below 50% grants 30% increased healing speed
  • Absolved: Light and Heavy Attacks no longer consume mana.
  • Blissful Touch: Healing passes through allies and heals 20% (depending on the weapon’s damage).
  • Revitalize: Life staff’s cooldown is reduced by 10% if healing an enemy with health below 50%
  • Intensify: Heavy attacks gives increased healing by 10% for 10 seconds.
  • Bend Light: After dodging, your heals are 20% more effective

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