New World Best Ice Gauntlet Builds

Ice Gauntlet is an Intelligence-based weapon in New World that consists of two skill trees, Ice Tempest, and Builder. When paired with secondary weapons like Rapier, it deals high amounts of damage while dodging the opponent’s attacks. In this guide, we’ll be looking at the New World Best Ice Gauntlet Builds.

New World Best Ice Gauntlet Builds

The Ice Gauntlet is a versatile weapon, mainly used for putting an end to melee opponents and trapping them in a high damaging combo. Pairing it up with a weapon like Rapier can surely increase its attack damage making it a lethal trap combo.

Duelist Ice Gauntlet Build

The Duelist Ice Gauntlet Build is as flashy as its useful when taking on PvP encounters in New World. It provides you with a good amount of mobility and crowd control to deal with your enemies.

You will be pairing the Ice Gauntlet with a Rapier in cases where enemies get too close for comfort. Due to the weapon choices, this build is mainly focused on crowd control instead of outright DPS.

Best Ice Gauntlet Masteries

Ice Storm

Ice Storm is a ranged attack that deals 16% weapon damage for the next 0.26 seconds. Additionally, it slows down the opponents inside a 5-meter radius frosted area

Passive Skills to Unlock in Order

  • Weakening Dust: Incoming Damage is increased by 10% for 3 seconds. Specifically for enemies who are trapped in Ice Storm below 50% Health.
  • Storm Summoner: Ice storm mana cost is decreased by 80% at full mana.
  • Punishing Storm: Increases Damage by 10% for each enemy in Ice Storm.

Ice Shower

Summons a shower of Ice that creates a frosted area of about 1 meter by 5 meters. Enemies that will enter it will be stricken by Frostbite. Frostbite roots the enemy for 1 second, immobilizing and slowing them for about 50%.

This status remains on the enemy for 3 seconds after they leave the frosted area. Ice shower has a lifetime of 4 seconds.

Passive Skills to Unlock in Order

  • Enduring Shower: Increase Ice Shower duration to 7 seconds.
  • Quick Shower: When entering Ice Shower, the speed of yourself and your allies is increased by 25% for 2 seconds
  • Frigid Showers: Frostbite applies Rend on target, reducing their defense by 10%

Entombed

Using this skill, you entomb yourself in ice to increase Mana regen. The tomb is active for 10 seconds and opponents can easily get it destroyed before you can even reach the 10-second mark.

General Passives

Spend your remaining Ice Gauntlet mastery points on the following passive skills to make your build fully utilize the CC advantages ice gauntlet offers

  • Quick Frost: In a Frosted Area, speed is increased by 10%
  • Empowered Frost: In a Frosted Area, regain 3 mana per spell cast.
  • Defiant Freeze: Casting an Ice spell grants an Ice hardened layer on you, granting 20% fortify for 2 seconds.
  • Critical Rejuvenation: Recover 15 mana after hitting an enemy with a critical hit.
  • Cold Reach: Increase Damage of both light and heavy attacks by 15% for targets farther than 15 meters.
  • Energized Critical: At full stamina, increase the critical damage of ice spells by 15%.
  • Gathering Storm: After 3 consecutive light attacks, gain 15 mana
  • Critical Frost: Increase Critical chance by 20% if enemy is hit by Frostbite or is within a frozen area.
  • Heavy Freeze: If hit with Ice Storm or Frostbite, the enemy will be frozen for a duration of 1 second.
  • Ultimate Chill: Ice Abilities chill targets thus increasing incoming damage by 35% for 3 seconds.

Best Rapier Masteries

Evade

Perform a small, reliable sidestep in your current movement direction. Evade provides momentary invulnerability behest of cancelling any activity/attack. Light attacks launched during evade are performed quickly.

Passive Skills to Unlock in Order

  • Breathe In: Gain 20 Stamina upon use.
  • Allegro: Gain 20% increased movement speed for 3 seconds upon use.
  • Adagio: Evading forwards increases your next light attack by 15%. Ends on hit or after by 1 second.
  • Crescendo: Individual Successful light attacks reduce the cooldown of this ability by 30% each.

Riposte

Enter into a defensive stance for 1 second. Attacks from enemies during the stance are automatically countered and stuns the enemy for 1.5 seconds. You are briefly invulnerable upon a successful Riposte.

Passive Skills to Unlock in Order

  • Insult to Injury: If Riposte is triggered successfully, all your attacks become uninterruptable for 3 seconds.
  • Priority: +3 Haste on for 4 seconds on any hit. Can stack up to 5 times.
  • Lasting Consequence: Increase the stun from Riposte to 2 seconds.

Fleche

Leave the ground, lunging forward in a swirling, stabbing motion for 10 meters. It deals 145% weapon damage.

General Passives

Spend a few Rapier mastery points to unlock the following passive skills

  • Desperation: When stamina is below 40%, deal 10% more damage.
  • Controlled Breathing: +3 Stamina on any hit.
  • Perfectionist: Deal 10% more Damage when your health is full.
  • Red Curtains: Critical Strikes reduce cooldowns by 5%
  • Swiftness: Increase Ice Shower duration to 7 seconds.
  • Momentum: Gain increased damage on your next light or heavy attacks after using an ability. Ends on hit or after 3 seconds

Ice and Fire Wizard Build

Combining the powers of both Ice Gauntlet and Fire Staff, this build is sure to wreak havoc on unsuspecting mobs and enemies in the wilds of New World.

With the build we have crafted, your mana troubles will be a thing of the past as you will gain mana every time you dodge in combat. However, keep in mind this build is mainly focused on PvP but can perform adequately in PvE as well.

Best Ice Gauntlet Masteries

Ice Spikes

Creates spikes out of ice that starts from the player and travels outwards in a straight line for 8m. This deals 56% weapon damage except for the final, large spike that deals 157% weapon damage whilst pushing back enemies.

Pressing LMB during the attack will summon the final spike early.

Passive Skills to Unlock in Order

  • Refreshing Spikes: Cooldown of this ability is reduced by 10% if an enemy is hit by the final Spike.
  • Empowered Spikes: When an enemy is below 30% health, the major spike deals an additional 20% damage.
  • Deadly Path: Increases Damage by 10% whilst adding stagger on the path of the spikes. Does not increase the damage of the final spike.
  • Spiky Reach: Ice shards fall on the sides of the Spikes path, covering a wider area. Each shard will have a 6m range and deal 118% weapon damage.

Ice Storm

Ice Storm is a ranged attack that deals 16% weapon damage for the next 0.26 seconds. Additionally, it slows down the opponents inside a 5-meter radius frosted area

Passive Skills to Unlock in Order

  • Weakening Dust: Incoming Damage is increased by 10% for 3 seconds. Specifically for enemies who are trapped in Ice Storm below 50% Health.
  • Storm Summoner: Ice storm mana cost is decreased by 80% at full mana.
  • Punishing Storm: Increases Damage by 10% for each enemy in Ice Storm.

Ice Pylon

This skill creates a 1-meter radius frost area that sanctions frost powers.

Ice Pylon is used for shooting Ice projectiles that deal a total of 50% weapon damage to opponents within the 20-meter range for the next 15 seconds.

Passive Skills to Unlock in Order

  • Greater Pylon: Damage on slowed targets is increased by 10%
  • Pylon Regen: Pylon regenerates to full health 5 seconds after last damage taken
  • Pylon Dodge: Dodging with full stamina increase Ice Pylon’s rate of fire for 3 seconds
  • Pylon Refresh: Successful hit extends Ice Pylon’s life by 1 second

General Passives

Make sure to unlock the following passive skills for Ice Gauntlet in order to get the best out of this build

  • Empowered Frost: In a Frosted Area, regain 3 mana per spell cast.
  • Refreshing Frost: Reduce all active cooldowns for ice abilities by 20% when casting an ability on a frosted area.
  • Critical Rejuvenation: Recover 15 mana after hitting an enemy with a critical hit.
  • Energized Critical: At full stamina, increase the critical damage of ice spells by 15%.
  • Ultimate Chill: Ice Abilities chill targets thus increasing incoming damage by 35% for 3 seconds.

Best Fire Staff Masteries

Fireball

Launch a heavy fireball that deals 140% weapon damage and leave a 3m burning field upon impact. The burning field lasts for 6 seconds (each second dealing 10% weapon damage)

Passive Skills to Unlock in Order

  • Scorched Earth: Fireball’s burning field lasts for 9 seconds
  • Catch: Direct hit grants you 10% of your mana back and reduces the cooldown of your fire staff skills by 7%

Flamethrower

Create a jet of flames from the tip of your staff dealing 34% weapon damage for 6 seconds. Each enemy who is caught in the fire burns; taking 3% weapon damage per second.

Passive Skills to Unlock in Order

  • Fire’s Reach: Increase the range of Flamethrower by 50%.
  • Infernal Flames: Increase its damage by 25%.
  • Pyrodancer: Flamethrower has no cooldown.

Incinerate

Cause a fiery explosion that deals 130% weapon damage and pushes back enemies by 3m. Enemies caught in this explosion are burnt thus taking 3% weapon damage per second (lasts for 6 seconds in total).

General Passives

Spend your remaining Fire Staff mastery points on the following masteries to improve your flame performance

  • Scorched: Each hit of incinerate stacks the burning status.
  • Cauterized Wound: Restore 20% Incinerate damage dealt as health.
  • Flame Out!: Incinerate hits twice
  • Spell Focus: Heavy attacks recover 5% of your max mana on hit
  • Clear Mind: While above 50% mana, you gain 10% increased Empower (Empower equals increased damage)
  • Singe: When you get a critical hit with the Fire Staff, it causes burning. The burning deals 10% weapon damage for 6 seconds
  • Clear Casting: If you haven’t taken damage in 3 seconds, your damage is increased by 10%
  • Spellslinger: Your abilities gain a 15% chance to land a critical strike on the enemy.
  • Flare: Heavy attacks don’t consume mana.
  • Prophet of a Fire God: While holding a staff, your critical strike chance is increased by 20%
  • Runes of Helios: Casting a Fire Spell places a 2m rune on the ground. This increases your spell damage by 30% when standing inside the rune which lasts for 7 seconds.

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