League Of Legends Generated $1.7 Billion Revenue In 2016

SuperData's latest research pointed at high success of popular MOBA game, report mentions that League of Legends generated $1.7 billion in 2016 alone

League of Legends generated $1.7 Billion revenue in 2016 alone, leaving behind every other MOBA (multiplayer online battle arena) game behind. The report came from SuperData’s latest research pointing at climbing curve in revenue of Riot Games for every consecutive year.

See also: Riot Games banes OPL players for League of Legends boosting

On the contrary, other competitor MOBA games like DOTA 2 only made $260 million last year. World of Tanks made $400 million, CrossFire at $1.1 million. Whereas Dungeon Fighter Challenge came closer at $1.1 billion revenue for 2016. Talk about competition and League of Legends nailed every game in its genre.

Dissecting the revenue chart by region of free-to-play-PC-games we get, Asia dominating with $12.5 billion in revenues. On second, Europe is the largest market with $2.8 billion generated. On third, United States with $2.2 billion, Latin America with $900 million. Finally, rest of the world with only $200 million.

Avatar photo

Ali is a passionate RPG gamer. He believes that western RPGs still have a lot to learn from JRPGs. He is editor-in-chief at SegmentNext.com but that doesn't stop him from writing about his favorite video ...