HTC Vive Has Had a Major Technological Breakthrough That Caused Delay

The reason why HTC Vive got delayed is a big, big breakthrough that just had to be incorporated in the headset.

HTC Vive was originally supposed to go for sale in the markets in December 2015, but it was suddenly delayed by the developers. If you have been really pissed at them for this, a new revelation might just make you look at it differently.

The chief executive officer of HTC, Cher Wang, was recently attending a developer event in Beijing, China called Vive Unbound. During his address at the event, he explained that no body wants to but a product if only after a little while they are going to have to replace it with a newer version.

He also boasted that Vive was going to be a very complete product after a “very, very big technological breakthrough” that they have recently come across in the field of virtual reality. Wang said that the breakthrough was big enough to force them to delay the product launch and incorporate the new development into the HTC Vive.

On the topic of not being able to ship the headset at the promised time, he said that “we shouldn’t make our users swap their systems later just so we could meet the December shipping date,” and that it was too big a development to ignore in this build.

However, the downside is that they are not talking about the said breakthrough at all.

Wang was questioned as to what it was, but he decided not to discuss it further. We are expecting that the developers will take to the stage of CES 2016 to show off the new developments that they have made, but don’t blame us if they don’t!

That being said, some images for the HTC Vive development kit two were leaked recently that show a number of improvements over the earlier versions of the DK although it might be too soon to expect this has something to do with the new developments.

Sarmad is our Senior Editor, and is also one of the more refined and cultured among us. He's 25, a finance major, and having the time of his life writing about videogames.