Cory Barlog, the game director of the upcoming God of War game, has said that the God of War camera will be focusing entirely on Kratos, rather than going back to the ways of the old God of War games and having a large number of cinematic pullouts in the game.
Considering the events of the first God of War, with various wars and epic events happening, the camera pulling out to see how small Kratos was physically compared to the events around him was justified back then. However, since the Playstation 4 God of War game is a much more personal game for Kratos (as he comes to terms with his past demons and also bonds with his son Atreus), Barlog has said the camera won’t do those sorts of pullouts now.
However, that doesn’t mean the game is any less epic; Norse mythology is full of giant monsters and big events, and considering what we saw in the God of War trailer at E3 2017, where we saw the World Serpent and Fenrir, this game will be no less epic than the others.
Players will also be able to control the God of War camera in multiple cutscenes, though there will also be areas that the game will take camera control away from you in order to focus on something it wants you to pay attention to.
The ability to mess with the camera brings to mind games like Half-Life, where you could outright ignore plot development by running around and not paying attention while other characters were talking. While you might not be able to do this in the upcoming God of War game (even though its E3 2016 reveal gameplay showed a constant over-the-shoulder viewpoint), you being able to control the camera does at least allow you to take in the environment.
God of War will be coming out sometime in 2018 exclusively on the Playstation 4 and Playstation 4 Pro.