With the addition of RPG mechanics in Ghost Recon: Breakpoint, you can customize your character, equip them with the right tools (weapons and gears) and pick a class (1 out of 4) and bestow them with certain abilities known as Perks in order to set them up with the best loadouts possible. You can then use this Loadout during both PvE and with the exception of a few changes even in PvP.
Ghost Recon: Breakpoint Best Loadouts
As mentioned above, Ghost Recon Breakpoint includes RPG mechanics such as skill trees which are far more complex and expansive than what players might have witnessed in Wildlands. Investing skill points in the right areas can mean the world when it comes to tough firefights.
Before we begin, you should try to unlock as many skills on the Skill Tree as possible, otherwise, you’ll be creating Loadouts without any Perks whatsoever, and that will seriously hinder any progress you’re otherwise likely to make. Below we have broken down all the aspects of loadout creation in Ghost Recon Breakpoint.
Classes
There are a total of 4 classes for you to choose from, each boasting different abilities, proficiencies, and class exclusive items. Choosing a class not only affects your own character’s individual performance but also affects how your team functions as a whole; make sure to pick the one that compliments your play style the most.
The 4 classes are:
Assault
Class Item: Gas Grenade
Class Proficiencies: Resilience and Assault Proficiency
Class Technique: True Grit
Field Medic
Class Item: Medkit
Class Proficiencies: Phoenix, First Aid and Pallbearer
Class Technique: Healing Drone
Sharpshooter
Class Item: Sensor Launcher
Class Proficiencies: Deep Lungs and Long Range Proficiency
Class Technique: Armor Buster
Panther
Class Item: Cloaking Spray
Class Proficiencies: Silent Death, In the Shadows and Swift Steps
Class Technique: Cloak & Run
Skills
This part’s gonna take a while, let me tell you. It’s because there are a total of 10 branches in the Skill Tree, with a whopping 64 Skills in total for you to unlock and equip. It’s a bit of a chore to unlock them but doing so could mean the difference between a dominating victory or an embarrassing defeat. The 10 branches are:
- Basic Skills
- Weapon Skills
- Recon Skills
- Sniper Skills
- Survivor Skills
- Tactics Skills
- Economy Skills
- Stealth Skills
- Gadget Skills
- Assault Skills
Weapons
You’re allowed to carry with you 2 primary weapons and a single secondary weapon. These must be picked in conjunction with your Class, as the choice in Class can boost or lessen the Stats of your weapons. There are several categories of weapons: Assault Rifles, Submachine Guns, Sniper Rifles, Handguns, Launchers, Machine Guns, Mounted Guns, and Shotguns.
Your weapons can be upgraded, and can also have attachments with further enhance and augment their stats, meaning you’ll have to work tirelessly in order to get the most out of your equipment.
You also have a backup in which you store inventory. It’s advisable to carry healing items (bandages and syringes) alongside tactical equipment such as grenades, flashbangs, etc.
Gear
These are your character’s tactical gear, items that are not purely cosmetic. These items affect your Gear Level, and the higher your Gear Level is, the better your equipped items perform, the more hits you can take, and whether you’re given access to certain areas or not.
Mind you, it’s not as if each and every single gear has an effect on your Level – in other words, some of these gears are purely for cosmetic purposes. However, that shouldn’t deter you from exploring the world and trying to find as many items as possible. Your gear includes:
- Headwear
- Handwear
- Vest
- Pants
- Footwear
Now that you have a clear understanding of what a Loadout is and how you’re supposed to go about crafting one, the following are some of the Loadouts I personally like. Not to say these are the Best Breakpoint Loadouts, but they are good enough for anyone interested in the game to try out (must be mentioned again that you have to unlock many of the Skills, collect gear, and various other items before being able to use them in a Loadout).
Best Loadouts
Assault Loadout #1
Skills:
- Pack Mule
- Gunslinger
- Slim Shadow
Primary Weapons:
- Heckler and Koch G36 Assault Rifle
- MAS FR F2 Sniper
Secondary Weapon:
- Fictional Revolver Handgun
Gear:
- S & S WetWorX Cold Gloves
- Sentinel Sniper Chest Rig
- Chinois
- Oakley LSA
- Beanie
Assault Loadout #2:
Skills:
- Slim Shadow
- Maximum Ammo
- Feel no Pain
Primary Weapons:
- Heckler and Koch UMP Submachine Gun
- SVD-63 Sniper
Secondary Weapon:
- P227 Handgun
Gear:
- Field Cap
- Blackhawk Elite Gloves
- Hunter Vest
- Sentinel Kneepads
- Ranger Boots
Panther Loadout
Skills:
- Slim Shadow
- Gunslinger
- Stamina Regen Speed
Primary Weapons:
- SN-9mm Submachine Gun
- 805 BREN Assault Rifle
Secondary Weapon:
- P320 Handgun
Gear:
- Oakley Lightweight Gloves
- Heavy Gunner Tac-Vest
- Vasilly
- Oakley Light Assault Boots
These are just a handful of Loadouts for you to check out, however, you’re encouraged to go at your own pace, figure out your play style, and craft your own, personal Loadout that benefits you and you alone!
I hope that this Ghost Recon Loadouts Guide was able to expand your understanding of this game and its mechanisms, which, in turn, will hopefully help you when you try this game out for yourself.