Conquerors are heavy-armored knights belonging to elite ranks in For Honor. They are ideal if you have a defensive playing style. One perk of playing with a Conqueror is that it slowly drains the opponent’s stamina with a mix of flails and a heater shield.
What makes them perfect is that they can interrupt attacks with their standard block. The only flaw is that most attacks are slow, so your opponent can easily dodge them. Playing with them is neither too hard nor too easy. All you need to know are some tricks to win.
While playing with him, you need to know every detail about this class, including its moveset, combos, matchups & counters, abilities, feats, and combo chains. This For Honor Conqueror Guide lists everything you need to know about playing as Conqueror, playing against Conqueror, and tips to win.
Conqueror Feats
Tier 1
Feat | Ability | Description | When is it unlocked? |
---|---|---|---|
Speed Revive | Passive | Revives fallen allies quickly | Available in the beginning |
Conqueror | Passive | Capture and upgrade checkpoints faster | Unlocked at level 5 |
Body Count | Passive | Killing enemies gives you health and stamina | Unlocked at level 7 |
Tier 2
Ability | Description | When is it unlocked? | |
---|---|---|---|
Juggernaut | – | Trade movement speed for better defense | Available in the beginning |
Shield Basher | Passive | Shield-based attacks that deals damage | Unlocked at level 9 |
Fiat Lux | – | Throws a flash grenade, blinding enemies for a few seconds | Unlocked at level 11 |
Tier 3
Feat | Ability | Description | When is it unlocked? |
---|---|---|---|
Heal on Block | Passive | Blocking regenerates health | Unlocked at level 13 |
Punch Through | Passive | Deals damage on blocked attacks | Available in the beginning |
Pugno Mortis | – | Throws an explosive projectile, dealing damage over an area | Unlocked at level 15 |
Tier 4
Feat | Ability | Description | When is it unlocked? |
---|---|---|---|
Catapult | – | Call a catapult strike over an area | Unlocked at level 19 |
Dauntless | – | Attacks are not interrupted for a short duration | Available in the beginning |
Regenerate | Passive | Regenerate health during fight | Unlocked at level 19 |
Conqueror Abilities
Feats improve defensive abilities, but some abilities are perfect for offensive mode. The conqueror has 7 passive abilities, which makes him invincible against his enemies in For Honor.
Ability | Description |
---|---|
Can’t Feint | Conqueror cannot abort a heavy attack and use another |
Renown | This ability helps you unlock feats. |
Superior Block | This ability interrupts heavy and light attacks; meaning when an attack is blocked, the enemy is pushed back while losing their attack chain. |
Superior Block Heavy Attacks | Heavy attacks use superior blocks; this ability becomes useful during counterattacks. |
Zone Attack | This means attacking your enemy from a distance. |
Charged Attacks | Heavy attacks have two charging steps, and this ability helps in charging these attacks. Note that you can still block the enemy’s attacks during charging. |
Charge Attack Limits | A player cannot use charge attacks when their stamina meter is empty. You cancel charged attacks by pressing the Feint button. |
Conqueror Moveset
Attacks | How to Use | Description |
---|---|---|
Conscript’s Attrition | Series of light attacks used in different stances | The Conqueror’s conscript’s attrition performs light attacks while changing the direction between each attack in For Honor. This makes him strike faster and throw off the enemy quickly with an infinite chain. |
Final Argument | Two light attacks followed by a heavy attack | This combination has weak hits and ends with a powerful blow. You can merge it with Sheild Bash and restart the attacks. |
Shield Bash | Use a dash to move while using Guard Break | This attack is faster than normal heavy attacks, and most importantly, you can defend yourself with the shield while charging. A variant of this attack is the Charging Heavy Attack, a powerful beginning for a duel. Note that this variant is available outside the lock mode. |
Charged Attack | When you hold the heavy attack button while recharging, it unleashes a powerful attack | During this, you will be immune to all the enemy attacks but lose a small amount of stamina. |
Charging Shield Crush | Use Guard Break while sprinting to crash into your enemy with the shield | This attack throws the enemy on the ground, but note that this is easy to dodge. |
Full Block Stance | Use Full Block Stance button to hide behind the shield | These are heavy blows but are slow. Your enemy would probably parry or block the second strike. |
Reaper’s Crush | Two powerful heavy attacks | These are heavy blows but are slow. Your enemy would probably dodge or block the second strike. |
Zone Attack | Press the Light and Heavy attack buttons together to launch a strong attack | This attack hits all the enemies around you and you can use this as long as you have stamina. |
Conqueror Counters and Match-Ups
Owing to the slow attack speed and limited mobility, the top three counters for Conqueror are assassins, Nobushi, and Shaolin in For Honor. Coming straight to match-ups, this hero tends to struggle against Peacekeeper and Orochi.
Conqueror Combos
To launch a perfect Combo for Conqueror, you must follow three simple steps: The Opener, The Bridge, and The Conclusion.
For The Opener, your movesets need to be either of the following:
- Light Attack: Start with a light attack followed by Guard Break and then a heavy parry.
- Heavy Attack: Start with a light attack followed by Guard Break and then a light parry.
- Heavy into Mix-Up Shield Bash and then a free light attack
- Flail Uppercut: Use this after a successful heavy counterattack from a full-block stance.
- Simple Quick Bash after a dodge followed by a light attack
The Bridge can be carried out using the following sequence:
- A chained light attack if the stance differs from the strike in the previous step.
- A heavy attack in any 3 stances
- A heavy attack merged into Mix-Up Shield Bash, followed by a free light.
- A heavy Bash that can inflict wallsplat
- A heavy cancelled in FBS
The Conclusion has almost the same probability of attacks as The Bridge. Mixing attacks can give around 100 combinations, and you can always create your own combo. To make these combos more effective, you need two key skills: the bait and the delayed chain light.
Here are some basic combos you can use:
- Light + Delay + Chain
- Light + Chain + Delay
- Light + Chain + Delay + Chain
- Light + Delay + Chain + Delay
Some advanced combos are:
- Heavy + Light + Heavy into Flash FBS + Punish
- Heavy + Heavy into Mix-Up Bash + Free Light + Delayed Light
- Flail Uppercut + Flash FBS into Light + Flash FBS into Heavy + Chain Light
- Light + Heavy into Flash FBS into Heavy + Chain Light
- Heavy + Heavy into Flash FBS into Heavy + Heavy Bash Free Light + Delayed Light
- Flail Uppercut + Flash FBS into Light + Heavy into Flash FBS + Heavy
- Flail Uppercut + Flash FBS into Light + Delayed Light
- Superior Block Charged Heavy + Heavy into Mix-Up Bash Free Light + Flash FBS into Heavy
- Heavy Chain Light + Heavy into Flash FBS into Heavy + Chain Light Flash FBS + Heavy Punish
- Dodge Bash Free Light + Delayed Light + Chain Light