Among the various new additions to gameplay in Fire Emblem Engage, the Engage mechanic is one of the most important ones as it brings a lot of other systems together and can turn the tide of the battle. If you are struggling to figure out the Fire Emblem Engage engage mechanic and want to learn how to use it, let us help you out.
How does the Engage mechanic work in Fire Emblem Engage
Engage mechanic in Fire Emblem Engage allows you to use different “Engage Attacks and Skills” of heroes by using Emblem Rings and fusing them with your characters. But before using this mechanic in FE Engage, you have to ensure that the emblem hero fights from your side, which you can do by equipping an Emblem Ring to a unit.
Once done, the Engage Meter will start to fill, and you can use this mechanic. This guide will give information on how to fill up your engage meter and what engage skills and attacks you can use while in the fusion state.
How to unlock Emblem ring Engage abilities
The Emblem Rings are a great power boost resource as you can summon past Fire Emblem Heroes for helping you out in your mission of maintaining peace in Elyos.
By equipping your character with an Emblem Ring, you will have an “Engage Meter” around your character. The engage meter gradually fills up through various actions in combat as well as while standing on an Engage Meter tile.
Once the Engage Meter is filled up, interact with your Emblem and select Engage, and press A to fuse with the Emblem. By fusing, you will unlock unique skills, weapons, and attacks that will only last 3 turns. Every Emblem Ring features different skills, which include normal combat attack skills as well as special abilities that can turn the tables on the battlefield in your favor.
You can also use a synchro skill with the character you have paired by equipping the Emblem Ring. This does not require you to be in an Engaged state to use the skill.
Having equipped your character with an Emblem Ring, you will gain new skills, buffs in terms of stats, and many other unique actions to be performed on the battlefield. Additionally, you get inherited skills after accessing the Emblem Rings.
What are Inherited Skills in FE Engage
The Inherited Skills are the abilities of the past Emblem heroes. These skills and abilities strengthen your unit and grant additional buffs and perks to your character.
For getting these Skills, head to the Somniel Base, you will be able to see all the Emblem Rings you have acquired throughout the gameplay journey. There, you may not only communicate with the Emblems but also Polish your collected Emblem Rings. This deepens the bond you have with Emblems and in turn, they grant you even more inherited skills for later usage.
From the Ring Chamber there, choose the Inherit Skills option from the Central Pedestal. You will see many units listed there along with the inherited skills they offer. Now, you can choose the unit of your liking for inheriting a skill from an Emblem.
You can buy your desired Inherited Skills for an amount of 2500 SP each. Keep in mind that there is no benefit to purchasing an Inherited Skill the abilities of which are already offered by an Emblem Ring.
For instance, if you have Marth Emblem Ring, it will not allow you to use the Perceptive Skill two times even if you have acquired the Perceptive Inherited Skill. What this means is that you should avoid redundancy while choosing different skills to Inherit from the Emblems.
List of Engage skills and attacks
Each Emblem rings offers different engage skills, different and unique power-up attacks, and special abilities that can change the outcome of a battle.
Below we have compiled all the engage skills and attacks of each Emblem in FE Engage that you can have access to if you Engage with that specific Emblem.
Engage Skills
Character | Engage Skill | Description |
Marth | Divine Speed | Deal an extra attack during the battle at 50% damage. Recover HP to damage dealt. |
Celica | Echo | Deal damage twice at 50% damage. |
Sigurd | Gallop | Increases movement by 5. It is further increased by 2 if used by a cavalry unit |
Leif | Adaptable | This skill counters enemy attacks with a superior weapon |
Roy | Rise Above | Increases level by 5 |
Lyn | Call Doubles | Summon a clone dealing 4 chain attacks |
Eirika | Sacred Twins | Activates Erika’s and Ephram’s syncing skills simultaneously. |
Ike | Immovable | Reduces Avo to 0, and the damage you take is halved. Reduces damage further by 10% when used by a dragon character. |
Micaiah | Augment | Staff range is increased by 5, and AOE is increased by 1. |
Lucina | Bond Shield | The chance to nullify the first attack dealt by enemies is increased by 80 percent. If used by Qi Adept units, the chance is increased to 100% |
Corrin | Dreadful Aura | After dealing damage, stops enemy movements for 1 turn. Can work on adjacent enemy units |
Byleth | Instruct | Buffs all characters in 2 space radius for 1 turn, depending on their combat style. |
Engage Attacks
Character | Engage Attack | Details |
Marth | Lodestar Rush | Deal 30% damage 7 times. Additional two more strikes used by a dragon unit |
Celica | Warp Ragnarok | Teleport near an enemy before unloading an AoE magic attack within 10 Spaces. Teleport is increased by 5 when used by a flying unit. |
Sigurd | Override | While moving in a straight line deals damage |
Leif | Tetra Trick | Unloads a combo attack with a sword, lance, axe, and bow with a high chance of breaking the enemy. If used by Qi adept unit, the chance is increased to 100% |
Roy | Blazing Lion | With swords only, it attacks an enemy within 3 spaces and sets 2 rows on fire. |
Lyn | Astra Storm | It deals 30% damage with 5 attacks while increasing the range by 10. The range is further increased by 10 if used by a covert unit |
Eirika | Twin Strike | Deals damage with sword and lance to a nearby enemy unit. It deals extra damage to corrupt and is further increased by 150% if used by a Cavalry unit. |
Ike | Conquering Aether | Boosts defense and then unleashes an AoE attack on the next turn while also recovering HP. |
Miciah | Great Sacrifice | Restores the Hp of all the allies while reducing self hp of the character to 1 |
Lucina | All for One | Does chain attacks of all the allies present within 2 space radius regardless of the class |
Corrin | Torrential Roar | Attacks 3 spaces ahead and adds a water effect to the field, decreasing Avo. |
Byleth | Goddess Dance | Buffs basic stats of all the nearby units and allows them to do 1 additional turn. |