There has been a lot of hype around Cyberpunk 2077 and ever since we got the walkthrough footage, the game seems to win the hearts of even more people around the world. There is plenty that we have learned about the game and devs are still giving us interesting insights regarding the Cyberpunk 2077 world and how it will surprise the player.
Patrick Mills, Quest Designer on the project, talked about the Cyberpunk 2077 world and he mentioned that the Cyberpunk 2077 world will change according to how you dress and customize your character. The following is what he had to say in this regard:
This is a world where the system and the powers that be have objectified people and literally turned them into objects. Many times people turn themselves into objects in order sometimes to rebel or sometimes to fit in. Certainly, objectification would be a major theme. The way you dress, the way you customize your character, we want the world to respond to these things.
We already know that the game will change depending on the backstory that you choose for the character and the choices that you make. Now we are learning that there are other factors as well that will affect the game. We also hear that the game will not have a companion system. Although that might be true I am sure that there will be plenty of romance options for you to indulge in. After all this an RPG from CDPR. Quest designer Philipp Weber touched on the matter and the following is what he had to say in this regard:
In some quests you will be by yourself, in some you will have one person like Jackie or even a whole group, and in other quests, you might be alone or with someone else depending on the choices you made. We really want to have it fit the story, so basically you’ll always have someone with you if we think it’ll be interesting.
From what we have seen so far Cyberpunk 2077 seems to be shaping up pretty good. For more information regarding the game, stay tuned.
Let us know what you think about the Cyberpunk 2077 world and whether or not you are interested in playing the game.