Several days ago, CD Projekt RED announced that Cyberpunk 2077 would be getting delayed from its previously-agreed date of April 16 of this year to September 17. Previously the reason hadn’t been disclosed, but a new source has given us a possibility: the Cyberpunk 2077 delay reason is because of the current-gen consoles.
Going by the source, Borys Niespielak, current-generation consoles like the Playstation 4 and Xbox One aren’t actually powerful enough to run Cyberpunk 2077 properly, as performance suffers heavily on both. The delay apparently only happened when the issues were not able to be resolved by this month.
Considering how big and ambitious Cyberpunk 2077 is going to be, it’s not a big surprise that CD Projekt RED wants it to perform as well as possible on all of its platforms when it releases. The game promises to be even bigger than The Witcher 3: The Wild Hunt.
Back when The Wild Hunt was originally going to come out, one might have noticed that the game received a significant graphical downgrade prior to its release. That likely happened for the same reason as the Cyberpunk 2077 delay reason, that the consoles couldn’t support the game properly.
While it sucks for many gamers that have been waiting for Cyberpunk 2077 to come out for years, ever since its debut trailer came out in 2013, it’s likely that many gamers would prefer being able to play the game as it’s meant to be played, rather than have it be ruined through a glitchy, poorly-optimized mess.
Since Borys Niespielak is apparently thought of in Poland as being on the same tier as Jason Schreier from Kotaku (who has previously given out multiple exposes on things like the travesty that was Anthem’s development), we can at least assume the source is correct.
While CD Projekt RED probably isn’t going to tell us the actual Cyberpunk 2077 delay reason, hopefully the wait will turn out to be worth it and CD Projekt RED will actually be able to deliver on Cyberpunk 2077 not just on current-gen consoles but in ports to the new consoles too.