Call of Duty: Ghosts caters to every player with a distinctive play style. As such, you will make your own loadout throughout the various game modes. In this guide, we have tried to suggest the best Loadouts for Call of Duty: Ghosts for every game mode.
You don’t have to agree with most of these, but we would like you to experiment with them in a few matches and see how these work out for you.
Team Deathmatch
Team Deathmatch has been in Call of Duty for many years. As the name suggests, you play in a team and kill the enemy team before they can kill you. You will encounter all sorts of players with their own play styles. For example, one player may camp inside a room, while another may push the spawns and take out enemies in the same match.
The following are our recommended loadouts for different playstyles in CoD: Ghosts.
Being a Slayer
Primary | SC2010 with Muzzle Brake and Extra Mags |
Lethal | Canister Bomb or C4 |
Secondary | P226 |
Perks | Ready Up, Stalker, Quickdraw, Steady Aim, Gambler |
Killstreaks | Satcom, Guard Dog, Maniac |
Being a Defensive Player
Primary | Honeybadger with Fore Grip and Extra Mags |
Tactical | Motion Sensor |
Secondary | P226 |
Perks | Stalker, Blind Eye, Dead Silence, Wiretrap |
Killstreaks | Satcom, Guard Dog, Trinity Missiles |
Domination
A Dominance match is divided into two halves. To win, players must score 200 points and capture three flags scattered throughout the map within 10 minutes.
Since the game mode features a long line of sights, it is recommended that you use an Assault Rifle or Marksman Rifle. You will also need both Tactical and Lethal Equipment for this game mode. As for the perks, a Stalker is a must-have for Assault Rifles. Below is our recommended loadout for Dominance game mode in Call of Duty: Ghosts.
Being a Slayer
Primary | MSBS with Red Dot Sight and Muzzle Brake |
Tactical | Canister Bomb or C4 |
Secondary | P226 |
Perks | Ready Up, Stalker, Quickdraw, Scavenger |
Killstreaks | Satcom, Trinity Rocket, Battle Hind |
Being a Defensive Player
Primary | Honeybadger with Fore Grip and Red Dot Sight |
Lethal/Tactical | IED or Trophy System |
Secondary | P226 |
Perks | Wiretrap, Scavenger, Stalker, Gambler |
Killstreaks | Satcom, IMS, Maniac |
Kill Confirmed
Kill Confirmed is almost identical to regular Team Deathmatch. The only difference is that after an enemy dies, he drops a Dogtag which you or your teammates must get to score points and score 100 points within 10 minutes wins the game.
Since it is a variant of TDM in which you need to be stealthy sometimes, we will ask you to grab a silenced weapon along with many perks since you don’t need any Lethal/Tactical Equipment.
Being a Slayer
Primary | Honeybadger with Fore Grip and Extra Mags |
Secondary | P226 |
Perks | Stalker, Ready Up, Quickdraw, Scavenger, Focus |
Killstreaks | Guard Dog, Trinity Rocket, Vulture |
Being a Defensive Player
You don’t need to play defensively in this game mode; you need to go out and pick tags before your enemies do. Still, if you want to play more smartly, try going for Wiretrap instead of Quickdraw in your loadout in Call of Duty: Ghosts and aim for small Killstreaks.
Search And Rescue
Search and Rescue is a new release in Call of Duty: Ghosts. It combines Search & Destroy and Kill Confirmed from previous games.
In this game mode, after taking out an enemy, you need to get the dog tag dropped by him to eliminate him/her. However, if your enemy’s teammates get their hands on their fallen teammate’s dog tag, they will revive him/her.
Most people try to opt for a defensive play style in this game mode; however, you need to have at least a guy running with an Assault Rifle, grenades and stuns who can pick up tags and help you out while planting the bomb.
Primary | IA-2 with Silencer and Burst Fire |
Lethal | IED |
Tactical | Motion Sensor |
Secondary | P226 |
Perks | Stalker, Incog, Focus, Gambler |
Killstreaks | Satcom, IMS, Trinity Rocket |
Cranked
Cranked is another all-new game mode in Call of Duty: Ghosts. It works almost like a TDM, except that when you kill an enemy, you get a thirty-second timer to kill another enemy, or else you will self-explode.
However, when you get cranked, you get advantages over normal enemies, like increased movement speed and faster reloading.
As there is a timer after each consecutive kill, you cannot really play this game mode defensively. The whole purpose of this game mode is to avoid campers and keep up the fast-paced gameplay style. The following is our recommended loadouts for Call of Duty: Ghosts.
Primary | ARX-160 with Fore Grip and Muzzle Brake |
Lethal/Tactical | Motion Sensor or Canister Bomb |
Perks | Ready Up, Stalker, Quickdraw, Steady Aim, Gambler |
Killstreaks | Satcom, Guard Dog, Sentry Gun |
Free for All
Each man for himself defines Free for All. This classic game mode puts seven players on an even battleground for 10 minutes. To win, they must get 30 kills before any other player.
‘Free for All’ can be played in defensive and aggressive styles.
However, defensive certainly doesn’t mean camping in a room but instead checking enemy spawns and trying to trap them, as well as moving in the same area and letting the enemies come to you.
Being a Slayer
Primary | MSBS with Red Dot Sight and Extra Mags |
Lethal | C4 or Canister Bomb |
Perks | Ready Up, Stalker, Quickdraw, Focus, Scavenger |
Killstreaks | Specialist |
Being a Defensive Player
Primary | Honeybadger with Extra Mags and Fore Grip |
Lethal/Tactical | IED and Trophy System |
Perks | Sleight of Hand, Wiretrap, Focus, and Scavenger |
Killstreaks | Specialist |
Blitz
Blitz is another new mode featured in Call of Duty: Ghosts that blends stealth and rushing amazingly. A goal lies at each of the two bases in this game mode. Your objective is to rush to the enemy goal, which gets your team a point. You must score 16 points in two rounds of the game to win.
After reaching the enemy goal, you are instantly teleported to another side of the map.
No matter what it sounds like, Blitz is a mode in which some team members need to rush to the enemy goal to win while some team members need to protect their own goal to stop enemies from winning
Perks are most important in this game mode as you will need a lot of speed to reach the enemy goal without them taking you out.
Primary | ARX-160 with Fore Grip and Muzzle Brake |
Lethal | C4 or Canister Bomb |
Secondary | P226 |
Perks | Stalker, Agility, Marathon, Quickdraw |
Killstreaks | Satcom, Guard Dog, Maniac |
However, if you intend to save your goal from the enemy’s reach, then you should consider the following:
Primary | K7 with Fore Grip and Red Dot Sight |
Lethal/Tactical | Claymore or Motion Sensor |
Secondary | P226 |
Perks | Incog, Amplify, ICU, Focus, Gambler |
Killstreaks | IMS Guard Dog, Sentry Gun |
Grind
Grind is a game mode featured in Call of Duty: Ghosts that can blend TDM, Kill Confirmed, and Domination.
In this game mode, after you kill an enemy, they will drop a dog tag for you to pick up. Once you have picked up the dog tag; you must reach the nearby flag and start depositing the collected dog tags to earn points. You can collect more than one dog tag and then deposit them at once.
Being a Slayer
Primary | MSBS with Red Dot Sight and Muzzle Brake |
Secondary | P226 |
Lethal | Canister Bomb |
Perks | Stalker, Quickdraw, Ready Up, Focus, Gambler |
Killstreaks | IMS, Guard Dog, Battle Hind |
Being a Defensive Player
Primary | Honeybadger with Extra Mags and Fore Grip |
Secondary | P226 |
Tactical/Lethal | Motion Sensor or IED |
Perks | Stalker, Wiretrap, Ready Up, Incog |
Killstreaks | Satcom, Guard Dog, Trinity Rocket |
Our Favorite Loadout
This Loadout was originally created by the famous Call of Duty player, OpTic NaDe and after trying it out; I must say that this Loadout is absolutely beastly. The gun is so powerful that you can easily kill an enemy with a single burst.
So let’s get to it!