The Ark Genesis: Part 2 gameplay becomes easy using structures, resources, weapons, armor, and tools. Getting these items requires accomplishing certain levels and completing missions.
The benefits of structures are numerous. To help you understand how to use the structures in Ark Genesis Part 2, we created a detailed guide that walks you through them all individually.
Structures in Ark Genesis: Part 2
Here is a detailed list of all the new structures added to Ark Survival Ascended’s Genesis Part 2 DLC.
Ammo Box
Ammo Box is used to supply ammunition to nearby turrets. This structure can only be crafted at Smithy and requires a Large Storage Box and 24 Engram Points. You will need to be at level 29 and have the following items in your inventory,
Fiber | 500 |
Metal | 100 |
Wood | 250 |
You must move items from your inventory into the ammo box’s storage. This box stores different ammo. All Emplacements in its radius will not run out of ammunition if the Ammo Box is supplied.
Only ammunition can be stored in its 300 slots. Every 9.5 foundations can only have two Ammo Boxes. Press E on a full Ammo Box to refill a weapon. Using the Ammo box, any Catapult Turret, Cannon, Ballista Turret, Minigun Turret, or Rocket Turret will continue to fire until the ammunition is finished.
Tek Turrets, Heavy Auto Turrets, and Auto Turrets refill continuously when not in use. The turret glows purple when refilled, and a blue particle ring surrounds it.
Canoe
A canoe is used to transport survivors through the water. This item is purchased at level 8 for 10 engram points and needs to fulfill the following crafting requirements.
Fiber | 250 |
Hide | 75 |
Thatch | 350 |
Wood | 75 |
This is slightly different than raft as you can pick it back up. Canoes accommodate 3 survivors, which means the more people in it, the faster you get it and the more control you can have over it.
Marine life won’t attack it, but terrestrial creatures will. Aggressive flyers will also attack it. Canoes have 5000 health and regenerate at around a healthy rate of one per second if damaged.
Egg Incubator
This device is for warming and monitoring ten eggs at a time, but it requires electricity to run. The device can only be crafted at the Fabricator using an Air Conditioner and 55 Engram Points. The crafting materials used for this device are:
Cementing Paste | 100 |
Crystal | 200 |
Electronics | 250 |
Metal Ingot | 500 |
Polymer | 350 |
You can only have three of these structures in an area; if you want to place another incubator, you must go outside the radius to plant it. Using this is simple; just pop in an egg, and the machine will guide you to the ideal temperature to maintain.
Using an incubator will allow you to hatch an egg 20% quicker. One fun fact about this machine is that you don’t have to hatch every egg; if you don’t want any creature, you can destroy the egg.
Loadout Mannequin
If you want to remove all your inventory and keep it safe while trying other armor and weapons, go for Loadout Mannequins. This helps you swap your inventory into it in the exact order you equipped it in. You can also swap it with a different set. This structure is unlocked at level 23 for 8 Engram Points using the given crafting items:
Fiber | 500 |
Hide | 10 |
Thatch | 500 |
Wood | 200 |
This makes swapping between kits and preparing for battles a lot quicker. You can also use these mannequins for training in Genesis Part 2.
Tek Crop Plot
The Tek Crop Plot promotes plant growth using its light source. A Tek Generator powers this structure and can be crafted at level 104 at Tek Replicator for 32 Engram Points. This item requires Water Jar and Fabricator Engrams, and the following crafting materials:
Blach Pearl | 4 |
Crystal | 75 |
Element | 3 |
Metal Ingot | 125 |
Polymer | 55 |
Sand | 50 |
Tek Tier is a variant of Crop Plot. Its larger storage capacity allows plants to grow faster without needing sunlight. Tek Crop Plots maintain their self-stabilization by refrigerating plants. They have a high Greenhouse Effect of 500%, increasing their efficiency by 1.5x.
Plant Species R Seed
Plant Species R Seeds are required to harvest mutagen plants within Rockwell’s innard biome. Note that this triggers a wave of multiple summoners upon harvesting.
These species can be planted within Tek Crop Plot using fertilizers and water. Five species of this plant give you raw meat, raw fish meat, spoiled meat, raw prime meat, and raw prime fish meat. You can use metal hatchet or other wood-cutting tools to harvest the plant. Once the plant is completely harvested, there will be a cool down before more can be extracted.
Tek Hoversail
Tek Hoversail is a vehicle in Genesis: Part 2 that you can get at level 112 for 45 Engram Points. You will need to complete the following crafting requirements and access to the tech replicator to get this item:
Crystal | 200 |
Electronics | 50 |
Element | 20 |
Metal Ingot | 450 |
Polymer | 100 |
Two survivors can be accommodated: one controls the vehicle and another uses weapons. They are not aggressive when you encounter wild dinos while riding a Hoversail.
You can remain on the hoversail while teleporting in the Genesis Simulation if the creature has not already aggroed on you. With a hoversail, creatures can spawn during long loads after teleporting, so it’s great for computers with lower CPUs and consoles.
You can add it to your hotbar to use it quickly when in danger. You can escape undersea dangers by deploying Hoversails underwater, which float you to the surface. In a hoversail, steep mountains can be climbed easily.
Tek Remote Camera
Genesis: Part 2 features a structure known as the Tek Remote Camera. You can place the camera down and monitor it with the Tek Surveillance Console when the camera is connected. Through the camera, you can also speak and access Dino & Creature radial wheels. The cameras have four different viewing modes.
Tek Surveillance Console
This item lets you craft a bunch of cameras that you can place down around the map. By connecting cameras in a network, Survivors can monitor an area, somewhat like Scout Remote. The Survivor can interact with Structures and Creatures remotely from these cameras.
Items in Ark Genesis: Part 2
Let’s list down the objects, equippable and usable items in Genesis Part 2.
Tek Canteen
The Tek Canteen is unlocked at level 101 for 6 Engram Points at the Tek Replicator. This consumable item stores three times more water than the standard canteen and cools it for extra refreshment. To craft Tek Canteen, you will need the following:
Cementing Paste | 6 |
Element | 5 |
Metal Ingot | 2 |
Polymer | 10 |
This can be used like other water containers in the game; you can either use it standing in water or place it inside an irrigation tap. You can switch the mode of a tek canteen to either Cold or Hot from the dropdown menu of your inventory.
Jar of Pitch
The Jar of Pitch is unlocked at level 35 for 18 Engram Points and is crafted within the mortar and pestle. This item sets the target on fire and light oil sticks. This item can be crafted once you have fulfilled the below requirements:
Clay | 60 |
Fiber | 85 |
Hide | 20 |
Oil | 180 |
They serve as an additional ammunition option for the catapult and can also be fired from a ballista. The jar of pitch deals quite a bit of damage to thatch, wood, and stone structures; however, it is significantly less effective on metal tiers.
Net Projectile
The Net Projectiles are unlocked at level 43 using 12 engram points. This high-speed projectile is perfect for catching creatures, but note that it can only be fired from a harpoon launcher. This item can be crafted using the given material.
Fiber | 180 |
Metal Ingot | 12 |
Polymer | 4 |
This item ensnares the target for up to a minute, and there is a 10-second cooldown once a creature is ensnared before it can be trapped again. Now, when the creature is netted, it will be unable to attack or be ridden, and the net can be cut with a metal hatchet sword or text sword.
Tek Bow
Tek Bow is unlocked at level 116 for 53 Engram Points at the Tek Replicator. This item can produce high-speed velocity explosive arrows when infused with Element Shards. This weapon can be crafted using the following material:
Cementing Paste | 75 |
Crystal | 100 |
Element | 60 |
Metal Ingot | 200 |
Polymer | 225 |
The Tek Bow shoots 4 different types of arrows, including metal, flame, tranq, and explosive arrows. You can cycle between different arrow types using the reload key. The bow has two firing modes, including projectile mode and instant hit.
The projectile mode fires an arrow in the same trajectory and drop rate normally expected from a bow and arc, while instant hit treats it like a high-speed bullet with no drop rate. There is no change in elemental shards when cycling between these two modes.
Tek Phase Pistol
Tek Phase Pistol in Genesis Part 2 is accessible at level 118 for 55 Engram Points. This weapon shoots plasma beams with varying intensity and effects. The tek phase pistol can be crafted at the Tek Replicator using,
Black Pearl | 35 |
Blue Gem | 15 |
Crystal | 70 |
Element | 15 |
Green Gem | 15 |
Metal Ingot | 300 |
Polymer | 70 |
Red Gem | 15 |
This single-handed element-powered weapon is capable of shifting between three different firing modes: killing, stunning, and healing. The killing mode is standard DPS mode for taking out creatures and has a damage-multiplying effect that scales based on your fire frequency and can stack up to 20 times.
The healing mode is used for healing your tribe’s dino or survivors at the cost of slightly more elements than the other two modes. Lastly, the stun mode is used to immobilize the creature for a short period once the stunning effect is stacked to 100%.
Minigun
The minigun is available at level 94 for 35 Engram Points. This weapon is a deployable rotary machine gun that provides increased firepower at the cost of bullets. This weapon can be crafted at the Fabricator using,
Cementing Paste | 100 |
Electronics | 10 |
Metal Ingot | 500 |
Polymer | 175 |
This is either a handheld or deployable weapon using the advanced rifle bullet as ammo. While it’s viable to carry around the minigun as a weapon, but it is best utilized when mounted due to extra recoil stabilization.
Exo-Mek
The Exo-Mek can be unlocked by defeating Rockwell’s Prime on the gamma level and can be crafted within the Tek Replicator. This item uses the following crafting requirements:
Black Pearl | 35 |
Crystal | 350 |
Element | 40 |
Metal Ingot | 850 |
Polymer | 300 |
These deployable vehicles have many features that use elements as fuel sources. The Exo-Mek has three different modes that can change core gameplay mechanics.
The combat mode allows it to be used as a fighting machine, the storage mode is used to pick up or place structures, and lastly, the carry mode is used to move structures within inventories from one location to another.
Mutagen/Mutagel
Mutagens are resources gathered or crafted using 800 Mutagel within the Chemistry Bench. Mutagens can be harvested within the Rockwell’s Innards Biome, but remember that harvesting it will summon a wave of multiple summoners, so prepare for a large fight when going after this resource.
But if you’re looking for mutagel, you can gather it as a secondary resource from within the Space Biome between the two halves of the map using a pickaxe or from Rockwell’s Innard Biome using hands.
This item can further evolve non-bred teams by levelling them up to an additional 20 levels, but remember you can only do this once per creature, and the amount of mutagens necessary depends on the type of creature.
Maewing Saddle
This equippable item is unlocked at level 19 using 24 Engram Points. The maewing saddle can only be used with a tamed maewing and can be crafted at Smithy using the following crafting requirements:
Fiber | 170 |
Hide | 320 |
Metal Ingot | 30 |
This item provides the creature with its full capabilities.
Astrodelphis Saddle
The Astrodelphis Saddle is available at level 120 for 60 Engram Points at the Tek Replicator.
Black Pearl | 140 |
Crystal | 370 |
Element | 55 |
Metal Ingot | 2500 |
Polymer | 500 |
The saddle is required to ride a tamed astrodelphis and provides the creature with its full capabilities.