Aliens Fireteam Elite Technician Guide

Aliens Fireteam Elite puts you in the shoes of Colonial Marines fighting for their lives against waves upon waves of Xenomorphs. You get to select from a variety of classes based on your playstyle to combat the horde. This guide will introduce you to the Technician class in Aliens: Fireteam Elite and outline its weapons, abilities and perks.

Aliens Fireteam Elite Technician

Unlike the other classes in Aliens: Fireteam Elite, which are loaded with enough firepower to tear through waves of Aliens, the Technician Class has a skill set that allows them to play the supporting role. Let us discuss the different qualities of Technician Class one by one.

The Technician’s strategy is to act as a center point. Using the abilities in their kit, Technicians create a strong defensive position for their team.

With the coils slowing down enemies and turrets rapidly firing at the advancing enemies, this allows your teams to have massive support from your side.

The Technician plays an important role in the team by setting up a safe zone where teammates can fall back to if they are getting overwhelmed by the enemies. Crowd Control is the major job of a Technician.

Weapons

Like all other classes, Technicians have access to a Pistol and a Close-Quarter weapon. When you start with the class, you will get a Magnum pistol and a Shotgun. You will, later on, have the choice to swap out the Shotgun for automatic weapons.

Abilities

Technicians have two major abilities that allow them to manage multiple enemies. These are:

  • Charged Coils
  • Turrets

These abilities can be set up in different areas and can help you slow down and kill enemies advancing.

You can set up secure points with your turrets that will shoot any enemy in their radius. This allows you to take care of cannon fodder as your teammates with more firepower take care of the stronger and more difficult enemies.

The Charged Coils will zap any enemy in its attack radius, slowing them down as well as dealing minor damage. This allows you to slow down the armored enemies as you work on taking them down.

The Unique Ability Technicians have is Cross-Platform Synergy. With this, any teammate near your turrets or charged coils will take 10% less damage.

On the other hand, when you stand near the turrets, the turrets regenerate 5% of their health every second.

Core Perks and Modifiers

Technicians have the following Core perks.

  • Technician Handgun Training: Handgun accuracy and weak-point damage increased by 15%.
  • Technician CQW Training: Accuracy and reload speed of CQWs increased by 15%.
  • Resonating Impact: Turret gains a 10% chance to inflict Stumble. Stumbled enemies take 10% more damage for 6 seconds.
  • Scalable Machine Learning: Turret reload speed and stability are increased by 10% when an enemy is killed. This buff can only be stacked 5 times.
  • Strategic Tactics: +10% stun recovery, +20% debuff duration, +20% turret health.

Along these Core Perks, Technicians can use the following Modifiers,

  • Incinerator Turret: More durable flamethrower turret.
  • Heavy Turret: Replaces regular turret with heavy turret that deals massive damage but has decreased fire rate.
  • Compatibility Matrix: Deal 10% more damage when this ability is active. This ability stacks up 3 times.
  • Agile Practices: Increase move and reload speed by 10% for 8 seconds.
  • Collaborative Analytics: Cross-Platform Synergy ability also increases ally accuracy and recharge speeds by 10%.
  • Dynamic Delivery Systems: Turret fires 10% faster and does 25% more damage to armor.
  • Technician CQW Expertise: Magazine capacity and ADS movement speed of CQWs increased by 15%.
  • Technician Handgun Expertise: Handgun fire rate and reload speed increased by 15%.
  • Modular Integration: Each stack of Scalable Machine Learning increases accuracy and fire rate by 5%.
  • Deep Leverage: Any target affected by Resonating Impact from you or your turret has a 15% chance to be knocked down. This can only be used once every 10 seconds.
  • Technician Handgun Mastery: Increase range and aim assist of handguns by 15%.
  • Technician CQW Mastery: Increase fire rate and stability of CQWs by 15%.
  • Real-time Resource Reclamation: When a turret is destroyed, it explodes and deals damage. Recharge time of Turrets is reduced by 5 seconds.
  • Hyperlocal Logistics: Turret health regeneration rate increased when you are near it, fire rate increased by 10%.

Aliens Fireteam Elite Best Technician Builds

We have put together a few effective builds for the Technician class that will help you utilize the full potential of this class.

We will be breaking it down into weapon selection, perks, which consumables to take with you, and overall team composition.

Flamethrower Build

This build focuses more on damage with an assault rifle and how quickly your abilities will recharge.

For the sidearm, we recommend the Kramer .50 Magnum as it is a hard-hitting hand canon with high damage. Getting this hand cannon to a 4-star rating will provide you with increased range and damage stats.

Mods

  • Vented Flash Hider
  • Quickloader Magazine
  • Green Dot Sight

For the CQW slot, we recommend the Type 99 Incinerator. You can pick this weapon from the armory vendor.

This rifle can dish out high damage towards multiple enemies incredibly quickly, and that makes it a very reliable choice. Getting this weapon to a 4-star rating will award you with increased stability, fire rate, and fuel efficiency.

Mods

  • Flared Breach Internal Magazine
  • Holo Sight Small Optics
  • Miller Twist Rifling Barrel

Perks

For this Technician class build, you want your perks to maximize turret and charge coil synergy. We want our turrets and coils to recharge and be available as quickly as possible.

To do that, you have to equip the following perks

  • Incinerator Sentry Turret
  • Dynamic Delivery Systems
  • Force Multiplier IV
  • Extended Duration IV
  • Extended Duration II
  • Enhanced Reach III
  • Compatibility Matrix
  • Disruptive Technology
  • Creative Pain Point Solutions
  • Resonating Impact
  • Deep Leverage
  • Down & Out ( A Demolisher perk requiring you to level up that class first)

Close Quarters Build

This build focuses more on high damage per second and increased turret damage.

Weapons

For the handgun slot, we will be using the Kramer Short-Barrel shotgun because of its deadly performance at close ranges. Keep playing with the Kramer to level it up to 4-stars and unlock additional handling and damage buffs.

Mods

  • Alloyed Magazine
  • Precision Break Barrel
  • Holo Sight Optics

The X43 Barrage Flechette SMG is an excellent weapon if you want a high rate of fire and decent damage at close to medium range. It goes well with the rest of this build.

Mods

  • Extended Magazine
  • Green Dot Sight
  • Medium Muzzle

Perks

For this Technician build, you want your perks to maximize turret damage and increase the overall aggressiveness of your build. To achieve that, you have to equip the following perks

  • Force Multiplier III
  • Force Multiplier IV
  • Dynamic Delivery Systems
  • Resonating Impact
  • Deep Leverage
  • Cross-Platform Synergy
  • Collaborative Analytics
  • Scalable Machine Learning
  • Modular Integration
  • Compatibility Matrix
  • Strategic Tactics
  • Quick Charge IV

Intense Difficulty Build

This build is excellent for intense difficulty runs where the enemies have increased health and are generally more aggressive.

Weapons

For the sidearm, we will once again go with the Kramer .50 Magnum as it is a hard-hitting hand canon even at longer ranges. The bonus perks for this hand cannon allow for better accuracy and higher damage.

Mods

  • Vented Flash Hider
  • Extended Magazine
  • Green Dot Sight

For this build, we recommend the Type 21 Tactical Shotgun in the CQW slot. This Shotgun has a decent fire rate and high reload speed. Getting this weapon to a 4-star rating will further improve the damage and reload speed.

Mods

  • Precision Break
  • Alloyed Magazine
  • Green Dot Sight

Perks

For the intense difficulty build, we will recommend perks that help you stay alive longer and perform well when pushed by large groups of aliens.

  • Incinerator Sentry Turret
  • Cross-Platform Synergy
  • Force Multiplier IV
  • Force Multiplier III
  • Extended Duration II
  • Enhanced Reach III
  • Compatibility Matrix
  • Scalable Machine Learning
  • Creative Pain Point Solutions
  • Resonating Impact
  • Deep Leverage
  • Strategic Tactics

Best Consumables for Technician Class

We recommend these consumables for the Technician class. You can pretty much use these consumables with every build of this class.

  • Cryo Grid
  • Vulnerability Assessment Drones

Team Composition for the Technician Class

Keeping your class in mind, your team composition should cover any aspects that the technician class lacks. We suggest rolling out with the Demolisher and Gunner classes as these 3 classes work well together and provide good team synergy.

These were a few builds we put together for the Technician Class that covers a few different playstyles.

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