In The Outer Worlds, quest items are the items that are found or used by players to progress through the game by unlocking certain areas or quests. These quests items can be found through exploring or looting from specified areas at a location or by killing enemies or are given by NPCs.
Here we have you covered with a full list of all the quest items from The Outer Worlds, their full description and where you can find them, all in full detail.
The Outer Worlds Quest Items
This is an administrative passcode that is required to get access to the Emerald Vale Geothermal Facility.
Conrad’s Gravesite Fee
It is a promissory note for Conrad Sadik’s gravesite fee. It is enclosed paperwork that is to be delivered to Silas. It is for a small grave matter quest for which a fee is to be collected from Conrad Sadik and given to Silas.
It will be located at Barbershop in Edgewater. You will have to go there and speak to Conrad. But he will tell you that he’s broke and cannot pay the fee. You will have to go to the backroom and you will find a note from Phyllis about the suicide of a receptionist and asking Conrad to pull the teeth. Come back and tell Conrad that you have it and then use the Persuade.
Alternatively, you can kill him for his gravesite but you will lose reputation points with Spacer’s Choice.
Phyllis’s Gravesite Fee
Phyllis Granger gravesite fee’s promissory note. It is enclosed paperwork to be delivered to Silas. It is for a small grave matter quest for which a fee is to be collected from Phyllis Granger and given to Silas.
It is located at Sultana Cannery at Edgewater and you will go there and find Phyllis on the upper apartment and ask her for the fee. She will pay up immediately.
Abernathy’s Gravesite Fee
Martin Abernathy’s gravesite fee’s promissory note. It is enclosed paperwork to be delivered to Silas. It is for a small grave matter quest for which a fee is to be collected from Martin Abernathy and given to Silas.
It will be at the Martin Abernathy’s house in Edgewater near Cantina. You just need to talk to him about the gravesite fee and he will easily pay.
Ludwig’s Gravesite Fee
Ludwig Miller’s gravesite fee’s promissory note. It is enclosed paperwork to be delivered to Silas. It is for a small grave matter quest for which a fee is to be collected from Ludwig Miller and given to Silas. He will be at the Edgewater Landing Pad, southeast of the edgewater.
When you go and talk to him you will learn that he fears a war against machines, so just play along and persuade him by offering help. You will obtain the quest Dir, Robot there. After dealing with the quest you should mention silas and he will pay up assuming silas has heard the calling. You can lie to get extra loot as well.
Alternatively, you can kill him for his gravesite but you will lose reputation points with Spacer’s Choice.
Guide to Mechanical Engineering: Volume 1
It is dense technical manual on Mechanical Engineering published by Spacer’s Choice. It describes the process of building a computing machine using electrodes and spectrum potatoes.
It can be used in a quest The Frightened Engineer. It will be found at Emerald Vale Community Center. Just go right from the entrance and then upstairs.
Guide to Mechanical Engineering: Volume 2
It is a dense technical manual on Mechanical Engineering published by Spacer’s Choice. It describes the process of repairing and dismantling common models of automechanical workers.
It can be used in a quest The Frightened Engineer. It will be found at the Edgewater Cannery on second floor.
Guide to Mechanical Engineering: Volume 3
It is dense technical manual on Mechanical Engineering published by Spacer’s Choice. It describes the process of operation and maintenance of computing terminals.
It can be used in a quest The Frightened Engineer. It will be found at Geothermal Power Plant, right next to Higgins on first floor.
Bertie Cotton’s Finger
It is the finger taken from Bertie Cotton, who is a marauder from the Emerald Vale region.
Doc Maybell’s Finger
It is the finger taken from Doc Maybell, who is a marauder from the Emerald Vale region.
Guillaume Antrim’s Finger
It is the finger taken from Guillaume Antrim, who is a marauder from the Emerald Vale region.
It is an antique saber which is of no use in the battle but will look great on a wall. It is a collectible for The Unreliable and after getting it, it will appear on the crew cabins next time you enter the ship.
It will be found on a shelf inside the Emerald Vale Community Center.
This is a device that projects a holographic image over its user and will make for a very good disguise. Obtaining it will give you a quest called Weapon from The Void and 18600xp. It will be found in the Captain Quarters in your ship, the Unreliable.
This is the badge of an officially recognized junior deputy to the constable of Edgewater, authorized by Spacer’s Choice.
This is a key to Reed’s room which is located in Edgewater Cannery. It will be with Reed all the time so you can either kill him to get it or pickpocket him.
Keep in mind though, if you kill the reed it will give lots of reputation with the Spacer’s Choice but Parvati will threaten to leave the party. So you will need 10+ determination to convince her to stay.
This is a cache of experimental Anthrocillin that manufactured by Auntie Cleo and is contraband in Edgewater. In the quest The Long Tomorrow, it can be delivered to Martin or Esther.
Will be found at the Emerald Vale Community Center in the medical area.
It is just a pocket watch for you.
It is a general-purpose that is used in electrical transformers, required to repair the unreliable.
Journal of M. Bakonu
It is just a journal with a name M. Bakonu written on it. You need to find this journal and give to Vicar Max to complete the quest The Illustrated Manual. It will be found at the River Hideout near the Transport Wreckage.
Corrupted Logic Module
It is logic module in Emerald Vale’s mechanicals, upgraded with suspicious components. You will have to get it to Ludwig Miller to complete the quest Die, Robot.
It will be found at the Geothermal Power Plant, it will be inside a locked room at the fifth floor and you can open it by using Geothermal Security Chief’s Keycard.
A data storage unit taken from the customs terminal on the Groundbreaker.
Mardet ID Cartridge
An ID Cartridge belonging to a Mardet security guard on the Groundbreaker. It will provide you the access to the restricted areas of Groundbreaker. It will be found inside a container in the groundbreaker near docks, right where your ship is.
Relay Control Terminal
Passcode to access the controls for Groundbreaker orbital relay GB-23.
This keycard grants access to locked rooms and safes in the Rest-n-Go Groundbreaker.
Hephaestus Mining – Mining Archive Cartridge Hephaestos
This data cartridge contains the public records of Hephaestus Mining’s outpost on Scylla. It can be viewed using the captain’s terminal on the Unreliable.
Anton’s Lab Keycard
A keycard allowing access to Anton Crane’s personal office within the Auntie Cleo Covert Lab south of Roseway. You will find it during the quest The Distress Signal when talking to Anton Crane at Roseway.
A Spacer’s Choice lighter engraved with the name “Sanita”. This lighter is the proof that you have dealt with Captain Gunner MacRedd and claimed his belonging as bounty.
It can be delivered to Comdt. Sanita to complete the quest Who Goes There? It will be acquired by killing or him or persuading him on the quest Who Goes There with you.
An old datapad once used by the Groundbreaker’s Mardet security forces.
Repair Hangar Keycard
This keycard unlocks the workshop inside the repair hangar on the Groundbreaker.
Anton’s Pass Code
A note with Anton’s passcode on it – a mixture of twenty-two seemingly random letters and numbers. It will be obtained during the quest The Distress Signal just by talking to Anton Crane.
Salvaged from old machinery in Groundbreaker’s Back Bays, these parts are vital to repairing the station’s radiators. This part will prevent the station from overheating and eventually reaching a critical temperature. It will be found on the Back Bays of the Groundbreaker.
Sedative Gas Canister
Canister full of Raptidon Sedation Gas. It is made by Auntie Cleo and guarantees to render even the largest ration unconscious for even more than six hours and also has a refreshing antiseptic scent.
It will be very useful during the quest The Doom That Came to Roseway. It will be found at Covert Lab inside a small room at the bottom right of the map.
Systems and Serfdoms
Everything you need to generate a character and get started!
Covert Lab Security Keycard
A keycard allowing near-universal access to the various passages in and out of Auntie Cleo’s Covert Lab near Roseway.
It can be obtained during the quest The Doom That Came to Roseway at Covert Lab persuading Porter. Keep in mind that it comes with instruction, please return to the nearest Auntie Cleo Site Security Engineer Penalty for private use may include a fine up to 30,000 bits.
Storage Facility Passcode
Passcode to the Armory in the old Auntie Cleo Storage Facility. It can be used during the quest Vulcan’s Hammer, just to open the storage facility. You will find it during the quest By His Bookstarps at Auntie-Biotics Lab. You just need to hack the terminal.
Porter’s Office Keycard
A keycard allowing access to Chief Porter’s personal office within the Auntie Cleo Covert Lab of Roseway.
A hastily scribbled note on Auntie Cleo Facilities Mangement letterhead. This note will tell you to get a Storage Facility Passcode if you want to get inside the area. Hack Auntie-Biotics Lab if you want the passcode. It will be found at the Storage Facility.
FORCE Pistol Schematics
Detailed drawings of an advanced pistol. Revisions and comments are scrawled across the image in mostly illegible writing. It will be used in completing the quest Vulcan’s Hammer if you give it to Orson Shaw or Gladys. It will be found at the storage facility, south of the Roseway.
Perfect for sanitization via “deep burn” sweeps. Deadly to all contaminants, not just microbial germs! It is needed for the quest The Cleaning Machine. Will be found at the Storage Facility south of the Roseway.
Geothermal Security Chief’s Keycard
This keycard belonged to the security chief of the geothermal plant. It can be used to open a door somewhere in the facility. It will be used to open a room on the fifth floor of Geothermal Power Plant to get Corrupted Logic Module.
Will be found on a corpse located at the 4th floor of Geothermal Power Plant in Emerald Vale.
A vial of pungent lizard squeezings recovered from an experiment in Auntie Cleo’s Covert Lab. It will be found at the Cover Labs southeast of Roseway during quest The amateur Alchemist.
Lockwood’s Office Key
This key unlocks the door to Rachel Lockwood’s office in the Bureau of Exploration.
Label lethal corners of your vessel with this handy sign.
Parcel for Minister Clarke
This parcel is light and flimsy. And it’s definitely not a package. It will be found at the storage room located at Parcel Service shop in Byzantium.
Auntie Cleo’s Research Data
Research data on Anton’s Raptidon experiments. You can use it for the quest The Distress Signal. It will be obtained from Cassandra O’Malley at Covert Lab at Roseway.
Stellar Bay Navkey
This device allows a ship’s navigational computer to accurately plot a course for Stellar Bay’s landing pad. It will be used to complete the quest Passage to Anywhere and also to start the quest Radio Free Monarch. It can be purchased by from Gladys for 10,000 bits.
Commemorative Cigarette Case
This cigarette case is metal-lined and embossed with an iconic rendering of the Hope. The name “Lillian”, is signed on the inside of the metal lid. It will be required to complete the quest Journey into Smoke. You will find it at the Raptidon Pens on top of a white box.
Mock-apple & Synthamon Beauty Basket
This finely crafted personal product is offered in our MOCK-APPLE & SYNTHAMON scent.
Minister’s Estate Key
This keycard, taken from one of the Minister Clarke’s guards, should get you into his estate. It probably won’t help you at coat check, though. This key will be used to open the estate of Minister Clarke.
It will be acquired from Guard Mayfield on the docks of Byzantium in an old bar.
Velma’s Container Key
A key to the locked container in Velma’s office.
Broaden your horzions with a little light reading.
Signed Tossball Poster
Tossball poster signed by the great hacker Bertie “Black Hole” Holcomb of Rizzo’s Rangers. It can be used in the quest The Grimm Tomorrow. You will find it inside the lockbox at Velma Ballard office in Stellar Bay.
Sublight ID Cartridge
An ID Cartridge belonging to a SubLight employee.
ARMS Building Key
This key unlocks doors in and to the ARMS building outside Stellar Bay. It will be used to open the building in the quest BOLT with His Name. It will be found near a long bridge at Monarch Wilderness on the corpse of an Iconoclast.
“Every pill packs a punch!”
Mather House Key
The edge of the key is crusted with blood. It will be used in the quest The Secret People to unlock the room on the 3rd floor of the Mather Residence. You can either Loot it or pickpocket it from Edgar Mather.
Terra One Dustback Casserole
A delicous casserole unique to Terra One. It is required for the quest Don’t Bite the Sun. You can purchase it from Chief Raymond in Stellar Bay.
Braxton Hecht’s Work ID
Identifies Braxton Hecht as an employee of the MSI fishery and Velma Ballard as his supervisor. It is required to complete the quest The Secret People when you deliver it to Velma Ballard.
You will find it in the corpse located on 3rd floor of the Mather Residence during quest The Secret People.
Hunter Outpost Keycard
This keycard unlocks an old roadside shelter found midway between Amber Heights and Cascadia. It can be used during the quest Little Memento to open the door at Abandoned Safehouse.
You will get it from Ash in Amber Heights.
Nelson Mayson’s Drugs
Warm to the touch. It will be found during the quest Spratkings to be delivered to Nelson Mayson. You can acquire it from Sprats during the quest Spratkings at Fallbrook.
Printing Press Parts
A collection of replacement rollers, gears, springs, and adjustable metal plates, packed in a dust-caked box stamped with MSI’s corporate logo. It is needed for the quest Pay for the Printer.
You can obtain it during the quest The Commuter from Carlotta at the Bayside Terrace Warehouse.
Catherine’s Terminal Key
It smells faintly of whiskey.
Iconoclast Trauma Kit
Among gauze, alcohol, and empty adreno syringes, the kit also contains a surprisingly well-maintained Auntie Cleo medical items. It is required to complete the quest Pay for the Printer.
You can find it at the Terra One Publications on the Medics Corpse.
SubLight Storage Key
This keycard unlocks the SubLight storage room.
Relay Station Access Codes
Zora shared with you access codes one of her people found in the wilderness.
Mr. Pickett’s Journal
This journal details Mr. Pickett’s ill-timed trip to Stellar Bay. You need to deliver it to Sebastian Adams for the quest Mr. Pickett’s Biggest Game.
You can get it from the corpse of a Mantiqueen before arriving at Fallbrook.
Gunship Captain’s Key
This key controls access to the gunship’s primary systems. It can help you explore the whole ship. You will find it at the Gunship Crash site during the quest Canid’s Cradle.
UDL Lab Weapons Terminal Keycard
This card unlocks a weapons research terminal. You can use it to interact with the terminal located on the 1st floor during quest Errors Unseen. You will find it on the 2nd floor of the UDL Lab at Fallbrook.
Ersatz Sweetheart Cake
A delicious sweetheart cake that tastes nearly like actual marzipan. You need it for the quest Don’t Bite the Sun.
It will be found in Rizzo’s Facility in Cascadia, Monarch.
Old Data Cartridge
A data cartridge found in the remains of an old outpost on Monarch.
Clive’s Office Key
A key to Clive Lumbergh’s office in the C&P factory. It will be used to unlock the door that provides you the access to Clive. You can pickpocket it from Clive.
Boarst Factory ID Cartridge
An ID cartridge belonging to a C&P Boart Factory employee.
C & P Boarst Factory Gate Key
A key to the C&P Boarst Factory’s front gate.
The personal datapad of a SubLight contractor.
This lockbox appears to have survived a journey through a mantipillar’s digestive tract.
The personal emblem of Clyde Harlow. It will be obtained from Harlow during the quest Friendship’s Due.
Cantankerous Canid Targetting Module
This targeting module controls the gunship’s weapons system. It can be used during the quest Canid’s Cradle. You will find it on the Gunship Crash Site.
Rebekah’s CHARON Medallion
This is the medallion you retrieved from Rebekah’s remains. It will be used during the quest Star-Crossed Troopers. It will be found inside the body at the Abandoned Spacer’s Choice Settlement.
Anderson’s CHARON Medallion
This is the medallion you retrieved from Anderson’s remains. It will be used during the quest Star-Crossed Troopers. It will be found inside the body at Abandoned Spacer’s Choice Settlement.
Opal’s CHARON Medallion
This is the medallion you retrieved from Opal’s remains. It will be used during the quest Star-Crossed Troopers. It will be found inside the body at Abandoned Spacer’s Choice Settlement.
Clara’s CHARON Medallion
This is the medallion you retrieved from Clara’s remains. It will be used during the quest Star-Crossed Troopers. It will be found inside the body at Abandoned Spacer’s Choice Settlement.
Zora’s Executive Review
This review praises Zora Blackwood’s competence and decisiveness. You will have to deliver it to Sanjar Nandi as a proof of Zora Blackwood competence during the quest Canid’s Cradle.
You will find it on a terminal inside Rizzo’s at Cascadia.
Inserting this cartridge into a terminal will override its remote access protocols.
Berthold Fox’s C3 Keycard
Keycard to the C3’s special weapon’s locker. It will be used during the quest Mandibles of Doom.
You will acquire it from Berthold Fox by talking to him at the C3.
Minister’s HHC Access Card
This key will get you into Minister Clarke’s office at the Halcyon Holdings Corporation building. It will be required to open the locked door in the HHC Building at Byzantium during the quests The City and the stars and The Lying Earth.
You will receive it from Minister Clarke after he reveals he is under house arrest.
Pheromone Gland extracted from the corpse of a Primal. It is required during the quest Star-Crossed Troopers to lure the Mantiqueen. It will be acquired at Scylla by defeating Pungent Primal Behemoth.
Docking Bay Terminal Codes
The passcodes for a security terminal, near the landing pad in Byzantium. It can be used in the quest Why Call Them Back From Retirement.
You will acquire it by accepting the quest mentioned above and then talking to Hortense Ingalsbee.
Madness in a box, courtesy of the Hermit.
Sprat Collection Crate
A crate for transporting wayward lab sprats. It will be acquired by talking to Giles Molina.
Celebrate your love of the game with a decorative tossball.
These receipts detail payments made to C. Harlow, on behalf of the Board, for freelancing services. They can be used during the quest Friendship’s Due when confronting Harlow about working for The Board.
It will be found inside a vent located at Harlow Base on Scylla.
A faded photograph of Nyoka with her hunter crew. You will be rewarded by this by Nyoka for completing the quest Star-Crossed Troopers.
This ring belonged to Trask.
Writ of Consent
A writ of consent from Celeste Jolicoeur. It can be used for retrieving a Lapel from the HPS during the quest Makes Space Suits.
You will acquire it from Celeste Jolicoeus at Byzantium after you deliver her requested material.
Minister Clarke’s Data Cartridge
This cartridge contains reports and data on conditions in Halcyon. It will be used during the quest The Lying Earth.
You will receive it from Minister Clarke when you accept the quest The Lying Earth at Byzantium.
Framed Insurance Check
Proof that crime pays in monthly installments. It can be obtained by completing the quest The Low Crusade.
Fancy Evening Wear, Collarless
Classic Semi-Formal. It will be given to Parvati for quest Don’t Bite the Sun. It can be purchased from Celeste Jolicoeur at properity Plaze – Byzantium.
Picture of Junlei and Parvati
This photo was a gift from Junlei to commemorate her first date with Parvati. It will be given as a reward for the quest Don’t Bite the Sun.
UDL Identity Cartridge
An ID cartridge belonging to a UDL employee. There are two of them, one will be found inside the locker in HHC building at Byzantium.
The other will be found at HRS-1084 during the quest The Ice Palace.
Byzantium Estate Key
The key to a lovely home in Byzantium. It can be used to open the house of Dr. Eva Chartrand during the quest The Chimerist’s Last Experiment.
It will be given by Lilya Hagen after accepting the quest The Chimerist’s Last Experiment.
Blank UDL Keycard
A blank UDL keycard found in HRS-1084. It will be found by the safe at the main room of HRS-1084.
Electrical Control Room Keycard
Keycard for the Electrical Control Room in HRS-1084. It can be used to open the door that leads to a terminal. This terminal can be used to disengage security protocol at HRS-1084 during the quest The Ice Palace.
HPS Delivery Unsuccessful
A common notice left by parcel carriers when something isn’t able to be delivered. It will be shown on the HPS building to get the quest Gold Lapel. It can be found at the Estates District in Byzantium during the quest Makes Space Suits, Won’t Travel.
Phineas’ Terminal Passcode
Passcode to access Phineas’ personal terminal.
A golden lapel studded with jewels. It can be used during the quest Makes Space Suits, Won’t Travel. It will be obtained during the same quest at Byzantium by showing HPS Delivery Unsuccessful quest item to Olive Yates.
This device allows a ship’s navigational computer to accurately plot a course for the Tartarus landing pad.
A key to the Jolicoeur Harberdashery in Byzantium.
Labyrinth Security Personnel ID Cartridge
Labyrinth Identification Card. It can be acquired during the quest Brave New World.
The jagged edges add to its charm.
Full Dimethyl Sulfoxide Canister
This canister is full of dimethyl sulfoxide. It is used in the quest The City and the Stars. It will be found in a lab located at the ministry of Accuracy in Byzantium.
Ministry of Accuracy and Morale Key
This key grants access to the Ministry of Accuracy and Morale. It can be printed inside the HHC building.
The Chairman’s Key
An ornate master key for the Labyrinth. It can be used to free Phineas. It will be found during the quest Brave New World at Terra 2.
Hope Bridge Keycard
A keycard allowing access to the Bridge of the Hope.