How to Disable Depth of Field and TAA in The Outer Worlds

The Outer Worlds is a great game with a good deal to explore, unfortunately with its share of technical issues; the game currently does not run that well on PC, and with the lack of video settings making it all the more difficult to tinker with, it is suggested that if you have a low-ended PC, you head to your Engine.ini file to make some necessary tweaks.

In this specific article, we’ll be discussing how to disable Temporal Anti-Aliasing (TAA) and Depth of Field, and a few additional settings to improve your frame rates in The Outer Worlds.

How to Disable Depth of Field and TAA in The Outer Worlds

First, you must locate the Engine.ini file, so if you’re on Windows store, head to:

%LOCALAPPDATA%\Packages\PrivateDivision.TheOuterWorldsWindows10_hv3d7yfbgr2rp\LocalCache\Local\Indiana\Saved\Config\WindowsNoEditor

If on the Epic Store:

AppData\Local\Indiana\Saved\Config\WindowsNoEditor

To remove Temporal Anti-Aliasing, head to the bottom of the text file, and add the following line:

r.PostProcessAAQuality=0

To remove Depth of Field, do the same:

r.DepthOfFieldQuality=0

Alternatively, if you don’t want to disable Temporal Anti-Aliasing, you can simply ramp up the Sharpening with the following line,

r.Tonemapper.Sharpen=1

(Lower it if 1 is too sharp for you)

Beyond these settings, you could additionally add this line to better your frames,

r.VolumetricFog.GridSizeZ=64

To disable Chromatic Aberration, use:

r.SceneColorFringe.Max=0

You’ll notice that Ambient Occlusion and Screen Space Reflections are enabled even if you run your game on the lowest settings, so in order to disable those, add the lines:

r.SSR.Quality=0
r.AmbientOcclusionLevels=0

The graphics settings mentioned should provide you with an adequate performance boost. Hopefully, the devs have noticed the outcry from the community and will add more Video Settings so as to make it easier for players to find the right settings. Currently, the game just looks like an after-thought and something that wasn’t planned for PC at all.

Contributor at SegmentNext.