Ghost Recon Breakpoint Side Missions Guide

Tom Clancy’s: Ghost Recon Breakpoint, the next installment in the series brings the player a massive engaging open world with tons of activities. With the huge scale of the map come an enormous amount of things for the player to participate in. You might often find yourself distracted by various other activities as you make your way through the campaign; one of these rather engaging activities in Breakpoint would be side missions.

These little missions scattered across the map are as engaging as they are rewarding; playing through them will give you the little boost you need to keep yourself going through the game as smoothly as possible.

We’ll be discussing side-quests in detail and equipping you with the necessary knowledge so you can be on guard, making your way through the beautiful mountains of Ghost Recon Breakpoint.

Ghost Recon Breakpoint Side Missions

The difficulty of these side quests in Ghost Recon is more dependent on the number of AI. You’ll find most of the objectives quite clearly illustrated with clear instructions.

To get a side quest find the relevant NPC, and go on your merry way killing what you’re told to kill, level up, equip fancy gear, and you’re all set. Let’s talk about all the side-quests spread throughout the various regions of the game.

Breakpoint has the following regional side missions which can either be played through alone or with a trusty team-mate.

Cover Up – Cape North

Find the mission in the Skell Foundation Campus (Scientist with a side-mission marker). A marker should appear that should lead you to the R&D center. Talk to the civilians after which you will need to go into the main building to get the project files.

Search the North-Eastern building for the personnel list. Go to the Two Lakes Residences and gather intel to find the scientist’s house. Naturally, after this, go to the scientist’s house and search the files to locate the hideout.

Make your way to Murmur Delta, found in the New Stirling province to find the scientist hideout. Clear the enemies, and speak with the scientists to end your mission.

The side-mission should give you:

  • Cloaking Spray
  • 1600 XP
  • 1500 Skell Credits

A Soul in Rest – Fen Bog

Head below Summers Swamp, and enter Summers Homestead in Fen to find the side-quest. Once the quest is started, go towards the Ancient Cemetery to find Yuma and talk to her. Make your way to the market and ask Sentinel Soldiers or civilians regarding the plane crash location.

Once said intel is known, make your way to the crash location and gather intel from the soldiers there. Follow the marker again to reach Bunker Edgehod South and interrogate a soldier to learn about Commander’s Office. Once you find the office, search the shelves to retrieve Yuma’s items. Head back to the Ancient Cemetery and speak with Yuma to end the side-mission.

Rewards:

  • Bradley Bowie Weapon
  • 1600 XP
  • 1500 Skell Credits

For Honor – Fen Bog

Once you’ve completed “A Soul In Rest”, you can access this side-quest by talking to Yuma Iro again in the cemetery. Go to Liberty Province, talk to the civilians or interrogate soldiers for intel. Once you have enough intel, go to the plane crash site. Investigate the site and open the box to get a puzzle box piece.

Head to Seal Islands province and repeat the process of gathering intel again. When you have the satellite map, go to the marked location to get to the foxhole. Open another box to get another puzzle box piece. Head towards Smuggler Coves to collect intel one more time.

When you have enough clues, you will be able to find a laptop, use that to read a blog post. With that knowledge, move to the paratrooper’s location and collect the puzzle box’s lid. Trace your objective marker near Lake Mary in Argyll and locate the final puzzle box pieces.

Now, go to the Peterman Mine in the Silent Mountain province to find the Japanese Shelter. Investigate the shelter and return to Yuma to finish the side mission.

Rewards:

  • 3200 XP
  • 2500 Skell Credits

One Man’s Hell – Mount Hodgson

Near Madera and Skell, found in Erewhon. Talk to the lady and start the side mission. Leave for Sinking Country and follow your marker to find Samuel. Move towards the hunting grounds, taking care to be unnoticed and take out 3 sentinel squads.

Return to Samuel and protect Samuel from the sentinel soldiers taking positions around him. Once done, talk to Samuel to gain a keycard and follow the marker to get to his shed. Go down and open the chest in the basement to finish the mission.

Rewards:

  • Navy Blue Paint
  • 1600 XP
  • 1500 Skell Credits

Horn Of Plenty – Mount Hodgson

Go to Erewhon and near the watermill, talk to the people in order to start the mission. Head to Smuggler Coves province and talk to Shelby in the Polymorph Modeling building. Search for the components Shelby is asking for and return to Shelby.

Now move to Lake Country province and infiltrate the Skell Security Assembly Hall. Locate a Sentinel Soldier and interrogate about a blueprint location. Now head to the Northern Tower and get the blueprints. Return to Shelby and finish the mission.

Rewards:

  • 1600 XP
  • 1500 Skell Credits

The Siren’s Call – New Argyll

From Saddle Ridge, head north of Gordon Guffy. Talk to Sheafe to begin. Track down your marker to find a small cave near Fortune Stream where you’ll find drones guarding the cave (which you need to destroy, just saying). Descend deeper into the cave to find a folder with intel about the antenna. Keep going until you reach the antenna, hack it and then go back to Sheafe to complete the side-mission.

Rewards:

  • 1600 XP
  • 1500 Skell Credits

Another Perspective – Good Hope Mountain

To the right of Behemoth Passage Bivouac, near the cold water site. Talk to the scientists to start. Grab a plan and go to Alvarez’s location in Whalers Bay. Talk to Alvarez and then use a drone to spot the next pillar.

Follow these pillars until you locate Drone Control Station W111 and search the station for information either using your drone or interrogating soldiers. Check laptop for documents and then head back to Alvarez to complete the side mission.

Rewards:

  • 1600 XP
  • 1500 Skell Credits

Weapons of Revenge – Good Hope Mountain

North of Owl Forest Bivouac, to the left of Aamon Assault Area. Go north-west to find the wreckage and a body of a scientist; investigate to start the mission. Move to any of the two checkpoints and search for clues; once you have enough intel go to the marker leading to Gold Trail Testing Zone and search the area for documents.

Go inside the shooting range and defeat the two drones trying to kill you. Hack into the PC to finish the mission.

Rewards:

  • TCI Patrol II Headset
  • 1600 XP
  • 1500 Skell Crdits

Twisted Nerves – Channels

To the north of checkpoint shark Charlie, move along the shoreline until you see soldiers with a side mission; naturally, you must interrogate. Now follow your mission marker to find the man in the Traces of Ancient Ruins.

Talk to the man and move to the Cold War ruins where you will find a bunker; search it to get info and head to the Auroa Power Plant. Interrogate a soldier for intel and then go to the helipad to get more intel. Climb up the chimney (Careful, you’re not Santa Clause) and investigate the shirt for the man’s ID.

Now head back to the man and escort him to the Step Up Startup area. Talk to the scientist to finish the mission.

Rewards:

  • 1600 XP
  • 1500 Skell Credits

Icarus Blues – Channels

In the midst of Lake Browne and Misty Lake. Look for the geared up woman and speak with her to start the side-mission. Head to the channels port and move east to find scientists in the lab and talk to them. Go to the marker which will take you to Restricted Area 01 and infiltrate Assembly Hall Omega 02.

Now talk to the scientists to find Dodson, talk to him and find his card, after which you must head back to Assembly Hall Omega 02. Collect Azrael drone parts and head back to Dr. Romero. Talk to both Dr. Romero and Dr. Stahr to complete the mission.

Rewards:

  • Icarus Title
  • 1600 XP
  • 1500 Skell Credits

Keep it on Ice – Liberty

Near Brunton Valley, in the Cryogenization Center. Speak to the scientists to begin the mission. Head to the Cryohope building and talk to Dr. Rathi on the terrace. Enter the building and investigate the cryopod storage and its records.

Follow the marker to get to Jane Addams Residences and speak to Bob and Alice; in the same area, talk to Jimmy and return to the Cryogenization Center. Go to the basement and hack the server to get clues. Go back to Alice and Bob to search the laptop for their location.

Now trace yourself down the mission marker to Frieda’s house and kill all enemies. Excavate the house for any clues and go to Dr. Rathi to end the side mission.

Rewards:

  • Athelete Emblem
  • 1600 XP
  • 1500 Skell Credits

Get The Scoop! – Seal Islands

Seal Islands, next to Emelius Arm Bivouac. Find the convoy with the posters and interrogate the soldier with the side mission marker. Once you have intel, head to Brody’s hideout. Clear the hideout of all enemies and talk to Brody. Defeat all incoming enemies then speak with Brody again.

Follow your marker to reach Camp Seal Cove and kill more people. Now speak to Brody’s contact to finish the mission.

Rewards:

  • Woodland Blue Paint
  • 1600 XP
  • 1500 Skell Credits

There are more regions in the game but not every one of them currently has side-quests. As these regions get more side-quests, the guide will continue to be updated. Doing these side-quests before finishing the campaign will give you a considerable amount of boost and help you in both multiplayer and the campaign of the game allowing you to fight on tough enemies at even higher difficulties.