In this Anno 1800 Buildings Guide, we’ve listed of all buildings in the game that are divided according to the types of the working class like Farmers, Artisans, Engineers, etc. We share all the peculiar details including the description for the buildings, their construction, maintenance costs as well as the dimensions of the plot.
Anno 1800 Buildings
As evident, buildings will make the core of your empire in Anno 1800. Anno 1800 divides its buildings to 4 different designs i.e. the Old Buildings, New Buildings, Arctic Buildings and Enbesa Buildings. Between these four types of settlements and service centers established, 12 different social groups are covered.
These are Farmers, Workers, Artisans, Engineers, Investors and Scholars and over to the side of the New World buildings: Jornaleros and Obreros. The Arctic Category has Explorers and Technician building and the Enbesa has Shepherd’s and Elders Buildings.
How to Change Building Orientations
At times you will have to change the direction of the building to utilize the space in the most optimized manner. As the city grows, the available space becomes less and you need to incorporate the building in the confined space available.
Once the buildings have been erected you can rotate them to make more space when required by hovering the mouse button over them and then select them to finally rotate them using the Middle Mouse button.
At lower difficulties you can even change the location of the building and rotating them is always an option
Buildings Causing Pollution
Since Anno 1800 is a real-life city building game you can expect some building to create pollution too. The pollution will result in reduction of the quality of life, therefore, you need to manage that. Usually, the production buildings create pollution and how much they do can be seen in the description window of Build Menu.
Furthermore, you can also open the Attractiveness menu in the top middle bar and then use the pollution card and it will pin point which building is creating how much pollution
Range of Buildings
When you build any building you will notice a highlighted area on the area where you are erecting your new building. The area covered by the highlighted green color specifies the range around the new building.
The range means the radius around the building that makes the building accessible and the other building that will be affected if they fall in that radius. For instance, warehouses will operate effectively if they fall in the Production building range
Stone Roads also increase the range of the building to which it connects the rest of the area so it is recommended to upgrade the dirt roads into stone roads.
Buildings Layout
A layout will ensure that a particular building is performing at its best performance level, making it both effective and space saving. There are different classes hence different lay outs. Whatever the class and building it is, a good layout is necessary.
City Layouts
City Layout must contain all the required public buildings in the close vicinity of the residences as these public places also generate income. Roads, Railway tracks, power plants and other basic needs building should be there
Furthermore Luxurious building along with hospitals, police stations and Town halls shall also be in place so that the residents stay happy and feel contended.
Production Layouts
These layouts are all about the production buildings and roads that connects them. A good transportation system depends on a good road network. Along with the production buildings there should be Warehouses to store your finished goods#
Along with above you can also add some necessary side buildings including Fire stations, trade unions, heaters and Power plants etc.
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Farmers Buildings
Building | Description | Construction Cost | Maintenance Cost | Dimensions |
Dirt Road | Connects buildings and allows for transportation of goods. | 3 Credits | N/A | N/A |
Marketplace | A place that provides your inhabitants with all the necessities of daily life. | 500 Credits 10 Timber | 20 Balance | 5×6 |
Farmer Residence | Your residents live here. Residents provide income and workforce. | 2 Timber | N/A | 3×3 |
Small Warehouse | Accepts and distributes goods from and to your production buildings. | 500 Credits 10 Timber | 20 Balance | 5×5 |
Lumberjack’s Hut | Produces 1t of wood in 00:15. | 100 Credits | 20 Balance 5 Farmers | 4×4 |
Sawmill | Produces 1t of timber in 00:15. | 100 Credits | 10 Balance 10 Farmers | 3×4 |
Fishery | Produces 1t of fish in 00:30. Requires free coastline. | 100 Credits 2 Timber | 40 Balance 25 Farmers | 5×6 and 5×16 |
Potato Farm | Produces 1t of potatoes in 00:30. Requires potato fertility. | 100 Credits 2 Timber | 20 Balance 20 Farmers | 3×3 |
Schnapps Distillery | Produces 1t of schnapps in 00:30. | 100 Credits 2 Timber | 40 Balance 50 Farmers | 3×4 |
Sheep Farm | Produces 1t of wool in 00:30. | 100 Credits 2 Timber | 20 Balance 10 Farmers | 3×3 |
Framework Knitters | Produces 1t of work clothes in 00:30. | 100 Credits 2 Timber | 50 Balance 50 Farmers | 4×4 |
Fire Station | Fights fire in its influence radius. Can mobilise additional special units if required. | 500 Credits 4 TimberTmbs soon enough!E into the bonkers and crazy fun cooperative shooter that we just can’ | 25 Balance | 3×5 |
Pub | Provides a public service for your residents. | 500 Credits 10 Timber | 20 Balance | 4×6 |
Grass | Ornaments generate a small amount of attractiveness for the city. | 75 Credits | N/A | 1×1 |
Bush | Ornaments generate a small amount of attractiveness for the city. | 75 Credits | N/A | 1×1 |
Poplar | Ornaments generate a small amount of attractiveness for the city. | 75 Credits | N/A | 1×1 |
Fully Grown Tree | Ornaments generate a small amount of attractiveness for the city. | 75 Credits | – | 1×1 |
Workers’ Buildings
Building | Description | Construction Cost | Maintenance Cost | Dimensions |
Paved Street | Improves street connections and allows for faster transportation of goods. | 5 Credits 1 Brick | N/A | N/A |
Clay Pit | Produces 1t of clay in 00:30. Requires resource deposit. | 500 Credits 4 Timber | 10 Balance 50 Workers | 5×5 |
Brick Factory | Produces 1t of bricks in 01:00. | 500 Credits 8 Timber | 20 Balance 25 Workers | 5×5 |
Trade Union | Masters of their craft improve nearby productivity from here. | 2500 Credits 25 Timber 5 Brick | 50 Credits | 4×4 |
Pig Farm | Produces 1t of pigs in 01:00. | 500 Credits 4 Timber | 40 Balance 3 Attractiveness 30 Farmers | 3×4 |
Slaughterhouse | Produces 1t of sausages in 01:00. | 500 Credits 4 Timber 5 Brick | 80 Balance 5 Attractiveness 50 Workers | 3×4 |
Quay | Beautifies your harbour area. Requires free harbour area. | 5 Credits 1 Brick | N/A | N/A |
Sailing Shipyard | Builds ships. Requires free coastline. | 10000 Credits 20 Timber 25 Brick | 100 Balance 100 Workers | 6×15 |
Depot | Increases overall storage capacity by 50 tons. Requires free harbour area. | 2500 Credits 10 Timber 10 Brick | 20 Balance | 4×10 |
Harbourmaster’s Office | Allows you to influence your harbour buildings. Requires free harbour area. | 2500 Credits 20 Timber 10 Brick | 50 Balance | 4×4 |
Mounted Guns | Defends the harbour from enemies. Short range and high accuracy. Requires free harbour area. | 2000 Credit 10 Timber 20 Brick 5 Weapons | 10 Balance | 4×4 |
Cannon Tower | Defends the harbour from enemies. Medium range and accuracy. Requires free harbour area. | 4000 Credits 10 Timber 10 Brick 8 Steel Beam 10 Weapons | 30 Balance | 4×4 |
Sailmakers | Produces 1t of sails in 00:30. | 500 Credits 8 Timber 10 Brick | 75 Balance 50 Workers | 5×5 |
Grain Farm | Produces 1t of grain in 01:00. Requires grain fertility. | 500 Credits 4 Timber | 20 Balance 20 Farmers | 3×4 |
Flour Mill | Produces 1t of flour in 00:30. | 500 Credits 4 Timber 5 Brick | 50 Balance 10 Farmers | 3×4 |
Bakery | Produces 1t of bread in 01:00. | 500 Credits 4 Timber 5 Brick | 60 Balance 50 Workers | 3×4 |
Church | Provides a public service for your residents. | 2500 Credits 20 Timber 25 Brick | 50 Balance | 6×8 |
Rendering Works | Produces 1t of tallow in 01:00. | 500 Credits 4 Timber 5 Brick 4 Steel Beam | 40 Balance 5 Attractiveness40 Workers | 3×3 |
Soap Factory | Produces 1t of soap in 00:30. | 500 Credits 4 Timber 5 Brick 4 Steel Beam | 50 Balance 5 Attractiveness 50 Workers | 4×4 |
Iron Mine | Produces 1t of iron in 00:15. Requires resource deposit. | 500 Credits 4 Timber 5 Brick | 50 Balance 50 Workers | 3×3 |
Charcoal Kiln | Produces 1t of coal in 00:30. | 500 Credits 4 Timber 5 Brick | 20 Balance 5 Attractiveness 10 Workers | 5×5 |
Furnace | Produces 1t of steel in 00:30. | 500 Credits 4 Timber 5 Brick | 100 Balance 5 Attractiveness 100 Workers | 4×7 |
Steelworks | Produces 1t of steel beams in 00:45. | 1000 Credits 8 Timber 10 Brick | 200 Balance 10 Attractiveness 200 Workers | 5×10 |
Weapon Factory | Produces 1t of weapons in 01:30. | 500 Credits 8 Timber 10 Brick 8 Steel Beam | 120 Balance 5 Attractiveness 50 Workers | 5×7 |
Malthouse | Produces 1t of malt in 00:30. | 500 Credits 4 Timber 5 Brick 4 Steel Beam | 150 Balance 25 Workers | 4×5 |
Hop Farm | Produces 1t of hops in 01:30. Requires hops fertility. | 500 Credits 4 Timber | 20 Balance 20 Farmers | 3×4 |
Brewery | Produces 1t of beer in 01:00. | 500 Credits 4 Timber 5 Brick 4 Steel Beam | 200 Balance 75 Workers | 4×5 |
Police Station | Fights riots in its influence radius. Can mobilise additional special units if required. | 2500 Balance 8 Timber 10 Brick | 50 Balance | 4×6 |
Path | Ornaments generate a small amount of attractiveness for the city. | 75 Credits | N/A | 1×1 |
Small Tree | Ornaments generate a small amount of attractiveness for the city. | 75 Credits | N/A | 1×1 |
Cypress | Ornaments generate a small amount of attractiveness for the city. | 75 Credits | N/A | 1×1 |
Newsstand | Ornaments generate a small amount of attractiveness for the city. | 50 Credits 1 Timber 1 Brick | N/A | 1×1 |
School | Provides a public service for your residents. | 2500 Credits 20 Timber 25 Brick 20 Steel Beam | 50 Balance | 5×6 |
Artisans’ Buildings
Building | Description | Construction Cost | Maintenance Cost | Dimensions |
Sand Mine | Produces 1t of quartz sand in 00:30. Requires free coastline. | 2000 Credits 6 Timber 5 Brick | 120 Balance 25 Workers | 6×7 |
Glassmakers | Produces 1t of glass in 00:30. | 5400 Credits 6 Timber 10 Brick 8 Steel Beam | 100 Balance 100 Artisans | 4×6 |
Window Makers | Produces 1t of windows in 01:00. | 6500 Credits 12 Timber 20 Brick 16 Steel Beam | 200 Balance 100 Artisans | 5×5 |
Cattle Farm | Produces 1t of beef in 02:00. | 2000 Credits 6 Timber | 50 Balance 20 Farmers | 4×5 |
Red Pepper Farm | Produces 1t of red peppers in 02:00. Requires red pepper fertility. | 2000 Credits 6 Timber | 50 Balance 10 Farmers | 3×3 |
Artisanal Kitchen | Produces 1t of goulash in 02:00. | 7000 Credits 6 Timber 10 Brick 8 Steel Beam 8 Window | 100 Balance 75 Artisans | 5×5 |
Cannery | Produces 1t of canned food in 01:30. | 15000 Credits 6 Timber 10 Brick 8 Steel Beam Window | 100 Balance 75 Artisans | 6×7 |
Town Hall | Allows you to influence your residence and public buildings. | 2500 Credits 20 Timber 25 Brick 20 Steel Beam 5 Window | 50 Balance | 4×4 |
Hedge | Ornaments generate a small amount of attractiveness for the city. | 75 Credits | N/A | 1×1 |
Garden Benches | Ornaments generate a small amount of attractiveness for the city. | 50 Credits 1 Timber 1 Brick | N/A | 1×1 |
Memorial Statue | Ornaments generate a small amount of attractiveness for the city. | 50 Credits 1 Timber 1 Brick | N/A | 1×1 |
Fountain Garden | Ornaments generate a small amount of attractiveness for the city. | 200 Credits 2 Timber 2 Brick | N/A | 2×2 |
Garden | Ornaments generate a small amount of attractiveness for the city. | 200 Credits 2 Timber 2 Brick | N/A | 2×2 |
Gazebo Garden | Ornaments generate a small amount of attractiveness for the city. | 200 Credits 2 Timber 2 Brick | N/A | 2×2 |
Public Mooring | Enables visitors to make a stopover on your island. Requires free coastline. | 2500 Credits 20 Timber 20 Brick 10 Steel Beam 8 Window | 400 Balance | 8×25 |
Repair Crane | Repairs friendly units in range. Requires free harbour area. | 2500 Credits 30 Timber 50 Brick 60 Steel Beam | 50 Balance | 5×5 |
Pier | Provides additional space for ships to load and unload goods. Requires free harbour area. | 2500 Credits 30 Timber 50 Brick 40 Steel Beam 40 Window | 50 Balance | 7×6 |
Coal Mine | Produces 1t of coal in 00:30. Requires resource deposit. | 500 Credit 4 Timber 5 Brick | 50 Balance 50 Workers | 3×3 |
Sewing Machine Factory | Produces 1t of sewing machines in 00:30. | 2000 Credits 6 Timber 10 Brick 8 Steel Beam 8 Window | 500 Balance 150 Artisans | 6×9 |
Variety Theatre | Provides a public service for your residents. | 10000 Credits 30 Timber 50 Brick 40 Steel Beam 40 Window | 100 Balance | 4×5 |
Zoo | The finest selection of animals will make your city far more attractive. | 10000 Credits 30 Timber 30 Brick 10 Steel Beam 5 Window | 100 Balance | 4×7 |
Hedge | Ornaments generate a small amount of attractiveness for the city. | 200 Balance 5 Brick | N/A | 1×1 |
Paving | Ornaments generate a small amount of attractiveness for the city. | 200 Credits 5 Brick | N/A | 1×1 |
Piazza Benches | Ornaments generate a small amount of attractiveness for the city. | 200 Credits 5 Brick | N/A | 1×1 |
Newsstand | Ornaments generate a small amount of attractiveness for the city. | 200 Credits 5 Brick | N/A | 1×1 |
Memorial Statue | Ornaments generate a small amount of attractiveness for the city. | 200 Credits 5 Brick | N/A | 1×1 |
Sugar Cane Plantation | Produces 1t of sugar cane in 00:30. Requires sugar cane fertility. | 500 Credits 6 Timber | 5 Balance 10 Jornaleros | 3×4 |
Rum Distillery | Produces 1t of rum in 00:30. | 500 Credits 6 Timber | 50 Balance 30 Jornaleros | 6×7 |
Hunting Cabin | Produces 1t of furs in 01:00. Requires furs abundance. | 2000 Credits 6 Timber | 50 Balance 10 Farmers | 5×5 |
Cotton Plantation | Produces 1t of cotton in 01:00. Requires cotton fertility. | 500 Credits 6 Timber | 5 Balance 10 Jornaleros | 4×4 |
Cotton Mill | Produces 1t of cotton fabric in 00:30. | 500 Credits 6 Timber | 10 Balance 10 Jornaleros | 4×4 |
Fur Dealer | Produces 1t of fur coats in 00:30. | 2000 Credits 6 Timber 10 Credits 8 Steel Beam 5 Window | 500 Balance 200 Artisans | 4×6 |
Hospital | Fights illness in its influence radius. Can mobilise additional special units if required. | 10000 Credits 12 Timber 20 Brick 16 Steel Beam 40 Window | 100 Balance | 6×6 |
University | Provides a public service for your residents. | 10000 Credits 30 Timber 50 Brick 40 Steel Beam 40 Window | 400 Balance | 6×9 |
Museum | Artefacts from the past can be exposed here to attract curious travellers. | 10000 Credits 30 Timber 30 Brick 10 Steel Beam 5 Window | 100 Balance | 5×8 |
Engineers’ Buildings
Building | Description | Construction Cost | Maintenance Cost | Dimensions |
Limestone Quarry | Produces 1t of cement in 00:30. Requires resource deposit. | 6000 Credits 8 Timber 15 Brick 12 Steel Beam 10 Window | 250 Balance 25 Workers | 3×3 |
Concrete Factory | Produces 1t of reinforced concrete in 01:00. | 15000 Credits 20 Timber 30 Brick 24 Steel Beam 25 Window | 400 Balance 75 Engineers | 5×6 |
Oil Refinery | Produces 1t of oil in 00:15. | 25000 Credits 8 Timber 15 Brick 12 Steel Beam 10 Window 10 Reinforced Concrete | 250 Balance 20 Attractiveness 100 Workers | 5×5 |
Railway | Allows for transportation of oil by trains. | 50 Credits 1 Timber 1 Steel Beam | N/A | N/A |
Small Oil Harbour | Provides trains for transportation and allows you to store and trade oil (+500 oil storage). Requires free coastline. | 10000 Credits 20 Timber 25 Brick 20 Steel Beam 15 Window 15 Reinforced Concrete | 100 Balance | 7×8 |
Oil Storage | Increases island storage for oil by 200. Requires free harbour area. | 8000 Credits 8 Timber 15 Brick 12 Steel Beam 10 Window 10 Reinforced Concrete | 50 Balance | 4×8 |
Oil Power Plant | Burns oil to provide electricity to surrounding factories. Requires 1t of oil every 5 seconds. | 25000 Credits 30 Timber 50 Brick 40 Steel Beam 30 Window 25 Reinforced Concrete | 400 Balance 15 Attractiveness 150 Engineers | 5×5 |
Zinc Mine | Produces 1t of zinc in 00:30. Requires resource deposit. | 5000 Credits 8 Timber 15 Brick 12 Steel Beam 10 Window 10 Reinforced Concrete | 250 Balance 25 Workers | 3×3 |
Copper Mine | Produces 1t of copper in 00:30. Requires resource deposit. | 5000 Credits 8 Timber 15 Brick 12 Steel Beam 10 Window 10 Reinforced Concrete | 250 Balance 25 Workers | 3×3 |
Brass Smeltery | Produces 1t of brass in 01:00. | 17000 Credits 8 Timber 15 Brick 12 Steel Beam 10 Window 10 Reinforced Concrete | 250 Balance 10 Attractiveness 25 Workers | 5×5 |
Spectacle Factory | Produces 1t of glasses in 01:30. | 17000 Credits 8 Timber 15 Brick 12 Steel Beam 10 Window 10 Reinforced Concrete | 1000 Balance 100 Engineers | 6×4 |
Commuter Pier | Enables the transfer of workforce between two or more islands. | 25000 Credits 50 Steel Beam 40 Window 30 Reinforced Concrete | 200 Balance N/A Influence | 5×4 |
Steam Shipyard | Builds ships. Requires free coastline. Needs electricity. | 90000 Credits 50 Timber 100 Brick 80 Steel Beam 75 Window 75 Reinforced Concrete | 400 Balance 200 Engineers | 7×17 |
Big Betty | Deals huge area damage to enemies over a very long range, at the cost of long reload times. | 22000 Credits 40 Timber 75 Brick 60 Steel Beam 60 Window 50 Reinforced Concrete 20 Advanced Weapons | 350 Balance | 4×6 |
Saltpeter Works | Produces 1t of saltpeter in 02:00. Requires resource deposit. Requires free coastline. | 10000 Credits 10 Timber 20 Brick 16 Steel Beam | 500 Balance 25 Workers | 4×6 |
Dynamite Factory | Produces 1t of dynamite in 01:00. | 54000 Credits 10 Timber 20 Brick 16 Steel Beam 15 Window 15 Reinforced Concrete | 1000 Balance 250 Engineers | 6×5 |
Heavy Weapons Factory | Produces 1t of advanced weapons in 02:00. Needs electricity. | 85000 Credits 20 Timber 40 Brick 32 Steel Beam 30 Window 30 Reinforced Concrete | 2200 Balance 15 Attractiveness 250 Engineers | 10×9 |
Caoutchouc Plantation | Produces 1t of caoutchouc in 01:00. Requires caoutchouc fertility. | 2500 Credits 8 Timber | 250 Balance 10 Jornaleros | 3×3 |
Bicycle Factory | Produces 1t of high wheelers in 00:30. Needs electricity. | 5000 Credits 8 Timber 15 Brick 12 Steel Beam 10 Window 10 Reinforced Concrete | 1625 Balance 150 Engineers | 6×6 |
Motor Assembly Line | Produces 1t of steam motors in 01:30. Needs electricity. | 75000 Credits 16 Timber 30 Brick 24 Steel Beam 20 Window 20 Reinforced Concrete | 1800 Balance 10 Attractiveness 250 Engineers | 6×9 |
Gold Mine | Produces 1t of gold ore in 02:30. Requires resource deposit. | 5000 Credits 8 Timber 15 Brick 12 Steel Beam 10 Window 10 Reinforced Concrete | 250 Balance 25 Workers | 3×3 |
Goldsmiths | Produces 1t of gold in 01:00. | 5000 Credits 8 Timber 15 Brick 12 Steel Beam 10 Window 10 Reinforced Concrete | 750 Balance 125 Engineers | 5×4 |
Clockmakers | Produces 1t of pocket watches in 01:30. Needs electricity. | 10000 Credits 8 Timber 15 Brick 12 Steel Beam 10 Window 10 Reinforced Concrete | 1700 Balance 150 Engineers | 7×5 |
Filament Factory | Produces 1t of carbon filament in 01:00. | 5000 Credits 8 Timber 15 Brick 12 Steel Beam 10 Window 10 Reinforced Concrete | 750 Balance 125 Engineers | 7×6 |
Light Bulb Factory | Produces 1t of light bulbs in 01:00. | 10000 Credits 8 Timber 15 Brick 12 Steel Beam 10 Window 10 Reinforced Concrete | 1250 Balance 150 Engineers | 6×6 |
Bank | Provides a public service for your residents. | 25000 Credits 40 Timber 75 Brick 60 Steel Beam 60 Window 50 Reinforced Concrete | 1000 Balance | 12×10 |
Investors’ Buildings
Building | Description | Construction Cost | Maintenance Cost | Dimensions |
World’s Fair: Foundations | (After completion provides bonus to attractiveness and allows to organise special exhibitions) | 100000 Credits 100 Timber 200 Brick 160 Steel Beam 150 Window150 Reinforced Concrete | 500 Balance | 22×18 |
Vineyard | Produces 1t of grapes in 02:00. Requires grape fertility. | 10000 Credits 10 Timber | 100 Balance 10 Farmers | 4×3 |
Champagne Cellar | Produces 1t of champagne in 00:30. | 25000 Credits 10 Timber 20 Brick 16 Steel Beam 15 Window 15 Reinforced Concrete | 1000 Balance 150 Artisans | 6×5 |
Members Club | Provides a public service for your residents. | 50000 Credits 50 Timber 100 Brick 80 Steel Beam 75 Window 75 Reinforced Concrete | 350 Balance | 6×6 |
Jewellers | Produces 1t of jewelry in 00:30. | 25000 Credits 10 Timber 20 Brick 16 Steel Beam 15 Window 15 Reinforced Concrete | 8500 Balance 150 Artisans | 5×5 |
Marquetry Workshop | Produces 1t of wood veneers in 01:00. | 10000 Credits 10 Timber 20 Brick 16 Steel Beam 15 Window 15 Reinforced Concrete | 750 Balance 150 Engineers | 5×5 |
Gramophone Factory | Produces 1t of gramophones in 02:00. Needs electricity. | 25000 Credits 10 Timber 20 Brick 16 Steel Beam 15 Window 15 Reinforced Concrete | 6250 Balance 150 Engineers | 7×7 |
Coachmakers | Produces 1t of chassis in 02:00. | 10000 Credits 10 Timber 20 Brick 16 Steel Beam 15 Window 15 Reinforced Concrete | 1000 Balance 150 Engineers | 9×6 |
Cab Assembly Line | Produces 1t of steam carriages in 01:00. Needs electricity. | 25000 Credits 20 Timber 40 Brick 32 Steel Beam 30 Window 30 Reinforced Concrete | 10000 Balance 10 Attractiveness 500 Engineers | 12×8 |
Scholars Buildings
Building | Description | Construction Cost | Maintenance Cost | Dimensions |
Research Institute: Foundation | Inventions are carried out by Scholars and Engineers here It Requires electricity to work | 120000 Credits 100 Timber 150 Bricks 125 Steel 75 Windows 75 Reinforced Concrete | 500 Workers | 11×15 |
Scholars Residence | Scholars Live here and provide research points | 10 Timber 15 Bricks 12 Steel 10 Windows | None | 4×4 |
Bootmakers | Produces 1t of leather boots in 1 minute | 4000 Credits 6 Timber 8 Steel 5 Windows | 350 Balance 150 Artisans | 6×8 |
Tailor Shop | Produces Tailored Clothes in 1 minute, required electricity. | 9000 Credits 6 Timber 10 Bricks 8 Steel 8 Window | 450 Balance 200 Artisans | 6×7 |
Telephone Maker | Produces 1t of telephone in 45 seconds. | 38000 Credits 8 Timber 15 Bricks 12 Steel 10 Window 10 Reinforced Concrete | 1200Balance 150 Engineers | 8×10 |
Radio Tower | Public Service for residents | 50000 Credits 40 Timber 70 Bricks 60 Steel 50 Window 40 Reinforced Steel | 400 Balance | 5×5 |
Advanced Coffee Roaster | Produces 1t o Coffee in 00:30. Requires electricity | 12000 Credits 20 Timber 10 Bricks 20 Steel 5 Window 10 Reinforced Steel | 3500 Balance 150 Engineers | 6×7 |
Advanced Rum Distillery | Produces 1t of rum in 00:30. Requires electricity. | 12000 Credits 30 Timber 10 Bricks 30 Steel 10 Reinforced Concrete | 3000 Balance 130 Engineers | 5×6 |
Advanced Cotton Mill | Produces 1t of Cotton in 00:30. It needs electricity | 12000 Credits 45 Timber 30 Bricks 10 Steel 10 Window 5 Reinforced Concrete | 3300 Balance 140 Engineers | 4×4 |
Jornaleros’ Buildings
Building | Description | Construction Cost | Maintenance Cost | Dimensions |
Dirt Road | Connects buildings and allows for transportation of goods. | 3 Credits | N/A | N/A |
Marketplace | A place that provides your inhabitants with all the necessities of daily life. | 500 Credits 10 Timber | 20 Balance | 5×6 |
Jornalero Residence | Your residents live here. Residents provide income and workforce. | 1 Timber | N/A | 3×3 |
Small Warehouse | Accepts and distributes goods from and to your production buildings. | 500 Credits 10 Timber | 10 Balance | 5×5 |
Lumberjack’s Hut | Produces 1t of wood in 00:15. | 500 Credits | 10 Balance 10 Jornaleros | 4×4 |
Sawmill | Produces 1t of timber in 00:15. | 500 Credits | 10 Balance 20 Jornaleros | 3×4 |
Fish Oil Factory | Produces 1t of fish oil in 00:30. Requires free coastline. | 500 Credits 6 Timber | 5 Balance 5 Attractiveness 15 Jornaleros | 5×8 and 5×13 |
Plantain Plantation | Produces 1t of plantains in 00:30. Requires plantain fertility. | 500 Credits 6 Timber | 5 Balance 10 Jornaleros | 3×3 |
Fried Plantain Kitchen | Produces 1t of fried plantains in 00:30. | 500 Credits 2 Timber | 15 Balance 25 Jornaleros | 3×4 |
Trade Union | Masters of their craft improve nearby productivity from here. | 2500 Credits 25 Timber 5 Brick | 50 Balance | 4×4 |
Quay | Beautifies your harbour area. Requires free harbour area. | 20 Credits | N/A | N/A |
Sailing shipyard | Builds ships. Requires free coastline. | 10000 Credits 20 Timber | 100 Balance 100 Jornaleros | 6×15 |
Depot | Increases overall storage capacity by 50 tons. Requires free harbour area. | 2500 Credits 10 Timber 10 Brick | 20 Balance | 4×10 |
Harbourmaster’s Office | Allows you to influence your harbour buildings. Requires free harbour area. | 2500 Credits 10 Timber 10 Brick | 50 Balance | 4×4 |
Repair Crane | Repairs friendly units in range. Requires free harbour area. | 500 Credits 50 Timber 75 Brick | 50 Balance | 5×5 |
Mounted Guns | Defends the harbour from enemies. Short range and high accuracy. Requires free harbour area. | 5000 Credits 20 Timber 20 Brick 10 Weapons | 10 Balance | 4×4 |
Pearl Farm | Produces 1t of pearls in 01:30. Requires pearl abundance. Requires free coastline. | 2500 Credits 10 Timber | 25 Balance 50 Jornaleros | 4×6 |
Cotton Plantation | Produces 1t of cotton in 01:00. Requires cotton fertility. | 500 Credits 6 Timber | 5 Balance 10 Jornaleros | 4×4 |
Cotton Mill | Produces 1t of cotton fabric in 00:30. | 500 Credits 6 Timber | 10 Balance 10 Jornaleros | 4×4 |
Sailmakers | Produces 1t of sails in 00:30. | 500 Credits 8 Timber | 15 Balance 20 Jornaleros | 5×5 |
Sugar Cane Plantation | Produces 1t of sugar cane in 00:30. Requires sugar cane fertility. | 500 Credits 6 Timber | 5 Balance 10 Jornaleros | 3×4 |
Rum Distillery | Produces 1t of rum in 00:30. | 500 Credits 6 Timber | 50 Balance 30 Jornaleros | 6×7 |
Fire Station | Fights fire in its influence radius. Can mobilise additional special units if required. | 500 Credits 4 Timber | 25 Balance | 3×5 |
Alpaca Farm | Produces 1t of alpaca wool in 00:30. | 500 Credits 6 Timber | 5 Balance 10 Jornaleros | 3×3 |
Poncho Darner | Produces 1t of ponchos in 00:30 | 500 Credits 6 Timber | 15 Balance 30 Jornaleros | 4×5 |
Caoutchouc Plantation | Produces 1t of caoutchouc in 01:00. Requires caoutchouc fertility. | 2500 Credits 8 Timber | 25 Balance 10 Jornaleros | 3×3 |
Police Station | Fights riots in its influence radius. Can mobilise additional special units if required. | 2500 Credits 6 Timber | 50 Balance | 4×5 |
Chapel | Provides a public service for your residents. | 500 Credits 10 Timber | 10 Balance | 3×4 |
Obreros’ Buildings
Building | Description | Construction Cost | Maintenance Cost | Dimensions |
Paved Street | Improves street connections and allows for faster transportation of goods. | 5 Credits 1 Brick | N/A | N/A |
Clay Pit | Produces 1t of clay in 00:30. Requires resource deposit. | 2500 Credits 4 Timber | 10 Balance 100 Obreros | 5×5 |
Brick Factory | Produces 1t of bricks in 01:00. | 2500 Credits 8 Timber | 20 Balance 50 Obreros | 5×5 |
Cattle Farm | Produces 1t of beef in 01:00. | 2500 Credits 6 Timber | 25 Balance 20 Jonaleros | 4×5 |
Corn Farm | Produces 1t of corn in 01:00. Requires corn fertility. | 2500 Credits 3 Timber | 25 Balance 10 Jonaleros | 3×3 |
Tortilla Maker | Produces 1t of tortillas in 00:30. | 2500 Credits 3 Timber 2 Brick | 100 Balance 100 Obreros | 3×5 |
Town Hall | Allows you to influence your residence and public buildings. | 2500 Credits 25 Timber 25 Brick | 50 Balance | 4×4 |
Public Mooring | Enables visitors to make a stopover on your island. Requires free coastline. | 2500 Credits 20 Timber 10 Brick | 250 Balance | 8×25 |
Pier | Provides additional space for ships to load and unload goods. Requires free harbour area. | 2500 Credits 30 Timber 50 Brick | 50 Balance | 6×7 |
Cannon Tower | Defends the harbour from enemies. Medium range and accuracy. Requires free harbour area. | 10000 Credits 40 Timber 40 Brick 10 Weapons | 30 Balance | 4×4 |
Small Oil Harbour | Provides trains for transportation and allows you to store and trade oil (+500 oil storage). Requires free coastline. | 10000 Credits 20 Timber 25 Brick 20 Steel Beam 15 Window 15 Reinforced Concrete | 100 Balance | 7×8 |
Oil Storage | Increases island storage for oil by 200). Requires free harbour area. | 2500 Credits 8 Timber 15 Brick 12 Steel Beam 10 Window 10 Reinforced Concrete | 50 Balance | 4×8 |
Coffee Plantation | Produces 1t of coffee beans in 01:00. Requires coffee fertility. | 2500 Credits 5 Timber | 25 Balance 10 Jonaleros | 3×4 |
Coffee Roaster | Produces 1t of coffee in 00:30. | 2500 Credits 5 Timber 3 Brick | 150 Balance 150 Obreros | 5×6 |
Boxing Arena | Provides a public service for your residents. | 2500 Credits 20 Timber 25 Brick | 20 Balance | 5×6 |
Felt Producer | Produces 1t of felt in 00:30. | 2500 Credits 3 Timber 2 Brick | 10 Balance 10 Jonaleros | 4×4 |
Bombín Weaver | Produces 1t of bowler hats in 00:30. | 2500 Credits 3 Timber 2 Brick | 50 Balance 20 Obreros | 4×6 |
Oil Refinery | Produces 1t of oil in 00:15. | 2500 Credits 8 Timber 15 Brick 12 Steel Beam 10 Window 10 Reinforced Concrete | 250 Balance 20 Attractiveness 75 Obreros | 5×5 |
Rails | Allows for transportation of oil by trains. | 100 Credits 1 Timber 1 Brick | N/A | N/A |
Hospital | Fights illness in its influence radius. Can mobilise additional special units if required. | 10000 Credits 12 Timber 20 Brick | 100 Balance | 5×6 |
Tobacco Plantation | Produces 1t of tobacco in 02:00. Requires tobacco fertility. | 2500 Credits 10 Timber | 25 Balance 10 Jonaleros | 3×4 |
Marquetry Workshop | Produces 1t of wood veneers in 01:00. | 2500 Credits 10 Timber 20 Brick | 100 Balance 100 Obreros | 5×5 |
Cigar Factory | Produces 1t of cigars in 00:30. | 2500 Credits 10 Timber 20 Brick | 250 Balance 175 Obreros | 7×7 |
Zoo | The finest selection of animals will make your city far more attractive. | 10000 Credits 30 Timber 30 Brick 10 Steel Beam 5 Window | 100 Balance | 4×7 |
Cocoa Plantation | Produces 1t of cocoa in 01:00. Requires cocoa fertility. | 500 Credits 6 Timber | 5 Balance 10 Jonaleros | 4×5 |
Sugar Refinery | Produces 1t of sugar in 00:30. | 500 Credits 6 Timber | 10 Balance 50 Obreros | 4×6 |
Chocolate Factory | Produces 1t of chocolate in 00:30. | 500 Credits 6 Timber | 50 Balance 100 Obreros | 5×7 |
Museum | Artefacts from the past can be exposed here to attract curious travellers. | 10000 Credits 30 Timber 30 Brick 10 Steel Beam 5 Window | 100 Balance | 5×8 |
Explorers Buildings
Name | Description | Construction Cost | Maintenance cost | Size |
Road | Connects Building etc | 5 Credits | Nonne | None |
Canteen | Food for residents | 1000 Credits 5 Timber | 100 Balance | 5×6 |
Explorers Shelter | Residence for residents who provide income | 2 Timber | None | 3×3 |
Small Warehouse | Good Retention area | 500 Credits 5 Timber | 20 Balance | 5×5 |
Charcoal Kiln | Produces 1t of charcoal in 30 seconds, required fertility | 500 Credits 2 Timber | 20 Balance 10 Explorers | 5×5 |
Heater | Burns coal, 1t in 30 seconds and provides heat | 1000 Credits 5 Timber | 50 Balance | 3×4 |
Lumberjacks Hut | Produces 1t of Wood in 15 seconds, requires heat | 100 Credit | 20 Balance 10 Explorers | 4×4 |
Sawmill | Provides 1t of timber in 15 seconds, requires heating | 100 Credits | 20 Balance 10 Explorers | 3×4 |
Whaling Station | Produces 1t to whale Oil in 1 MinuteRequire Heating, Whale Fertility, Free Coastline | 200 Credits 5 Timber | 40 Balanace 30 Explorers | 6×17 |
Caribou Hunting Cabin | Produces 1t of Caribou Meat in 1 minuteRequires Heating, Caribou fertility and no tiles in radius | 200 Credit 2 Timber | 40 Balance 25 Explorers | 5×5 |
Pemmican Cookhouse | 1t o Pemmican in 1 Minute, requires heating | 1000 Credits 5 Timber | 60 Balance 30 Explorers | 4×5 |
Ranger Station | Fights Fire and arctic Flu in radius, requires heating | 4000 Credits 10 Timber 2 Steel | 75 Balance | 4xx4 |
Seal Hunting Docks | Produces 1t of Seal Skin in 1 minuteRequires seal fertility, free coastline and heating | 200 Credit 5 Timber | 50 Balance 20 Explorers | 5×7 |
Goose Farm | Produces 1t of goose feathers in 2 minutes, requires heating | 200 Credits 10 Timber | 70 Balance 35 Explorers | 3×3 |
Sleeping Bag Factory | Produces 1t of Sleeping bag in 1 minute, requires heating | 2000 Credits 15 Timber | 200 Balance 70 Explorers | 4×4 |
Oil Lamp Factory | Produces 1t of Oil in 1 minute and requires heating | 2000 Credits 15 Timber | 200 Balance 70 Explorers | 4×4 |
Technicians Buildings
Name | Description | Construction Cost | Maintenance Cost | Size |
Airship Hanger: Foundation | Builds Airships | 30 Timber 10 Steel | 150 Explorerss | 12×16 |
Depot | Increases Storage Capacity by 50 tons, requires free harbour area | 4000 Credits 10 Timber 5 Steel | 50 Balance | 4×10 |
Cannon Tower | Deals Damage in long range, requires free harbour area | 4000 Credits 10 Timber 10 Bricks 8 Steel 10 Weapons | 60 Balance 7 Influence | 4×4 |
Pier | Additional Space for Ships operations, Requires free harbour area | 4000 Credits 10 Timber 5 Steel | 50 Balance | 6×7 |
Post Office | Public Service Building | 4000 Credits 10 Timber 5 Steel | 75 Balance | 3×4 |
Arctic Lodge | Useful when equipped with items, provides production and residence bonuses | 4000 Credits 10 Timber 5 Steel | 30 Balance 20 Influence | 4×4 |
Bear Hunting Cabin | 1t of bear fun in 1:30 MinutesRequires heating and undeveloped tiles in radius | 4000 Credits 10 Timber 5 Steel | 20 Balance 10 Explorers | 5×5 |
Parka Factory | Produces 1t or Parkas in 1:30 minutes, requires heating | 4000 Credits 10 Timber 5 Steel | 70 Balance 35 Technicians | 4×4 |
Pristine Hunting Cabin | Produces 1t of fur in 15 secondsRequires Fur fertility, undeveloped tiles in radius and heating | 4000 Credits 10 Timber 5 Steel | 40 Balance 30 Explorers | 5×5 |
Husky Farm | Produces 1t of huskies in 2 minutes and requires heating | 4000 Credits 10 Timber 5 Steel | 70 Balance 35 Technicians | 3×4 |
Sled Farm Factory | Produces 1t of sleds in 1 minutes, requires heating | 4000 Credits 10 Timber 5 Steel | 70 Balance 35 Technicians | 4×5 |
Husky Sled Factory | Produces 1t of Husky sleds in 1 minutes, requires heating | 4000 Credits 10 Timber 5 Steel | 70 Balance 35 Technicians | 4×4 |
Deep Gold Mine | Produces 1t of Gold Ore in 1 minutes, requires heating and Gold Deposits | 5000 Credits 20 Timber 5 Steel | 400 Balance 100 Technicians | 3×3 |
Gas Mine | Produces 1t of Gas in 4:30 minutes, requires heating and gas deposits | 8000 Credits 20 Timber 5 Timber | 1000 Balance 250 Technicians | 4×4 |
Shepherds Buildings
Name | Description | Construction Cost | Maintenance Cost | Size |
Dessert Road | Connects buildings and allows for transportation of goods. | 3 Credits | ||
Market Place | Necessities provided to inhabitants | 500 Credits 8 Wanza Timber | 20 Balance | 5×6` |
Shepherd Residence | Residents live here | 1 Wanza Timber | 3×3 | |
Small Warehouse | Accepts and Distribute goods | 500 Credits 5 Wanza Timber | 10 Balance | 5×5 |
Canal | Creates Fertile soil when filled with water upto 4 tiles in all direction | 5 Credits | 1×1 | |
Water Pump | Fills Canals | 1000 Credits 5 Wanza Timber | 25 Balance | |
Wanza Woodcutter | 1t of Wanza in 15 seconds, requires undeveloped tiles in radius | 500 Credits | 15 Balance 15 Shepherds | 4×4 |
Goat Farm | Gives 1t of goat milk in 1 minute also increases fertile soils production by 100% | 500 Credits 5 Wanza Timber | 5 Balance 35 Shepherd | 3×4 |
Quay | Beautifies the free harbour area | 5 Credits 1 Wanza Timber | None | None |
Depot | Increases storage capacity by 50 tons, requires free harbour area | 2500 Credits 10 Wanza Timber | 20 Balance | 4×10 |
Harbourmaster’s Office | Provides bonuses to Harbour building when right items are attached | 2500 Credits 25 Wanza Timber | 50 Balance 25 Influence | 4×4 |
Repair Crane | Closed Ranged Weapon to be installed in free harbour area | 2000 Credits 30 Wanza Timber 40 Mud Bricks | 50 Balance 3 Influence | 5×5 |
Mounted Guns | Same as Repair Crane | 2000 Credits 25 Wanza Timber 10 Mud Bricks 5 Weapons | 10 Balance 3 Influence | 4×4 |
Linsed Farm | Gives 1t of Linseed in 1 minuteRequires Linseed Fertility and fertile soil | 500 Credits 2 Wanza Timber | 10 Balance 2 Shepherds | 3×3 |
Linen Mill | Produces 1t of Linen in 30 seconds | 500 Credits 6 Wanze Timber | 20 Balance 25 Shepherds | 4×4 |
Embroiders | Produces 1t of Finery in 1min | 1250 Credits 20 Wanza Timber | 20 Balance40 Shepherds | 5×6 |
Musicians Court | Public Service for residents | 3000 Credits 20 Wanza Timber | 50 Balance | 4×4 |
Trade Union | Useful when equipped with certain items, provides production bonuses | 2500 Credits 25 Wanza Timber | 50 Balance 25 Influence | 4×4 |
Fire Station | Fight fire in its radius | 1000 Credits 6 Wanza Timber | 50 Balance | 3×5 |
Sanga Farm | 1t of Sanga Cows in 1 minutes | 750 Credits 4 Wanza Timber | 10 Balance 20 Shepherds | 3×3 |
Salt works | 1t of Salt Cows in 30 seconds on free coastline | 750 Credits 8 Wanza Timber | 15 Balance 15 Shepherds | 6×12 |
Dry House | 1t of dried meat in 30 seconds | 750 Credits 6 Wanza Timber | 25 Balance 50 Shepherds | 4×4 |
Hisbicus Farm | 1t of Hibiscus Petals in 1 minutesRequires Soil and Hibiscus Fertility | 1250 Credits 6 Wanza Timber | 15 Balance 15 Shepherds | 3×4 |
Tea Spicer | 1t of Hibiscus Cows in 1.5 minutes | 2500 Credits 6 Wanza Timber | 60 Balance 35 Influence | 3×4 |
Enbesan Ornament | Bring forth the wild beauty of Enbesa, so all may see that this land is indeed blessed! | |||
Enbesan Fences | Bring forth the wild beauty of Enbesa, so all may see that this land is indeed blessed! |
Elders Buildings
Name | Description | Construction Cost | Maintenance Cost | Size |
Paved Street | Improves Street connection | 13 Credits 1 Mud Brick | ||
Clay Collector | Produces 1t of clay in 15 seconds | 2500 Credits 6 Wanza Timber | 20 Balance 35 Shepherds | |
Teff Farm | Produces 1t of teff in 1 minute, requires teff and soil fertility | 1500 Credits 6 Wanza Timber | 20 Balance 20 Shepherds | 3×4 |
Brick Dry House | Produces 1t of Brick in 1 Minute | 2500 Credit 8 Wanza Timber | 40 Balance 100 Elder | 4×4 |
Indigo Farm | Produces 1t of Indigo in 1 minute, requires soil and indigo fertility | 2000 Credits 5 Wanza Timber | 25 Balance 20 Shepherds | 4×4 |
Ceramics Workshop | Produces 1t of Ceramics in 30 seconds | 4000 Credits 3 Mud Brick 12 Wanza Timber | 100 Balance 100 Elder | 5×5 |
Tapestry Looms | Produces 1t of Tapestries in 30 seconds | 5000 Credits 10 Wanza Timber 7 Mud Bricks | 190 Balance 90 Elders | 4×5 |
Police Station | Controls Violence Crime | 2000 Credits 8 Wanza Timber | 50 Balance | 4×5 |
Silo | Animal farm production increases by 100 %requires 1t of teff every minute | 1000 Credits 20 Wanza Timber 10 Bricks | 2×3 | |
Spice Farm | Produces 1t of Spices in 1 minute, requires spice and soil fertility | 2500 Credits 10 Wanza Timber | 25 Balance 15 Shepherds | 4×4 |
Teff Mill | Produces 1t of Spiced Four in 30 seconds | 2500 Credits 10 Wanza Timber 5 Mud Bricks | 75 Balance 50 Elders | 3×4 |
Lobster Fishery | Produces 1t of Lobster in 1 minute, requires free coastline | 3000 Credits 12 Wanza Timber 8 Mud Bricks | 40 Balanc3 35 Shepherds | 5×10 |
Wat Kitchen | Produces 1t of Seafood Stew in 1 Minute | 4500 Credits 15 Wanza Timber 10 Mud Bricks | 150 Balance 70 Eldert | 6×6 |
Pipe Maker | Produces 1t of clay pipes in 1.5 minutes | 9000 Credits 10 Wanza Timber 15 Mud Bricks | 180 Balance 75 Elders | 4×7 |
Town Hall | Provides bonuses to residents public services | 25000 Credits 25 Wanza Timber 25 Mud Bricks | 50 Balance 25 Influence | 4×4 |
Hospital | Fights illness in its radius | 500 Credits 15 Wanza Timber 20 Mud Bricks | 100 Balance | 5×6 |
Paper Mill | Produces 1t of Paper in 15 seconds, required River Satl | 6500 Credits 10 Wanza Timber 15 Mud Bricks | 55 Balance 85 Elders | |
Luminer | Produces 1t of Iluminated Script in 1 minute | 120000 Credits 15 Wanza Timber 20 Mud Bricks | 20 Balance 100 Elders | 5×6 |
Railway | Allows for railways to work | 50 Credits 1 Wanza Timber 1 Steel | 1×1 | |
Small Oil Harbor | Allows to store oil and provide cargo trains, requires free coastline | 10000 Credits 20 Wanza Timber 25 Mud Bricks | 100 Balance | 7×8 |
Oil Storage | Oil storage increased by 200 tons, requires free harbour space | 8000 Credits 8 Wanza Timber 15 Mud Bricks | 15 Balance | 4×8 |
Fuel station | Produces 1t of fuel in 15 seconds | 25000 Credits 30 Wanza Timber 50 Mud Bricks 40 Steel 10 Windows 10 Reinforced Steel | 350 Balance 75 Elders | 5×5 |
Tractor Beam | Improves crop farm’s productivity by +200%.Reduces workforce required by the crop farm by 50%.Increases the number of fields the farm needs by 50%.Consumes 1t of fuel every 5 minutes.Bright Harvest DLC is required. | 5000 Credits 10 Steam Motors 20 Steel | 2×3 | |
Pier | Additional space for ship operation | 2500 Credits 30 Wanza Timber 30 Bricks | 50 Balance | 6×7 |
Canon Tower | Long Range Damage to enemies | 10000 Credits 35 Wanza Timber 20 Bricks 10 Weapons | 30 Balance 7 Influence | 4×4 |
Apiary | Produces 1t of Beewax in 30 seconds, requires soil and Beewax fertility | 9000 Credits 15 Wanza Timber | 70 balance 30 Shepherds | 3×3 |
Chandler | Produces 1t of ornate in 30 seconds | 7000 Credits 15 Wanza Timber 10 Bricks | 4×5 | |
Lantersmith | Produces 1t of lantern in 1 minute | 18000 Credits 20 Wanza Timber 20 Bricks | 120 Balance 30 Elders | 5×6 |
Monastery | Public service provision | 10000 Credits 30 Mud Bricks 30 Wanza Timber | 140 Balance | 6×7 |
These are all the Anno 1800 Buildings alongside their dimensions, costs, and effects. If there is anything else that you would like to add, be sure to let us know!