Warhammer 40,000: Inquisitor Martyr Tips

Our Warhammer 40,000: Inquisitor - Martyr Guide will help you with learning all about different classes, subclasses, attributes, and best weapons.

Prepare to face the horrors of the 41st millennium in Warhammer 40,000: Inquisitor – Martyr, an action RPG where you take on the mantle of a relentless Inquisitor, purging the galaxy of heretical scum in the name of the Emperor. Brace yourself for a brutal odyssey through diverse landscapes, from the gothic cathedrals of opulent Shrine Worlds to the blighted wastelands of ravaged industrial planets. This guide contains a list of Perks, Skill Trees, and Attributes associated with each class type to beat the unformidable opponent with ease.

These perks are chosen at the beginning of the game and unlocked according to classes as you progress through the game. You can fill the slot for 3 perks. These unlocked perks will not be exclusive to a class you can have multiple characters level up to get these perks equipped. This lets you focus on multiple characters without having any restrictions or drawbacks.

Warhammer 40,000: Inquisitor – Martyr Crusader

The class deals with three main attributes throughout its progression. The accuracy attribute increases the damage for both melee and ranged attacks, while the bloodlust attribute will boost both the adrenaline and critical hit chances.

The survival stat boosts HP and defense while increasing the chances of successfully dodging and evading attacks.

Subclasses

Crusaders can choose from three subclasses: Assault, Tactical, and Heavy Gunner. All are focused on being front on the battlefield and dealing damage up close.

SubclassPerkDamageSkill Tree
AssaultRabble SlayerMore than 20% melee damageClose Combat, Hit Point, and Defense
TacticalRun and GunMore than 35% ranged damage bonus for 2 seconds after movingRanged Combat, Support, Movement, and Single-Target DPS.
Heavy GunnerExalted CrusaderMore than 5% damage bonus for 5 seconds. Stacks 10 timesImproved the Ranged Combat, Support, Defense and Area of Effect

Weapons

The Crusader class has a variety of weapons at their disposal, including melee weapons like chainsaws, two variations of Warhammer, two variations of an axe, a power sword, a storm shield for defense, and an Eviscerator.

Attack TypesTypes of WeaponsWeapons
Ranged AttacksPistols and RiflesPlasma and Grav Pistol, Grenade Launcher, Shotgun, and Bolt Gun
Mass DestructionHeavy weaponsHeavy Flamer, Heavy Bolter, Plasma Cannon, and Multimelta

Warhammer 40,000: Inquisitor – Martyr Assassin

The class carries the same unlockable and upgradeable attributes as that of the Crusader class. The Accuracy, Survival and Bloodlust attributes, if developed, will improve qualities in battle.

Subclasses

Three available subclasses for Assassin are infiltrator, sniper, and eradicator.

SubclassPerkAttributeSkill Tree
InfiltratorEvasive AmbushDodges 3% more for every surprise kill for 10 seconds Indefinite StacksClose Combat, Support, Hitpoint, and Defense Stats
SniperRun and GunMore than 100% damage bonus for 1 second after movingRanged Combat, Single-Target DPS, Aimed Shots, and Movement
EradicatorTactical MasterySwap weapons reduces cooldown by 66% and reload ammoRanged Combat, Area of Effect, Critical Strikes, and Defense

Weapons

In the melee class, Assassin can use the powerful Death Cult blades, the power sword and chainsaws, the arc blade, and the null rod.

He can also use the pistols that Crusaders handle, the Laspistol, Auto Pistol, and Inferno Pistol. No difference between the choices of rifles between the two of these classes.

They can equip Lasgun, Plasma Gun, Melta Gun, Autogun and more. Finally, snipers can use the standard sniper rifle, Longlas rifle, Needler rifle, and Exitus rifle.

Warhammer 40,000: Inquisitor – Martyr Psyker

A Psyker can increase his damage output by progressing in the Force attribute. His resilience level will indicate how resistant he is to Warp, and an improvement in resilience will increase HP and suppression.

The Psy Focus is a unique attribute that increases the severity of critical strikes and max warp heat.

Subclasses

Three available subclasses for Psyker are empyreanist, aetherwalker, and Scryer.

SubclassPerkAttributeSkill Tree
EmpyreanistMind RiftDeals with 45% more damage in imperiled warp heat stateRanged Combat, Area Effects, Psychic Debuffs, and Psychic Combat
AetherwalkerAnointmentMore than 10% damage bonus for every Psychic Power BuffClose Combat, Hit Points, Psychic Debuffs, and Psychic Combat
ScryerBlood Driven20% movement speed for on-kill for 5 secondsRanged Combat, Single DPS, Psychic Combat, and Movement

Weapons

His melee weapons include a biomantic sword, a Pyrokinetic Staff, an Aether blade and some powerful rods like Force, Warp, and Telekinetic.

For ranged encounters, Psyker can use the same pistols as Crusader and Assassin, including Grav Pistol, Plasma Pistol, and Bolt Pistol.

Powers

In addition to the weapons and skills at disposal, the Psyker can also make use of his mage-style abilities or powers. These come in four categories: Biomancy, Pyromancy, Divination, and Telekinesis.

Ali Hasan is writer at SegmentNext.com with a deep love for immersive action role-playing games and well-crafted narratives. His weapons of choice include controllers and keyboards.