Cuphead has been in development for a long time and even though we haven’t seen much of the title, the community is excited due to its exceptional art-style. However, the art-style itself is to blame for the long running development of Cuphead.
But the good news is that developers are close to completing the game they always wanted. The road wasn’t easy though, developers had a serious lack of resources and took some drastic steps to keep the game alive. Developers had to quit their jobs as well as remortgage their houses for Cuphead.
Speaking in an interview with GamesRadar, Cuphead’s lead designers and co-creators, Chad Moldenhauer, said that they started the game as a three-person project and it grew from there. The reception at E3 2015 was overwhelming and the community’s reaction made every hardship worth it.
The truth is that we started Cuphead as a three-person team, just working on the weekend. With such a small team we knew to keep our scope small; there were just a few bosses and a couple of weapons and everything was just less insane. We demoed Cuphead at E3 2015 and the response was mind blowing.
He went on to explain that he and his brother quit their jobs to continue development.
My brother and I quit our jobs, remortgaged our houses and began expanding the team. This was our chance to actually deliver the game we wanted to make all along, rather than the cut-scope game we originally planned with a three person team
Cuphead is releasing on Xbox One and Windows 10 on September 29, 2017. The game was shown at E3 2017 and hopefully, won’t be delayed or canceled like other Microsoft games.