Destiny 2 has been getting a lot of attention from fans since the gameplay reveal and Bungie has been revealing new details about the game. Just recently the studio explained the reason behind why there are no dedicated servers for the game and now, Bungie’s World Director has revealed that Destiny 2 Lost Sectors will be hand crafted instead of being procedurally generated.
Steve Cotton, World Director at Bungie, confirmed that Destiny 2 Lost Sectors will be completely hand crafted instead of being procedurally generated while replying to a fan on Twitter. However, he added that he is a fan of “procedural possibilities” which might indicate that maybe we would get procedurally generated Lost sectors in Destiny 2.
As Bungie has revealed that Destiny 2 won’t have dedicated servers and PC gamers are worried that the peer-to-peer matchmaking might make way for cheating in the game. However, Bungie is confident that it won’t happen and the life of Destiny 2 cheater will be harsh and short.
Our security Ninjas have spent several years building a plan for how to engage with this new and vibrant community. We have a variety of top-secret strategies to ensure that the life of a cheater in Destiny 2 PC will be nasty, brutish, and short. And, regardless of what platform you play on, all changes to your persistent character are communicated directly to our secure data center with no peer-to-peer interference.
Also, project lead Mark Noseworthy explained the reason behind forcing all players to start Destiny 2 from the scratch saying that levelling the playing field for all players in Destiny 2 is one of the most important things for the development team.
This allows us to really break some bones with the game design. It also creates this excellent conversion point for new people, and the people who are playing Destiny 1 the day before Destiny 2 comes out, they can all play together. We think it’s more important that everyone starts from a clean slate.
Destiny 2 is a first-person action shooter in development at Bungie and is scheduled to launch on September 8, 2017, for PlayStation 4 and Xbox One. The PC version of the game will launch at a later date.